object_const_def const ILEXFORESTAZALEAGATE_OFFICER const ILEXFORESTAZALEAGATE_GRANNY IlexForestAzaleaGate_MapScripts: def_scene_scripts def_callbacks IlexForestAzaleaGateOfficerScript: jumptextfaceplayer IlexForestAzaleaGateOfficerText IlexForestAzaleaGateGrannyScript: jumptextfaceplayer IlexForestAzaleaGateGrannyText IlexForestAzaleaGateOfficerText: text "ILEX FOREST is" line "big. Be careful!" cont "Don't get lost." done IlexForestAzaleaGateGrannyText: text "The FOREST is" line "watched over by" cont "its protector." para "Stay out of" line "mischief!" done IlexForestAzaleaGate_MapEvents: db 0, 0 ; filler def_warp_events warp_event 0, 4, ILEX_FOREST, 2 warp_event 0, 5, ILEX_FOREST, 3 warp_event 9, 4, AZALEA_TOWN, 7 warp_event 9, 5, AZALEA_TOWN, 8 def_coord_events def_bg_events def_object_events object_event 5, 2, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, IlexForestAzaleaGateOfficerScript, -1 object_event 1, 3, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, IlexForestAzaleaGateGrannyScript, -1