Facings: ; 4049 dw FacingStepDown0 dw FacingStepDown1 dw FacingStepDown2 dw FacingStepDown3 dw FacingStepUp0 dw FacingStepUp1 dw FacingStepUp2 dw FacingStepUp3 dw FacingStepLeft0 dw FacingStepLeft1 dw FacingStepLeft2 dw FacingStepLeft3 dw FacingStepRight0 dw FacingStepRight1 dw FacingStepRight2 dw FacingStepRight3 dw FacingFishDown dw FacingFishUp dw FacingFishLeft dw FacingFishRight dw FacingEmote dw FacingShadow dw FacingBigDollAsymmetric dw FacingBigDollSymmetric dw FacingWeirdTree0 dw FacingWeirdTree1 dw FacingWeirdTree2 dw FacingWeirdTree3 dw FacingBoulderDust1 dw FacingBoulderDust2 dw FacingGrass1 dw FacingGrass2 FacingsEnd: dw 0 NUM_FACINGS EQU (FacingsEnd - Facings) / 2 ; Tables used as a reference to transform OAM data. ; Format: ; db y, x, attributes, tile index ; Attributes: X_FLIP EQU 1 << OAM_X_FLIP Y_FLIP EQU 1 << OAM_Y_FLIP BEHIND_BG EQU 1 << OAM_PRIORITY FacingStepDown0: FacingStepDown2: FacingWeirdTree0: FacingWeirdTree2: ; standing down db 4 ; # db 0, 0, 0, $00 db 0, 8, 0, $01 db 8, 0, 2, $02 db 8, 8, 2, $03 ; 409c FacingStepDown1: ; walking down 1 db 4 ; # db 0, 0, 0, $80 db 0, 8, 0, $81 db 8, 0, 2, $82 db 8, 8, 2, $83 ; 40ad FacingStepDown3: ; walking down 2 db 4 ; # db 0, 8, X_FLIP, $80 db 0, 0, X_FLIP, $81 db 8, 8, 2 | X_FLIP, $82 db 8, 0, 2 | X_FLIP, $83 ; 40be FacingStepUp0: FacingStepUp2: ; standing up db 4 ; # db 0, 0, 0, $04 db 0, 8, 0, $05 db 8, 0, 2, $06 db 8, 8, 2, $07 ; 40cf FacingStepUp1: ; walking up 1 db 4 ; # db 0, 0, 0, $84 db 0, 8, 0, $85 db 8, 0, 2, $86 db 8, 8, 2, $87 ; 40e0 FacingStepUp3: ; walking up 2 db 4 ; # db 0, 8, X_FLIP, $84 db 0, 0, X_FLIP, $85 db 8, 8, 2 | X_FLIP, $86 db 8, 0, 2 | X_FLIP, $87 ; 40f1 FacingStepLeft0: FacingStepLeft2: ; standing left db 4 ; # db 0, 0, 0, $08 db 0, 8, 0, $09 db 8, 0, 2, $0a db 8, 8, 2, $0b ; 4102 FacingStepRight0: FacingStepRight2: ; standing right db 4 ; # db 0, 8, X_FLIP, $08 db 0, 0, X_FLIP, $09 db 8, 8, 2 | X_FLIP, $0a db 8, 0, 2 | X_FLIP, $0b ; 4113 FacingStepLeft1: FacingStepLeft3: ; walking left db 4 ; # db 0, 0, 0, $88 db 0, 8, 0, $89 db 8, 0, 2, $8a db 8, 8, 2, $8b ; 4124 FacingStepRight1: FacingStepRight3: ; walking right db 4 ; # db 0, 8, X_FLIP, $88 db 0, 0, X_FLIP, $89 db 8, 8, 2 | X_FLIP, $8a db 8, 0, 2 | X_FLIP, $8b ; 4135 FacingFishDown: ; fishing down db 5 ; # db 0, 0, 0, $00 db 0, 8, 0, $01 db 8, 0, 2, $02 db 8, 8, 2, $03 db 16, 0, 4, $fc ; 414a FacingFishUp: ; fishing up db 5 ; # db 0, 0, 0, $04 db 0, 8, 0, $05 db 8, 0, 2, $06 db 8, 8, 2, $07 db -8, 0, 4, $fc ; 415f FacingFishLeft: ; fishing left db 5 ; # db 0, 0, 0, $08 db 0, 8, 0, $09 db 8, 0, 2, $0a db 8, 8, 2, $0b db 5, -8, 4 | X_FLIP, $fd ; 4174 FacingFishRight: ; fishing right db 5 ; # db 0, 8, X_FLIP, $08 db 0, 0, X_FLIP, $09 db 8, 8, 2 | X_FLIP, $0a db 8, 0, 2 | X_FLIP, $0b db 5, 16, 4, $fd ; 4189 FacingEmote: ; emote db 4 ; # db 0, 0, 4, $f8 db 0, 8, 4, $f9 db 8, 0, 4, $fa db 8, 8, 4, $fb ; 419a FacingShadow: ; shadow db 2 ; # db 0, 0, 4, $fc db 0, 8, 4 | X_FLIP, $fc ; 41a3 FacingBigDollSymmetric: ; big snorlax or lapras doll db 16 ; # db 0, 0, 0, $00 db 0, 8, 0, $01 db 8, 0, 0, $02 db 8, 8, 0, $03 db 16, 0, 0, $04 db 16, 8, 0, $05 db 24, 0, 0, $06 db 24, 8, 0, $07 db 0, 24, X_FLIP, $00 db 0, 16, X_FLIP, $01 db 8, 24, X_FLIP, $02 db 8, 16, X_FLIP, $03 db 16, 24, X_FLIP, $04 db 16, 16, X_FLIP, $05 db 24, 24, X_FLIP, $06 db 24, 16, X_FLIP, $07 ; 41e4 FacingWeirdTree1: ; 41e4 db 4 ; # db 0, 0, 0, $04 db 0, 8, 0, $05 db 8, 0, 0, $06 db 8, 8, 0, $07 ; 41f5 FacingWeirdTree3: ; 41f5 db 4 ; # db 0, 8, X_FLIP, $04 db 0, 0, X_FLIP, $05 db 8, 8, X_FLIP, $06 db 8, 0, X_FLIP, $07 ; 4206 FacingBigDollAsymmetric: ; big doll other than snorlax or lapras db 14 ; # db 0, 0, 0, $00 db 0, 8, 0, $01 db 8, 0, 0, $04 db 8, 8, 0, $05 db 16, 8, 0, $07 db 24, 8, 0, $0a db 0, 24, 0, $03 db 0, 16, 0, $02 db 8, 24, X_FLIP, $02 db 8, 16, 0, $06 db 16, 24, 0, $09 db 16, 16, 0, $08 db 24, 24, X_FLIP, $04 db 24, 16, 0, $0b ; 423f FacingBoulderDust1: ; boulder dust 1 db 4 ; # db 0, 0, 4, $fe db 0, 8, 4, $fe db 8, 0, 4, $fe db 8, 8, 4, $fe ; 4250 FacingBoulderDust2: ; boulder dust 2 db 4 ; # db 0, 0, 4, $ff db 0, 8, 4, $ff db 8, 0, 4, $ff db 8, 8, 4, $ff ; 4261 FacingGrass1: ; 4261 db 2 ; # db 8, 0, 4, $fe db 8, 8, 4 | X_FLIP, $fe ; 426a FacingGrass2: ; 426a db 2 ; # db 9, -1, 4, $fe db 9, 9, 4 | X_FLIP, $fe ; 4273