const_value set 2 const OLIVINECAFE_SAILOR1 const OLIVINECAFE_FISHING_GURU const OLIVINECAFE_SAILOR2 OlivineCafe_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 SailorScript_0x9c8c1: faceplayer opentext checkevent EVENT_GOT_HM04_STRENGTH iftrue UnknownScript_0x9c8d3 writetext UnknownText_0x9c8df buttonsound verbosegiveitem HM_STRENGTH setevent EVENT_GOT_HM04_STRENGTH UnknownScript_0x9c8d3: writetext UnknownText_0x9c965 waitbutton closetext end OlivineCafeFishingGuruScript: jumptextfaceplayer OlivineCafeFishingGuruText OlivineCafeSailorScript: jumptextfaceplayer OlivineCafeSailorText UnknownText_0x9c8df: text "Hah! Your #MON" line "sure look like" cont "lightweights!" para "They don't have" line "the power to move" cont "boulders aside." para "Here, use this" line "and teach them" cont "STRENGTH!" done UnknownText_0x9c965: text "On the sea, the" line "only thing you can" para "count on is your" line "own good self!" para "I'm so proud of my" line "buff bod!" done OlivineCafeFishingGuruText: text "OLIVINE CAFE's" line "menu is chock full" para "of hearty fare for" line "beefy SAILORS!" done OlivineCafeSailorText: text "Whenever I roll" line "into this town, I" para "always visit the" line "OLIVINE CAFE." para "Everything on the" line "menu makes me feel" para "stronger. I can't" line "stop eating!" done OlivineCafe_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $7, $2, 7, OLIVINE_CITY warp_def $7, $3, 7, OLIVINE_CITY .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 3 object_event SPRITE_SAILOR, 3, 4, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SailorScript_0x9c8c1, -1 object_event SPRITE_FISHING_GURU, 3, 7, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCafeFishingGuruScript, -1 object_event SPRITE_SAILOR, 6, 6, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCafeSailorScript, -1