const_value set 2 const OAKSLAB_OAK const OAKSLAB_SCIENTIST1 const OAKSLAB_SCIENTIST2 const OAKSLAB_SCIENTIST3 OaksLab_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 .DummyScene: end Oak: faceplayer opentext checkevent EVENT_OPENED_MT_SILVER iftrue .CheckPokedex checkevent EVENT_TALKED_TO_OAK_IN_KANTO iftrue .CheckBadges writetext OakWelcomeKantoText buttonsound setevent EVENT_TALKED_TO_OAK_IN_KANTO .CheckBadges: checkcode VAR_BADGES if_equal NUM_BADGES, .OpenMtSilver if_equal NUM_JOHTO_BADGES, .Complain jump .AhGood .CheckPokedex: writetext OakLabDexCheckText waitbutton special Special_ProfOaksPCBoot writetext OakLabGoodbyeText waitbutton closetext end .OpenMtSilver: writetext OakOpenMtSilverText buttonsound setevent EVENT_OPENED_MT_SILVER jump .CheckPokedex .Complain: writetext OakNoKantoBadgesText buttonsound jump .CheckPokedex .AhGood: writetext OakYesKantoBadgesText buttonsound jump .CheckPokedex OaksAssistant1Script: jumptextfaceplayer OaksAssistant1Text OaksAssistant2Script: jumptextfaceplayer OaksAssistant2Text OaksAssistant3Script: jumptextfaceplayer OaksAssistant3Text OaksLabBookshelf: jumpstd difficultbookshelf OaksLabPoster1: jumptext OaksLabPoster1Text OaksLabPoster2: jumptext OaksLabPoster2Text OaksLabTrashcan: jumptext OaksLabTrashcanText OaksLabPC: jumptext OaksLabPCText OakWelcomeKantoText: text "OAK: Ah, !" line "It's good of you" para "to come all this" line "way to KANTO." para "What do you think" line "of the trainers" para "out here?" line "Pretty tough, huh?" done OakLabDexCheckText: text "How is your #-" line "DEX coming?" para "Let's see…" done OakLabGoodbyeText: text "If you're in the" line "area, I hope you" cont "come visit again." done OakOpenMtSilverText: text "OAK: Wow! That's" line "excellent!" para "You collected the" line "BADGES of GYMS in" cont "KANTO. Well done!" para "I was right in my" line "assessment of you." para "Tell you what," line ". I'll make" para "arrangements so" line "that you can go to" cont "MT.SILVER." para "MT.SILVER is a big" line "mountain that is" para "home to many wild" line "#MON." para "It's too dangerous" line "for your average" para "trainer, so it's" line "off limits. But" para "we can make an" line "exception in your" cont "case, ." para "Go up to INDIGO" line "PLATEAU. You can" para "reach MT.SILVER" line "from there." done OakNoKantoBadgesText: text "OAK: Hmm? You're" line "not collecting" cont "KANTO GYM BADGES?" para "The GYM LEADERS in" line "KANTO are as tough" para "as any you battled" line "in JOHTO." para "I recommend that" line "you challenge" cont "them." done OakYesKantoBadgesText: text "OAK: Ah, you're" line "collecting KANTO" cont "GYM BADGES." para "I imagine that" line "it's hard, but the" para "experience is sure" line "to help you." para "Come see me when" line "you get them all." para "I'll have a gift" line "for you." para "Keep trying hard," line "!" done OaksAssistant1Text: text "The PROF's #MON" line "TALK radio program" para "isn't aired here" line "in KANTO." para "It's a shame--I'd" line "like to hear it." done OaksAssistant2Text: text "Thanks to your" line "work on the #-" cont "DEX, the PROF's" para "research is coming" line "along great." done OaksAssistant3Text: text "Don't tell anyone," line "but PROF.OAK'S" para "#MON TALK isn't" line "a live broadcast." done OaksLabPoster1Text: text "Press START to" line "open the MENU." done OaksLabPoster2Text: text "The SAVE option is" line "on the MENU." para "Use it in a timely" line "manner." done OaksLabTrashcanText text "There's nothing in" line "here…" done OaksLabPCText: text "There's an e-mail" line "message on the PC." para "…" para "PROF.OAK, how is" line "your research" cont "coming along?" para "I'm still plugging" line "away." para "I heard rumors" line "that is" para "getting quite a" line "reputation." para "I'm delighted to" line "hear that." para "ELM in NEW BARK" line "TOWN 8-)" done OaksLab_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def 4, 11, 3, PALLET_TOWN warp_def 5, 11, 3, PALLET_TOWN .CoordEvents: db 0 .BGEvents: db 16 bg_event 6, 1, BGEVENT_READ, OaksLabBookshelf bg_event 7, 1, BGEVENT_READ, OaksLabBookshelf bg_event 8, 1, BGEVENT_READ, OaksLabBookshelf bg_event 9, 1, BGEVENT_READ, OaksLabBookshelf bg_event 0, 7, BGEVENT_READ, OaksLabBookshelf bg_event 1, 7, BGEVENT_READ, OaksLabBookshelf bg_event 2, 7, BGEVENT_READ, OaksLabBookshelf bg_event 3, 7, BGEVENT_READ, OaksLabBookshelf bg_event 6, 7, BGEVENT_READ, OaksLabBookshelf bg_event 7, 7, BGEVENT_READ, OaksLabBookshelf bg_event 8, 7, BGEVENT_READ, OaksLabBookshelf bg_event 9, 7, BGEVENT_READ, OaksLabBookshelf bg_event 4, 0, BGEVENT_READ, OaksLabPoster1 bg_event 5, 0, BGEVENT_READ, OaksLabPoster2 bg_event 9, 3, BGEVENT_READ, OaksLabTrashcan bg_event 0, 1, BGEVENT_READ, OaksLabPC .ObjectEvents: db 4 object_event 4, 2, SPRITE_OAK, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Oak, -1 object_event 1, 8, SPRITE_SCIENTIST, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, OaksAssistant1Script, -1 object_event 8, 9, SPRITE_SCIENTIST, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, OaksAssistant2Script, -1 object_event 1, 4, SPRITE_SCIENTIST, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, OaksAssistant3Script, -1