_TownMap: ; 9191c ld hl, Options ld a, [hl] push af set NO_TEXT_SCROLL, [hl] ld a, [hInMenu] push af ld a, $1 ld [hInMenu], a ld a, [VramState] push af xor a ld [VramState], a call ClearBGPalettes call ClearTileMap call ClearSprites call DisableLCD call Function90c4e callba ClearSpriteAnims ld a, 8 call SkipMusic ld a, $e3 ld [rLCDC], a call Function90d56 ld [wd002], a ld [wd003], a xor a ld [hBGMapMode], a call Function91a04 call WaitBGMap2 ld a, [wd002] call Function9106a ld a, [wd003] call Function91098 ld a, c ld [wd004], a ld a, b ld [wd005], a ld b, SCGB_02 call GetSGBLayout call SetPalettes ld a, [hCGB] and a jr z, .sgb ld a, $e4 call DmgToCgbObjPal0 call DelayFrame .sgb ld a, [wd002] cp KANTO_LANDMARK jr nc, .kanto ld d, KANTO_LANDMARK - 1 ld e, 1 call Function919b0 jr .resume .kanto call Function910e8 call Function919b0 .resume pop af ld [VramState], a pop af ld [hInMenu], a pop af ld [Options], a call ClearBGPalettes ret ; 919b0 Function919b0: ; 919b0 .loop call JoyTextDelay ld hl, hJoyPressed ld a, [hl] and B_BUTTON ret nz ld hl, hJoyLast ld a, [hl] and D_UP jr nz, .pressed_up ld a, [hl] and D_DOWN jr nz, .pressed_down .loop2 push de callba PlaySpriteAnimations pop de call DelayFrame jr .loop .pressed_up ld hl, wd003 ld a, [hl] cp d jr c, .okay ld a, e dec a ld [hl], a .okay inc [hl] jr .next .pressed_down ld hl, wd003 ld a, [hl] cp e jr nz, .okay2 ld a, d inc a ld [hl], a .okay2 dec [hl] .next push de ld a, [wd003] call Function910b4 ld a, [wd004] ld c, a ld a, [wd005] ld b, a ld a, [wd003] call Function910d4 pop de jr .loop2 ; 91a04 Function91a04: ; 91a04 ld a, [wd002] cp KANTO_LANDMARK jr nc, .kanto ld e, $0 jr .okay .kanto ld e, $1 .okay callba PokegearMap ld a, $7 ld bc, 6 hlcoord 1, 0 call ByteFill hlcoord 0, 0 ld [hl], $6 hlcoord 7, 0 ld [hl], $17 hlcoord 7, 1 ld [hl], $16 hlcoord 7, 2 ld [hl], $26 ld a, $7 ld bc, NAME_LENGTH hlcoord 8, 2 call ByteFill hlcoord 19, 2 ld [hl], $17 ld a, [wd003] call Function910b4 callba TownMapPals ret ; 91a53