BattleCommand_StartSandstorm: ld a, [wBattleWeather] cp WEATHER_SANDSTORM jr z, .failed ld a, WEATHER_SANDSTORM ld [wBattleWeather], a ld a, 5 ld [wWeatherCount], a call AnimateCurrentMove ld hl, SandstormBrewedText jp StdBattleTextbox .failed call AnimateFailedMove jp PrintButItFailed