RunMapSetupScript:: ; 15363 ld a, [$ff9f] and $f dec a ld c, a ld b, 0 ld hl, MapSetupScripts rept 2 add hl, bc endr ld a, [hli] ld h, [hl] ld l, a call ReadMapSetupScript ret ; 15377 MapSetupScripts: ; 15377 dw MapSetupScript1 dw MapSetupScript2 dw MapSetupScript3 dw MapSetupScript4 dw MapSetupScript5 dw MapSetupScript6 dw MapSetupScript7 dw MapSetupScript8 dw MapSetupScript9 dw MapSetupScript10 dw MapSetupScript11 dw MapSetupScript12 ; 1538f ; Command descriptions from Condensation water's scripting compendium. const_def const map_lcd_on ; 00 = Turn LCD on const map_lcd_off ; 01 = Turn LCD off const map_sound_off ; 02 = Turn speakers off const map_music ; 03 = Music check for current map/ special check for bug catcher contest const map_start_music ; 04 = Start map music anew const map_fade_music ; 05 = Music check for current map / special check for Bug Contest/ music with FadeOut (old) and FadeIn const map_fade ; 06 = Fade out music + screen const map_bike_music ; 07 = If HIRO is on bike = bike music, else play map music const map_music_force ; 08 = Play map music const map_max_volume ; 09 = Turn music to highest volume const map_load_blocks ; 0A = Write map data to MapRAM const map_connection_blocks ; 0B = Compute map’s connection pars and write into MapRAM const map_save_screen ; 0C = Write current part of map into temporary memory const map_buffer_screen ; 0D = Write current part of map into read-from memory const map_load_graphics ; 0E = Write tileset header to ram/ load tileset/ load sprite tiles/ load special tiles const map_load_tileset_header ; 0F = Write tileset header to ram const map_time_of_day ; 10 = Compute time of day/ Update screen const map_palettes ; 11 = Load map palettes const map_wildmons ; 12 = Load probabilities for wild Pokémon battles const map_sprites ; 13 = Delete sprite data and draw new sprites const map_change_callback ; 14 = Check 2nd script header for 05 and 03 callbacks const map_start_callback ; 15 = Check 2nd script header for 03 callbacks const map_load_objects ; 16 = Analyze people data anew and check 2nd script header for 02 callbacks const map_load_spawn ; 17 = Writes arrival data for arrival by flying/Blackout from table 05:5319 to ram const map_load_connection ; 18 = Writes arrival data for entering a map by connection to ram const map_load_warp ; 19 = Write warp data to ram when entering warp const map_attributes ; 1A = Load complete map data (primary, secondary, event, script headers) const map_attributes_2 ; 1B = Same as 1A, but some settings aren’t loaded new from the rom, such as hide function of the people events const map_clear_bg_palettes ; 1C = Fill palette data with FFFF (=white) const map_fade_out_palettes ; 1D = All BG pallet color are converted to 0|0 (Pal0, Col0), all sprite colors to x|0 (FadeOut) const map_fade_in_palettes ; 1E = Palette FadeIn const map_anchor_screen ; 1F = Compute position of upper left-most block visible on screen const map_warp_face ; 20 = Position computation when HIRO leaves a warp const map_face_down ; 21 = Set HIRO’s facing to “down” const map_spawn_coord ; 22 = Prepare HIRO data for arrival by flight const map_player_coord ; 23 = Compute HIRO x/y data anew const map_prolong_sprites ; 24 = Prolong old sprites before removing them const map_delay_sprites ; 25 = Delay rendering new sprites const map_update_roam ; 26 = Compute chances to meet Raikou, Entei or Suicune const map_keep_roam ; 27 = Recover chances to meet Raikou, Entei or Suicune const map_fade_out_music ; 28 = Temporarily stop music playing const map_animations_on ; 29 = Activate animations const map_animations_off ; 2A = Deactivate animations const map_keep_palettes ; 2B = Recover all palettes const map_text_scroll_off ; 2C = Turn off text scroll (for town name overlays) const map_stop_script ; 2D = Deactivate code prolonging MapSetupScript4: ; 1538f db map_prolong_sprites MapSetupScript12: ; 15390 db map_fade_out_palettes db map_keep_roam MapSetupScript1: ; 15392 db map_lcd_off db map_sound_off db map_load_spawn db map_attributes db map_change_callback db map_spawn_coord db map_player_coord db