ParryNothingCanMatchText: text "Nothing can match" line "my @" text_ram wStringBuffer4 text " now." done ParryDefeatedMonText: text "Yeah, we KO'd a" line "wild @" text_ram wStringBuffer4 text "!" para "That was OK, but I" line "wanted to get it…" done ParryLostAMonText: text "And yesterday, we" line "spotted a wild" para "@" text_ram wStringBuffer4 text "." line "We were debating" para "whether to catch" line "it or beat it." para "When along came" line "another guy who" para "caught it!" line "How about that!" done ParryBattleRematchText: text "You're thinking" line "you'd like to" para "battle me. Am I" line "right or what?" para "Yep! We'll meet on" line "@" text_ram wStringBuffer5 text "!" done ParryHangUpText: text "OK, give me a call" line "again!" done ParryBattleWithMeText: text "You'll battle with" line "me again, right?" done ParryHaventYouGottenToText: text "Haven't you gotten" line "to @" text_ram wStringBuffer5 text "?" para "Waiting here isn't" line "bad, but I'd sure" cont "like to battle!" done