object_const_def ; object_event constants const FASTSHIPB1F_SAILOR1 const FASTSHIPB1F_SAILOR2 const FASTSHIPB1F_SAILOR3 const FASTSHIPB1F_LASS const FASTSHIPB1F_SUPER_NERD const FASTSHIPB1F_SAILOR4 const FASTSHIPB1F_FISHER const FASTSHIPB1F_BLACK_BELT const FASTSHIPB1F_SAILOR5 const FASTSHIPB1F_TEACHER const FASTSHIPB1F_YOUNGSTER1 const FASTSHIPB1F_YOUNGSTER2 FastShipB1F_MapScripts: db 2 ; scene scripts scene_script .DummyScene0 ; SCENE_DEFAULT scene_script .DummyScene1 ; SCENE_FINISHED db 0 ; callbacks .DummyScene0: end .DummyScene1: end FastShipB1FSailorBlocksLeft: checkevent EVENT_FAST_SHIP_B1F_SAILOR_RIGHT iftrue FastShipB1FAlreadyBlocked applymovement FASTSHIPB1F_SAILOR2, FashShipB1FSailorBlocksLeftMovement moveobject FASTSHIPB1F_SAILOR1, 30, 6 appear FASTSHIPB1F_SAILOR1 pause 5 disappear FASTSHIPB1F_SAILOR2 end FastShipB1FSailorBlocksRight: checkevent EVENT_FAST_SHIP_B1F_SAILOR_LEFT iftrue FastShipB1FAlreadyBlocked applymovement FASTSHIPB1F_SAILOR1, FashShipB1FSailorBlocksRightMovement moveobject FASTSHIPB1F_SAILOR2, 31, 6 appear FASTSHIPB1F_SAILOR2 pause 5 disappear FASTSHIPB1F_SAILOR1 end FastShipB1FAlreadyBlocked: end FastShipB1FSailorScript: faceplayer opentext checkevent EVENT_FAST_SHIP_FIRST_TIME iftrue .FirstTime checkevent EVENT_FAST_SHIP_LAZY_SAILOR iftrue .LazySailor checkevent EVENT_FAST_SHIP_INFORMED_ABOUT_LAZY_SAILOR iftrue .AlreadyInformed writetext FastShipB1FOnDutySailorText waitbutton closetext setevent EVENT_FAST_SHIP_INFORMED_ABOUT_LAZY_SAILOR clearevent EVENT_FAST_SHIP_CABINS_NNW_NNE_NE_SAILOR end .AlreadyInformed: writetext FastShipB1FOnDutySailorRefusedText waitbutton closetext end .LazySailor: writetext FastShipB1FOnDutySailorThanksText checkevent EVENT_FAST_SHIP_FOUND_GIRL iffalse .NotFoundGirl waitbutton closetext end .NotFoundGirl: buttonsound writetext FastShipB1FOnDutySailorSawLittleGirlText waitbutton closetext end .FirstTime: writetext FastShipB1FOnDutySailorDirectionsText waitbutton closetext end TrainerSailorJeff: trainer SAILOR, JEFF, EVENT_BEAT_SAILOR_JEFF, SailorJeffSeenText, SailorJeffBeatenText, 0, .Script .Script: endifjustbattled opentext writetext SailorJeffAfterBattleText waitbutton closetext end TrainerPicnickerDebra: trainer PICNICKER, DEBRA, EVENT_BEAT_PICNICKER_DEBRA, PicnickerDebraSeenText, PicnickerDebraBeatenText, 0, .Script .Script: endifjustbattled opentext writetext PicnickerDebraAfterBattleText waitbutton closetext end TrainerJugglerFritz: trainer JUGGLER, FRITZ, EVENT_BEAT_JUGGLER_FRITZ, JugglerFritzSeenText, JugglerFritzBeatenText, 0, .Script .Script: endifjustbattled opentext writetext JugglerFritzAfterBattleText waitbutton closetext end TrainerSailorGarrett: trainer SAILOR, GARRETT, EVENT_BEAT_SAILOR_GARRETT, SailorGarrettSeenText, SailorGarrettBeatenText, 0, .Script .Script: endifjustbattled opentext writetext SailorGarrettAfterBattleText waitbutton closetext end TrainerFisherJonah: trainer FISHER, JONAH, EVENT_BEAT_FISHER_JONAH, FisherJonahSeenText, FisherJonahBeatenText, 0, .Script .Script: endifjustbattled opentext writetext FisherJonahAfterBattleText waitbutton closetext end TrainerBlackbeltWai: trainer BLACKBELT_T, WAI, EVENT_BEAT_BLACKBELT_WAI, BlackbeltWaiSeenText, BlackbeltWaiBeatenText, 0, .Script .Script: endifjustbattled opentext writetext BlackbeltWaiAfterBattleText waitbutton closetext end TrainerSailorKenneth: trainer