const_value set 2 const ROCKTUNNELB1F_POKE_BALL1 const ROCKTUNNELB1F_POKE_BALL2 const ROCKTUNNELB1F_POKE_BALL3 RockTunnelB1F_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 RockTunnelB1FIron: itemball IRON RockTunnelB1FPPUp: itemball PP_UP RockTunnelB1FRevive: itemball REVIVE RockTunnelB1FHiddenMaxPotion: dwb EVENT_ROCK_TUNNEL_B1F_HIDDEN_MAX_POTION, MAX_POTION RockTunnelB1F_MapEventHeader: ; filler db 0, 0 .Warps: db 4 warp_def $3, $3, 6, ROCK_TUNNEL_1F warp_def $9, $11, 4, ROCK_TUNNEL_1F warp_def $3, $17, 3, ROCK_TUNNEL_1F warp_def $17, $19, 5, ROCK_TUNNEL_1F .CoordEvents: db 0 .BGEvents: db 1 bg_event 14, 4, BGEVENT_ITEM, RockTunnelB1FHiddenMaxPotion .ObjectEvents: db 3 object_event SPRITE_POKE_BALL, 25, 7, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, RockTunnelB1FIron, EVENT_ROCK_TUNNEL_B1F_IRON object_event SPRITE_POKE_BALL, 17, 6, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, RockTunnelB1FPPUp, EVENT_ROCK_TUNNEL_B1F_PP_UP object_event SPRITE_POKE_BALL, 2, 15, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, RockTunnelB1FRevive, EVENT_ROCK_TUNNEL_B1F_REVIVE