CriticalHitMoves: db KARATE_CHOP db RAZOR_WIND db RAZOR_LEAF db CRABHAMMER db SLASH db AEROBLAST db CROSS_CHOP db -1 CriticalHitChances: db 7 percent ; 0 db 12 percent + 2 ; +1 db 25 percent + 1 ; +2 db 33 percent + 1 ; +3 db 50 percent + 1 ; +4 db 50 percent + 1 ; +5 db 50 percent + 1 ; +6