BattleCommand_PerishSong: ; 376c2 ; perishsong ld hl, PlayerSubStatus1 ld de, EnemySubStatus1 bit SUBSTATUS_PERISH, [hl] jr z, .ok ld a, [de] bit SUBSTATUS_PERISH, a jr nz, .failed .ok bit SUBSTATUS_PERISH, [hl] jr nz, .enemy set SUBSTATUS_PERISH, [hl] ld a, 4 ld [PlayerPerishCount], a .enemy ld a, [de] bit SUBSTATUS_PERISH, a jr nz, .done set SUBSTATUS_PERISH, a ld [de], a ld a, 4 ld [EnemyPerishCount], a .done call AnimateCurrentMove ld hl, StartPerishText jp StdBattleTextBox .failed call AnimateFailedMove jp PrintButItFailed ; 376f8