BattleTowerBattleRoom_MapScriptHeader: .MapTriggers: db 2 ; triggers dw Script_EnterBattleRoom, 0 dw UnknownScript_0x9f420, 0 .MapCallbacks: db 0 Script_EnterBattleRoom: ; 0x9f419 disappear $2 priorityjump Script_BattleRoom dotrigger $1 UnknownScript_0x9f420: end Script_BattleRoom: ; 0x9f421 applymovement PLAYER, MovementData_0x9e58c ; beat all 7 opponents in a row Script_BattleRoomLoop: ; 0x9f425 writebyte $2 special Function_LoadOpponentTrainerAndPokemonsWithOTSprite appear $2 warpsound waitbutton applymovement $2, MovementData_0x9e592 loadfont battletowertext 1 keeptextopen loadmovesprites special BattleTowerBattle ; calls predef startbattle special FadeBlackBGMap reloadmap if_not_equal $0, Script_FailedBattleTowerChallenge copybytetovar wNrOfBeatenBattleTowerTrainers ; wcf64 if_equal BATTLETOWER_NROFTRAINERS, Script_BeatenAllTrainers applymovement $2, MovementData_0x9e597 warpsound disappear $2 applymovement $3, MovementData_0x9e59c applymovement PLAYER, MovementData_0x9e5a7 loadfont writetext Text_YourPkmnWillBeHealedToFullHealth closetext loadmovesprites playmusic MUSIC_HEAL special FadeBlackBGMap special LoadMapPalettes pause 60 special FadeInBGMap special RestartMapMusic loadfont writetext Text_NextUpOpponentNo yesorno iffalse Script_DontBattleNextOpponent Script_ContinueAndBattleNextOpponent: ; 0x9f477 loadmovesprites applymovement PLAYER, MovementData_0x9e5a9 applymovement $3, MovementData_0x9e5a1 jump Script_BattleRoomLoop Script_DontBattleNextOpponent: ; 0x9f483 writetext Text_SaveAndEndTheSession yesorno iffalse Script_DontSaveAndEndTheSession writebyte BATTLE_TOWER_ACTION_07 special BattleTowerAction writebyte BATTLE_TOWER_ACTION_1F special BattleTowerAction writebyte BATTLE_TOWER_ACTION_03 special BattleTowerAction playsound SFX_SAVE waitbutton special FadeBlackBGMap special Reset Script_DontSaveAndEndTheSession: ; 0x9f4a3 writetext Text_CancelYourBattleRoomChallenge yesorno iffalse Script_ContinueAndBattleNextOpponent writebyte BATTLE_TOWER_ACTION_04 special BattleTowerAction writebyte BATTLE_TOWER_ACTION_06 special BattleTowerAction loadmovesprites special FadeBlackBGMap warpfacing UP, BATTLE_TOWER_1F, $7, $7 loadfont jump UnknownScript_0x9e4b0 Script_FailedBattleTowerChallenge: pause 60 special Special_BattleTowerFade warpfacing UP, BATTLE_TOWER_1F, $7, $7 writebyte BATTLE_TOWER_ACTION_04 special BattleTowerAction loadfont writetext Text_ThanksForVisiting closetext loadmovesprites end Script_BeatenAllTrainers: ; 0x9f4d9 pause 60 special Special_BattleTowerFade warpfacing UP, BATTLE_TOWER_1F, $7, $7 BattleTowerBattleRoomScript_0x9f4e4: loadfont writetext Text_CongratulationsYouveBeatenAllTheTrainers jump Script_GivePlayerHisPrize UnknownScript_0x9f4eb: writebyte BATTLE_TOWER_ACTION_04 special BattleTowerAction loadfont writetext Text_TooMuchTimeElapsedNoRegister closetext loadmovesprites end UnknownScript_0x9f4f7: writebyte BATTLE_TOWER_ACTION_04 special BattleTowerAction writebyte BATTLE_TOWER_ACTION_06 special BattleTowerAction loadfont writetext Text_ThanksForVisiting writetext Text_WeHopeToServeYouAgain closetext loadmovesprites end UnknownText_0x9f50b: text "You'll be returned" line "after you SAVE." done BattleTowerBattleRoom_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $7, $3, 4, BATTLE_TOWER_HALLWAY warp_def $7, $4, 4, BATTLE_TOWER_HALLWAY .XYTriggers: db 0 .Signposts: db 0 .PersonEvents: db 2 person_event SPRITE_YOUNGSTER, 0, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, 0, 0, ObjectEvent, EVENT_BATTLE_TOWER_BATTLE_ROOM_YOUNGSTER person_event SPRITE_RECEPTIONIST, 6, 1, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, 0, 0, ObjectEvent, -1