object_const_def ; object_event constants const ROCKTUNNELB1F_POKE_BALL1 const ROCKTUNNELB1F_POKE_BALL2 const ROCKTUNNELB1F_POKE_BALL3 RockTunnelB1F_MapScripts: db 0 ; scene scripts db 0 ; callbacks RockTunnelB1FIron: itemball IRON RockTunnelB1FPPUp: itemball PP_UP RockTunnelB1FRevive: itemball REVIVE RockTunnelB1FHiddenMaxPotion: hiddenitem MAX_POTION, EVENT_ROCK_TUNNEL_B1F_HIDDEN_MAX_POTION RockTunnelB1F_MapEvents: db 0, 0 ; filler db 4 ; warp events warp_event 3, 3, ROCK_TUNNEL_1F, 6 warp_event 17, 9, ROCK_TUNNEL_1F, 4 warp_event 23, 3, ROCK_TUNNEL_1F, 3 warp_event 25, 23, ROCK_TUNNEL_1F, 5 db 0 ; coord events db 1 ; bg events bg_event 4, 14, BGEVENT_ITEM, RockTunnelB1FHiddenMaxPotion db 3 ; object events object_event 7, 25, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, RockTunnelB1FIron, EVENT_ROCK_TUNNEL_B1F_IRON object_event 6, 17, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, RockTunnelB1FPPUp, EVENT_ROCK_TUNNEL_B1F_PP_UP object_event 15, 2, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, RockTunnelB1FRevive, EVENT_ROCK_TUNNEL_B1F_REVIVE