ShowLinkBattleParticipants: ; 2ee18 ; If we're not in a communications room, ; we don't need to be here. ld a, [wLinkMode] and a ret z farcall _ShowLinkBattleParticipants ld c, 150 call DelayFrames call ClearTileMap call ClearSprites ret FindFirstAliveMonAndStartBattle: ; 2ee2f xor a ld [hMapAnims], a call DelayFrame ld b, 6 ld hl, PartyMon1HP ld de, PARTYMON_STRUCT_LENGTH - 1 .loop ld a, [hli] or [hl] jr nz, .okay add hl, de dec b jr nz, .loop .okay ld de, MON_LEVEL - MON_HP add hl, de ld a, [hl] ld [BattleMonLevel], a predef Predef_StartBattle farcall _LoadBattleFontsHPBar ld a, 1 ld [hBGMapMode], a call ClearSprites call ClearTileMap xor a ld [hBGMapMode], a ld [hWY], a ld [rWY], a ld [hMapAnims], a ret PlayBattleMusic: ; 2ee6c push hl push de push bc xor a ld [MusicFade], a ld de, MUSIC_NONE call PlayMusic call DelayFrame call MaxVolume ld a, [BattleType] cp BATTLETYPE_SUICUNE ld de, MUSIC_SUICUNE_BATTLE jp z, .done cp BATTLETYPE_ROAMING jp z, .done ; Are we fighting a trainer? ld a, [OtherTrainerClass] and a jr nz, .trainermusic farcall RegionCheck ld a, e and a jr nz, .kantowild ld de, MUSIC_JOHTO_WILD_BATTLE ld a, [TimeOfDay] cp NITE_F jr nz, .done ld de, MUSIC_JOHTO_WILD_BATTLE_NIGHT jr .done .kantowild ld de, MUSIC_KANTO_WILD_BATTLE jr .done .trainermusic ld de, MUSIC_CHAMPION_BATTLE cp CHAMPION jr z, .done cp RED jr z, .done ; really, they should have included admins and scientists here too... ld de, MUSIC_ROCKET_BATTLE cp GRUNTM jr z, .done cp GRUNTF jr z, .done ld de, MUSIC_KANTO_GYM_LEADER_BATTLE farcall IsKantoGymLeader jr c, .done ld de, MUSIC_JOHTO_GYM_LEADER_BATTLE farcall IsJohtoGymLeader jr c, .done ld de, MUSIC_RIVAL_BATTLE ld a, [OtherTrainerClass] cp RIVAL1 jr z, .done cp RIVAL2 jr nz, .othertrainer ld a, [OtherTrainerID] cp RIVAL2_2_CHIKORITA ; Rival in Indigo Plateau jr c, .done ld de, MUSIC_CHAMPION_BATTLE jr .done .othertrainer ld a, [wLinkMode] and a jr nz, .johtotrainer farcall RegionCheck ld a, e and a jr nz, .kantotrainer .johtotrainer ld de, MUSIC_JOHTO_TRAINER_BATTLE jr .done .kantotrainer ld de, MUSIC_KANTO_TRAINER_BATTLE .done call PlayMusic pop bc pop de pop hl ret ClearBattleRAM: ; 2ef18 xor a ld [wPlayerAction], a ld [wBattleResult], a ld hl, wPartyMenuCursor ld [hli], a ld [hli], a ld [hli], a ld [hl], a ld [wMenuScrollPosition], a ld [CriticalHit], a ld [BattleMonSpecies], a ld [wBattleParticipantsNotFainted], a ld [CurBattleMon], a ld [wForcedSwitch], a ld [TimeOfDayPal], a ld [PlayerTurnsTaken], a ld [EnemyTurnsTaken], a ld [EvolvableFlags], a ld hl, PlayerHPPal ld [hli], a ld [hl], a ld hl, BattleMonDVs ld [hli], a ld [hl], a ld hl, EnemyMonDVs ld [hli], a ld [hl], a ; Clear the entire BattleMons area ld hl, wBattle ld bc, wBattleEnd - wBattle xor a call ByteFill callfar ResetEnemyStatLevels call ClearWindowData ld hl, hBGMapAddress xor a ; LOW(VBGMap0) ld [hli], a ld [hl], HIGH(VBGMap0) ret