const_value set 2 const SILVERCAVEROOM3_RED SilverCaveRoom3_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 Red: special Special_FadeOutMusic faceplayer opentext writetext .Text1 waitbutton closetext winlosstext .Text2, .Text2 loadtrainer RED, 1 startbattle dontrestartmapmusic reloadmapafterbattle special Special_FadeOutMusic opentext writetext .Text3 waitbutton closetext special Special_FadeBlackQuickly special Special_ReloadSpritesNoPalettes disappear SILVERCAVEROOM3_RED pause 15 special Special_FadeInQuickly pause 30 special HealParty refreshscreen $0 credits end .Text1: text $56 line $56 done .Text2: text "…" done .Text3: text $56 line $56 done SilverCaveRoom3_MapEventHeader: ; filler db 0, 0 .Warps: db 1 warp_def $21, $9, 2, SILVER_CAVE_ROOM_2 .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 1 object_event SPRITE_RED, 10, 9, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Red, EVENT_RED_IN_MT_SILVER