SAILOR, KENNETH, EVENT_BEAT_SAILOR_KENNETH, SailorKennethSeenText, SailorKennethBeatenText, 0, .Script .Script: endifjustbattled opentext writetext SailorKennethAfterBattleText waitbutton closetext end TrainerTeacherShirley: trainer TEACHER, SHIRLEY, EVENT_BEAT_TEACHER_SHIRLEY, TeacherShirleySeenText, TeacherShirleyBeatenText, 0, .Script .Script: endifjustbattled opentext writetext TeacherShirleyAfterBattleText waitbutton closetext end TrainerSchoolboyNate: trainer SCHOOLBOY, NATE, EVENT_BEAT_SCHOOLBOY_NATE, SchoolboyNateSeenText, SchoolboyNateBeatenText, 0, .Script .Script: endifjustbattled opentext writetext SchoolboyNateAfterBattleText waitbutton closetext end TrainerSchoolboyRicky: trainer SCHOOLBOY, RICKY, EVENT_BEAT_SCHOOLBOY_RICKY, SchoolboyRickySeenText, SchoolboyRickyBeatenText, 0, .Script .Script: endifjustbattled opentext writetext SchoolboyRickyAfterBattleText waitbutton closetext end FashShipB1FTrashcan: jumpstd trashcan FashShipB1FSailorBlocksRightMovement: fix_facing big_step RIGHT remove_fixed_facing turn_head DOWN step_end FashShipB1FSailorBlocksLeftMovement: fix_facing big_step LEFT remove_fixed_facing turn_head DOWN step_end FastShipB1FOnDutySailorText: text "Hey, kid. Could I" line "get you to look" cont "for my buddy?" para "He's goofing off" line "somewhere, that" cont "lazy bum!" para "I want to go find" line "him, but I'm on" cont "duty right now." done FastShipB1FOnDutySailorRefusedText: text "Oh, gee…" para "The CAPTAIN will" line "be furious…" done FastShipB1FOnDutySailorThanksText: text "Thanks, kid!" line "I chewed him out" para "good so he'll quit" line "slacking off!" done FastShipB1FOnDutySailorSawLittleGirlText: text "A little girl?" para "I may have seen" line "her go by here." done FastShipB1FOnDutySailorDirectionsText: text "The dining room is" line "up ahead." para "The stairs at the" line "end lead to the" cont "CAPTAIN's cabin." done SailorJeffSeenText: text "Nothing beats a" line "battle when I'm" cont "on my break." done SailorJeffBeatenText: text "Win or lose, my" line "break's over!" done SailorJeffAfterBattleText: text "I guess I can't" line "win if I don't get" cont "serious." done PicnickerDebraSeenText: text "I'm so bored." line "Want to battle?" done PicnickerDebraBeatenText: text "Yow! You're too" line "strong!" done PicnickerDebraAfterBattleText: text "SAFFRON, CELADON…" line "I hear there are" para "many big cities" line "in KANTO." done JugglerFritzSeenText: text "Urrf…" line "I'm seasick!" done JugglerFritzBeatenText: text "I can't move any-" line "more…" done JugglerFritzAfterBattleText: text "No more ships for" line "me. Next time," para "I'm taking the" line "MAGNET TRAIN." done SailorGarrettSeenText: text "This is where we" line "sailors work!" done SailorGarrettBeatenText: text "I lost on my home" line "field…" done SailorGarrettAfterBattleText: text "We get different" line "passengers from" para "VERMILION CITY to" line "OLIVINE CITY." done FisherJonahSeenText: text "Even though we're" line "out on the sea, I" cont "can't fish!" para "This is boring!" line "Let's battle!" done FisherJonahBeatenText: text "I… I'm not bored" line "anymore…" done FisherJonahAfterBattleText: text "I plan to fish off" line "VERMILION's pier." done BlackbeltWaiSeenText: text "I'm building up my" line "legs by bracing" para "against the ship's" line "rocking!" done