const_def 2 ; object constants const ROUTE26_COOLTRAINER_M1 const ROUTE26_COOLTRAINER_M2 const ROUTE26_COOLTRAINER_F1 const ROUTE26_COOLTRAINER_F2 const ROUTE26_YOUNGSTER const ROUTE26_FISHER const ROUTE26_FRUIT_TREE const ROUTE26_POKE_BALL Route26_MapScripts: db 0 ; scene scripts db 0 ; callbacks TrainerCooltrainermJake: trainer COOLTRAINERM, JAKE, EVENT_BEAT_COOLTRAINERM_JAKE, CooltrainermJakeSeenText, CooltrainermJakeBeatenText, 0, .Script .Script: endifjustbattled opentext writetext CooltrainermJakeAfterBattleText waitbutton closetext end TrainerCooltrainermGaven3: trainer COOLTRAINERM, GAVEN3, EVENT_BEAT_COOLTRAINERM_GAVEN, CooltrainermGaven3SeenText, CooltrainermGaven3BeatenText, 0, .Script .Script: writecode VAR_CALLERID, PHONE_COOLTRAINERM_GAVEN endifjustbattled opentext checkflag ENGINE_GAVEN iftrue .WantsBattle checkcellnum PHONE_COOLTRAINERM_GAVEN iftrue .NumberAccepted checkevent EVENT_GAVEN_ASKED_FOR_PHONE_NUMBER iftrue .AskedAlready writetext CooltrainermGavenAfterText buttonsound setevent EVENT_GAVEN_ASKED_FOR_PHONE_NUMBER scall .AskNumber1 jump .AskForNumber .AskedAlready: scall .AskNumber2 .AskForNumber: askforphonenumber PHONE_COOLTRAINERM_GAVEN ifequal PHONE_CONTACTS_FULL, .PhoneFull ifequal PHONE_CONTACT_REFUSED, .NumberDeclined trainertotext COOLTRAINERM, GAVEN3, MEM_BUFFER_0 scall .RegisteredNumber jump .NumberAccepted .WantsBattle: scall .Rematch winlosstext CooltrainermGaven3BeatenText, 0 copybytetovar wGavenFightCount ifequal 2, .Fight2 ifequal 1, .Fight1 ifequal 0, .LoadFight0 .Fight2: checkevent EVENT_RESTORED_POWER_TO_KANTO iftrue .LoadFight2 .Fight1: checkevent EVENT_BEAT_ELITE_FOUR iftrue .LoadFight1 .LoadFight0: loadtrainer COOLTRAINERM, GAVEN3 startbattle reloadmapafterbattle loadvar wGavenFightCount, 1 clearflag ENGINE_GAVEN end .LoadFight1: loadtrainer COOLTRAINERM, GAVEN1 startbattle reloadmapafterbattle loadvar wGavenFightCount, 2 clearflag ENGINE_GAVEN end .LoadFight2: loadtrainer COOLTRAINERM, GAVEN2 startbattle reloadmapafterbattle clearflag ENGINE_GAVEN end .AskNumber1: jumpstd asknumber1m end .AskNumber2: jumpstd asknumber2m end .RegisteredNumber: jumpstd registerednumberm end .NumberAccepted: jumpstd numberacceptedm end .NumberDeclined: jumpstd numberdeclinedm end .PhoneFull: jumpstd phonefullm end .Rematch: jumpstd rematchm end TrainerCooltrainerfJoyce: trainer COOLTRAINERF, JOYCE, EVENT_BEAT_COOLTRAINERF_JOYCE, CooltrainerfJoyceSeenText, CooltrainerfJoyceBeatenText, 0, .Script .Script: endifjustbattled opentext writetext CooltrainerfJoyceAfterBattleText waitbutton closetext end TrainerCooltrainerfBeth1: trainer COOLTRAINERF, BETH1, EVENT_BEAT_COOLTRAINERF_BETH, CooltrainerfBeth1SeenText, CooltrainerfBeth1BeatenText, 0, .Script .Script: writecode VAR_CALLERID, PHONE_COOLTRAINERF_BETH endifjustbattled opentext checkflag ENGINE_BETH iftrue .WantsBattle checkcellnum PHONE_COOLTRAINERF_BETH iftrue .NumberAccepted checkevent EVENT_BETH_ASKED_FOR_PHONE_NUMBER iftrue .AskedAlready writetext CooltrainerfBethAfterText buttonsound setevent EVENT_BETH_ASKED_FOR_PHONE_NUMBER scall .AskNumber1 jump .AskForNumber .AskedAlready: scall .AskNumber2 .AskForNumber: askforphonenumber PHONE_COOLTRAINERF_BETH ifequal PHONE_CONTACTS_FULL, .PhoneFull ifequal PHONE_CONTACT_REFUSED, .NumberDeclined trainertotext COOLTRAINERF, BETH1, MEM_BUFFER_0 scall .RegisteredNumber jump .NumberAccepted .WantsBattle: scall .Rematch winlosstext CooltrainerfBeth1BeatenText, 0 copybytetovar wBethFightCount ifequal 2, .Fight2 ifequal 1, .Fight1 ifequal 0, .LoadFight0 .Fight2: checkevent EVENT_RESTORED_POWER_TO_KANTO iftrue .LoadFight2 .Fight1: checkevent EVENT_BEAT_ELITE_FOUR iftrue .LoadFight1 .LoadFight0: loadtrainer COOLTRAINERF, BETH1 startbattle reloadmapafterbattle loadvar wBethFightCount, 1 clearflag ENGINE_BETH end .LoadFight1: loadtrainer COOLTRAINERF, BETH2 startbattle reloadmapafterbattle loadvar wBethFightCount, 2 clearflag ENGINE_BETH end .LoadFight2: loadtrainer COOLTRAINERF, BETH3 startbattle reloadmapafterbattle clearflag ENGINE_BETH end .AskNumber1: jumpstd asknumber1f end .AskNumber2: jumpstd asknumber2f end .RegisteredNumber: jumpstd registerednumberf end .NumberAccepted: jumpstd numberacceptedf