const_value set 2 const MANIASHOUSE_ROCKER ManiasHouse_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 ManiaScript: faceplayer opentext checkevent EVENT_MANIA_TOOK_SHUCKIE_OR_LET_YOU_KEEP_HIM iftrue .default_postevent checkevent EVENT_GOT_SHUCKIE iftrue .alreadyhaveshuckie writetext ManiaText_AskLookAfterShuckle yesorno iffalse .refusetotakeshuckie special SpecialGiveShuckle iffalse .partyfull writetext ManiaText_TakeCareOfShuckle buttonsound waitsfx writetext ManiaText_GotShuckle playsound SFX_KEY_ITEM waitsfx closetext setevent EVENT_GOT_SHUCKIE end .alreadyhaveshuckie checkflag ENGINE_SHUCKLE_GIVEN iffalse .returnshuckie writetext ManiaText_TakeCareOfShuckle waitbutton closetext end .partyfull writetext ManiaText_PartyFull waitbutton closetext end .refusetotakeshuckie writetext ManiaText_IfHeComesBack waitbutton closetext end .returnshuckie writetext ManiaText_CanIHaveMyMonBack yesorno iffalse .refused special SpecialReturnShuckle if_equal $0, .wrong if_equal $1, .refused if_equal $3, .superhappy if_equal $4, .default_postevent writetext ManiaText_ThankYou waitbutton closetext setevent EVENT_MANIA_TOOK_SHUCKIE_OR_LET_YOU_KEEP_HIM end .wrong writetext ManiaText_ShuckleNotThere waitbutton closetext end .superhappy writetext ManiaText_ShuckleLikesYou waitbutton closetext setevent EVENT_MANIA_TOOK_SHUCKIE_OR_LET_YOU_KEEP_HIM end .refused writetext ManiaText_SameAsBeingRobbed waitbutton closetext end .nothingleft writetext ManiaText_ShuckleIsYourLastMon waitbutton closetext end .default_postevent writetext ManiaText_HappinessSpeech waitbutton closetext end UnknownScript_0x9d300: jumpstd picturebookshelf ManiaText_AskLookAfterShuckle: text "I, I'm in shock!" para "A guy about your" line "age with piercing" para "eyes and long hair" line "came in." para "He scared me into" line "giving him my" cont "prized #MON!" para "I still have one" line "left, but what if" cont "he comes back?" para "You look strong." line "Could you look" para "after my #MON" line "for a while?" done ManiaText_TakeCareOfShuckle: text "Oh, thank you!" para "Take good care of" line "it, please!" done ManiaText_GotShuckle: text " received a" line "#MON." done ManiaText_PartyFull: text "Your #MON party" line "is full." done ManiaText_IfHeComesBack: text "Oh, no… What'll" line "I do if he comes" cont "back?" done ManiaText_CanIHaveMyMonBack: text "Hi! How's my #-" line "MON?" para "I think I'm safe" line "now, so may I have" cont "it back?" done ManiaText_ThankYou: text "Thank you!" done ManiaText_ShuckleNotThere: text "Hey, you don't" line "have my #MON" cont "with you." done ManiaText_ShuckleLikesYou: text "My #MON has" line "come to like you." para "All right, you" line "should keep it." para "But promise to" line "be good to it!" done ManiaText_SameAsBeingRobbed: text "Oh, no, no… That's" line "the same as being" cont "robbed." done ManiaText_HappinessSpeech: text "For #MON, hap-" line "piness is being" para "with a person who" line "treats them well." done ManiaText_ShuckleIsYourLastMon: text "If I take my #-" line "MON back, what are" para "you going to use" line "in battle?" done ManiasHouse_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $7, $2, 1, CIANWOOD_CITY warp_def $7, $3, 1, CIANWOOD_CITY .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 1 object_event SPRITE_ROCKER, 4, 2, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ManiaScript, -1