object_const_def ; object_event constants const TIMECAPSULE_CHRIS1 const TIMECAPSULE_CHRIS2 TimeCapsule_MapScripts: db 2 ; scene scripts scene_script .InitializeTimeCapsule ; SCENE_DEFAULT scene_script .DummyScene ; SCENE_FINISHED db 1 ; callbacks callback MAPCALLBACK_OBJECTS, .SetWhichChris .InitializeTimeCapsule: prioritysjump .InitializeAndPreparePokecenter2F end .DummyScene: end .SetWhichChris: special CableClubCheckWhichChris iffalse .Chris2 disappear TIMECAPSULE_CHRIS2 appear TIMECAPSULE_CHRIS1 return .Chris2: disappear TIMECAPSULE_CHRIS1 appear TIMECAPSULE_CHRIS2 return .InitializeAndPreparePokecenter2F: setscene SCENE_FINISHED setmapscene POKECENTER_2F, SCENE_POKECENTER2F_LEAVE_TIME_CAPSULE end TimeCapsuleConsoleScript: special TimeCapsule newloadmap MAPSETUP_LINKRETURN end TimeCapsuleFriendScript: opentext writetext .FriendReadyText waitbutton closetext end .FriendReadyText: text "Your friend is" line "ready." done TimeCapsule_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 4, 7, POKECENTER_2F, 4 warp_event 5, 7, POKECENTER_2F, 4 db 0 ; coord events db 2 ; bg events bg_event 4, 4, BGEVENT_RIGHT, TimeCapsuleConsoleScript bg_event 5, 4, BGEVENT_LEFT, TimeCapsuleConsoleScript db 2 ; object events object_event 3, 4, SPRITE_CHRIS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TimeCapsuleFriendScript, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 object_event 6, 4, SPRITE_CHRIS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TimeCapsuleFriendScript, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2