end .NumberDeclined: jumpstd numberdeclinedf end .PhoneFull: jumpstd phonefullf end .Rematch: jumpstd rematchf end TrainerPsychicRichard: trainer PSYCHIC_T, RICHARD, EVENT_BEAT_PSYCHIC_RICHARD, PsychicRichardSeenText, PsychicRichardBeatenText, 0, .Script .Script: endifjustbattled opentext writetext PsychicRichardAfterBattleText waitbutton closetext end TrainerFisherScott: trainer FISHER, SCOTT, EVENT_BEAT_FISHER_SCOTT, FisherScottSeenText, FisherScottBeatenText, 0, .Script .Script: endifjustbattled opentext writetext FisherScottAfterBattleText waitbutton closetext end Route26Sign: jumptext Route26SignText Route26FruitTree: fruittree FRUITTREE_ROUTE_26 Route26MaxElixer: itemball MAX_ELIXER CooltrainermJakeSeenText: text "I'm making my" line "final preparations" para "for the #MON" line "LEAGUE." done CooltrainermJakeBeatenText: text "I blew it!" done CooltrainermJakeAfterBattleText: text "It's going to be" line "tough to win at" cont "the LEAGUE." para "I need to do some" line "more training." para "I hear that the" line "LEAGUE's ELITE" para "FOUR are tougher" line "than GYM LEADERS." done CooltrainermGaven3SeenText: text "By experiencing" line "tough battles, you" cont "gain power." done CooltrainermGaven3BeatenText: text "Gaah! Life is even" line "tougher!" done CooltrainermGavenAfterText: text "To get to #MON" line "LEAGUE, you have" para "to get through" line "VICTORY ROAD." para "But VICTORY ROAD" line "is tough." para "Practically nobody" line "goes there!" done CooltrainerfJoyceSeenText: text "Since you've come" line "this far, you must" cont "be good." para "I'm going to give" line "this battle every-" cont "thing I've got!" done CooltrainerfJoyceBeatenText: text "No! I don't" line "believe this!" done CooltrainerfJoyceAfterBattleText: text "I've defeated" line "eight GYM LEADERS," para "so I was feeling" line "confident." para "I'll have to try" line "harder next time." done CooltrainerfBeth1SeenText: text "I lost to a train-" line "er named ." para "He was really" line "strong, but…" para "It was as if he" line "absolutely had to" cont "win at any cost." para "I felt sorry for" line "his #MON." done CooltrainerfBeth1BeatenText: text "#MON aren't" line "tools of war." done CooltrainerfBethAfterText: text "#MON are in-" line "valuable, lifelong" cont "partners." done PsychicRichardSeenText: text "Wow, look at all" line "those BADGES!" cont "I'm impressed." para "But you're not" line "satisfied by just" para "collecting them," line "right?" done PsychicRichardBeatenText: text "Good battle!" done PsychicRichardAfterBattleText: text "People and #MON" line "grow from their" cont "experiences." para "Don't get lazy and" line "complacent." done FisherScottSeenText: text "I'm feeling great" line "today!" para "I feel like I" line "could boot even" cont "the LEAGUE CHAMP!" done FisherScottBeatenText: text "No! Not in this" line "battle!" done FisherScottAfterBattleText: text "Just like in fish-" line "ing, it's all over" para "in #MON if you" line "give up." done Route26SignText: text "ROUTE 26" para "#MON LEAGUE" line "RECEPTION GATE" done Route26_MapEvents: db 0, 0 ; filler db 3 ; warp events warp_event 7, 5, VICTORY_ROAD_GATE, 3 warp_event 15, 57, ROUTE_26_HEAL_HOUSE, 1 warp_event 5, 71, DAY_OF_WEEK_SIBLINGS_HOUSE, 1 db 0 ; coord events db 1 ; bg events bg_event 8, 6, BGEVENT_READ, Route26Sign db 8 ; object events object_event 14, 24, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 2, TrainerCooltrainermJake, -1 object_event 9, 38, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerCooltrainermGaven3, -1 object_event 10, 56, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerCooltrainerfJoyce, -1 object_event 5, 8, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 4, TrainerCooltrainerfBeth1, -1 object_event 13, 79, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 2, TrainerPsychicRichard, -1 object_event 10, 92, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerFisherScott, -1 object_event 14, 54, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route26FruitTree, -1 object_event 9, 15, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route26MaxElixer, EVENT_ROUTE_26_MAX_ELIXER