BattleCommand_TripleKick: ld a, [wBattleAnimParam] ld b, a inc b ld hl, wCurDamage + 1 ld a, [hld] ld e, a ld a, [hli] ld d, a .next_kick dec b ret z ld a, [hl] add e ld [hld], a ld a, [hl] adc d ld [hli], a ; No overflow. jr nc, .next_kick ld a, $ff ld [hld], a ld [hl], a ret BattleCommand_KickCounter: ld hl, wBattleAnimParam inc [hl] ret