BlackbeltWaiBeatenText: text "Rocked and rolled" line "over!" done BlackbeltWaiAfterBattleText: text "I couldn't find" line "the KARATE KING in" cont "JOHTO." para "He's supposed to" line "be training in a" cont "cave somewhere." done SailorKennethSeenText: text "I'm a sailor man!" para "But I'm training" line "#MON, so I can" cont "become the CHAMP!" done SailorKennethBeatenText: text "My lack of train-" line "ing is obvious…" done SailorKennethAfterBattleText: text "Eight BADGES!" line "They must prove" para "that you've beaten" line "GYM LEADERS." para "No wonder you're" line "so good!" done TeacherShirleySeenText: text "Don't lay a finger" line "on my students!" done TeacherShirleyBeatenText: text "Aaack!" done TeacherShirleyAfterBattleText: text "We're on a field" line "trip to the RUINS" cont "outside VIOLET." done SchoolboyNateSeenText: text "Do you know the" line "RUINS OF ALPH?" done SchoolboyNateBeatenText: text "Yaargh!" done SchoolboyNateAfterBattleText: text "Radios pick up" line "strange signals" cont "inside the RUINS." done SchoolboyRickySeenText: text "There are some odd" line "stone panels in" cont "the RUINS OF ALPH." done SchoolboyRickyBeatenText: text "I was done in!" done SchoolboyRickyAfterBattleText: text "I read that there" line "are four of those" cont "stone panels." done FastShipB1F_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 5, 11, FAST_SHIP_1F, 11 warp_event 31, 13, FAST_SHIP_1F, 12 db 2 ; coord events coord_event 30, 7, SCENE_DEFAULT, FastShipB1FSailorBlocksLeft coord_event 31, 7, SCENE_DEFAULT, FastShipB1FSailorBlocksRight db 1 ; bg events bg_event 27, 9, BGEVENT_READ, FashShipB1FTrashcan db 12 ; object events object_event 30, 6, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FastShipB1FSailorScript, EVENT_FAST_SHIP_B1F_SAILOR_LEFT object_event 31, 6, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FastShipB1FSailorScript, EVENT_FAST_SHIP_B1F_SAILOR_RIGHT object_event 9, 11, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSailorJeff, EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP object_event 6, 4, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerPicnickerDebra, EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP object_event 26, 9, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerJugglerFritz, EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP object_event 17, 4, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerSailorGarrett, EVENT_FAST_SHIP_PASSENGERS_EASTBOUND object_event 25, 8, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerFisherJonah, EVENT_FAST_SHIP_PASSENGERS_EASTBOUND object_event 15, 11, SPRITE_BLACK_BELT, SPRITEMOVEDATA_SPINCLOCKWISE, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBlackbeltWai, EVENT_FAST_SHIP_PASSENGERS_EASTBOUND object_event 23, 4, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerSailorKenneth, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND object_event 9, 11, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerTeacherShirley, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND object_event 14, 9, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerSchoolboyNate, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND object_event 14, 11, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerSchoolboyRicky, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND