const_value set 2 const REDSHOUSE1F_REDS_MOM RedsHouse1F_MapScriptHeader: .SceneScripts: db 1 scene_script .DummyScene .MapCallbacks: db 0 .DummyScene: end RedsMom: faceplayer opentext checkevent EVENT_MET_REDS_MOM iftrue .MetAlready writetext RedsMomText1 waitbutton closetext setevent EVENT_MET_REDS_MOM end .MetAlready: writetext RedsMomText2 waitbutton closetext end RedsHouse1FTV: jumptext RedsHouse1FTVText RedsHouse1FBookshelf: jumpstd picturebookshelf RedsMomText1: text "Hi!" para "RED's been away" line "for a long time." para "He hasn't called" line "either, so I have" para "no idea where he" line "is or what he's" cont "been doing." para "They say that no" line "word is proof that" para "he's doing fine," line "but I do worry" cont "about him." done RedsMomText2: text "I worry about RED" line "getting hurt or" para "sick, but he's a" line "boy. I'm proud" para "that he is doing" line "what he wants to" para "do." done RedsHouse1FTVText: text "They have programs" line "that aren't shown" cont "in JOHTO…" done RedsHouse1F_MapEventHeader: ; filler db 0, 0 .Warps: db 3 warp_def $7, $2, 1, PALLET_TOWN warp_def $7, $3, 1, PALLET_TOWN warp_def $0, $7, 1, REDS_HOUSE_2F .CoordEvents: db 0 .BGEvents: db 3 bg_event 1, 0, BGEVENT_READ, RedsHouse1FBookshelf bg_event 1, 1, BGEVENT_READ, RedsHouse1FBookshelf bg_event 1, 2, BGEVENT_READ, RedsHouse1FTV .ObjectEvents: db 1 object_event SPRITE_REDS_MOM, 3, 5, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RedsMom, -1