map_anchor_screen db map_load_blocks db map_buffer_screen db map_load_graphics db map_time_of_day db map_load_objects db map_lcd_on db map_palettes db map_face_down db map_sprites db map_bike_music db map_max_volume db map_fade_in_palettes db map_animations_on db map_wildmons db -1 MapSetupScript11: ; 153a9 db map_load_spawn db map_attributes db map_change_callback db map_spawn_coord db map_player_coord db map_anchor_screen db map_load_blocks db map_buffer_screen db map_lcd_off db map_load_graphics db map_time_of_day db map_fade_out_music db map_lcd_on db map_load_objects db map_palettes db map_face_down db map_sprites db map_fade_music db map_fade_in_palettes db map_animations_on db map_wildmons db -1 MapSetupScript7: ; 153bf db map_animations_off db map_load_connection db map_attributes db map_change_callback db map_player_coord db map_load_blocks db map_load_tileset_header db map_save_screen db map_load_objects db map_fade_music db map_palettes db map_stop_script db map_keep_palettes db map_wildmons db map_update_roam db map_animations_on db -1 MapSetupScript6: ; 153d0 db map_prolong_sprites MapSetupScript5: ; 153d1 db map_fade_out_palettes MapSetupScript9: ; 153d2 db map_load_warp db map_attributes db map_warp_face db map_change_callback db map_player_coord db map_load_blocks db map_buffer_screen db map_lcd_off db map_load_graphics db map_time_of_day db map_fade_out_music db map_lcd_on db map_load_objects db map_palettes db map_sprites db map_fade_music db map_fade_in_palettes db map_animations_on db map_wildmons db map_update_roam db -1 MapSetupScript3: ; 153e7 db map_fade db map_clear_bg_palettes db map_lcd_off db map_sound_off db map_load_blocks db map_connection_blocks db map_load_graphics db map_time_of_day db map_lcd_on db map_palettes db map_sprites db map_music_force db map_fade_in_palettes db map_animations_on db map_wildmons db -1 MapSetupScript8: ; 153f7 db map_fade db map_lcd_off db map_sound_off db map_change_callback db map_load_blocks db map_buffer_screen db map_load_graphics db map_time_of_day db map_lcd_on db map_palettes db map_sprites db map_bike_music db map_fade_in_palettes db map_animations_on db map_wildmons db map_text_scroll_off db -1 MapSetupScript2: ; 15408 db map_lcd_off db map_sound_off db map_attributes_2 db map_anchor_screen db map_start_callback db map_load_blocks db map_connection_blocks db map_buffer_screen db map_load_graphics db map_time_of_day db map_lcd_on db map_palettes db map_sprites db map_bike_music db map_fade_in_palettes db map_animations_on db map_wildmons db -1 MapSetupScript10: ; 1541a db map_load_blocks db map_connection_blocks db -1 ReadMapSetupScript: ; 1541d .loop ld a, [hli] cp -1 ret z push hl ld c, a ld b, 0 ld hl, MapSetupCommands rept 3 add hl, bc endr ; bank ld b, [hl] inc hl ; address ld a, [hli] ld h, [hl] ld l, a ; Bit 7 of the bank indicates a parameter. ; This is left unused. bit 7, b jr z, .go pop de ld a, [de] ld c, a inc de push de .go ld a, b and $7f rst FarCall pop hl jr .loop ; 15440 MapSetupCommands: ; 15440 dbw BANK(EnableLCD), EnableLCD ; 00 dbw BANK(DisableLCD), DisableLCD ; 01 dbw BANK(SoundRestart), SoundRestart ; 02 dbw BANK(PlayMapMusic), PlayMapMusic ; 03 dbw BANK(RestartMapMusic), RestartMapMusic ; 04 dbw BANK(FadeToMapMusic), FadeToMapMusic ; 05 dbw BANK(FadeOutMapAndMusic), FadeOutMapAndMusic ; 06 dbw BANK(EnterMapMusic), EnterMapMusic ; 07 dbw BANK(ForceMapMusic), ForceMapMusic ; 08 dbw BANK(CrankUpTheVolume), CrankUpTheVolume ; 09 dbw BANK(LoadBlockData), LoadBlockData ; 0a dbw BANK(LoadNeighboringBlockData), LoadNeighboringBlockData ; 0b dbw BANK(SaveScreen), SaveScreen ; 0c dbw BANK(BufferScreen), BufferScreen ; 0d dbw BANK(LoadGraphics), LoadGraphics ; 0e dbw BANK(LoadTilesetHeader), LoadTilesetHeader ; 0f dbw BANK(LoadMapTimeOfDay), LoadMapTimeOfDay ; 10 dbw BANK(LoadMapPalettes), LoadMapPalettes ; 11 dbw BANK(LoadWildMonData), LoadWildMonData ; 12 dbw BANK(RefreshMapSprites), RefreshMapSprites ; 13 dbw BANK(RunCallback_05_03), RunCallback_05_03 ; 14 dbw BANK(RunCallback_03), RunCallback_03 ; 15 dbw BANK(LoadObjectsRunCallback_02), LoadObjectsRunCallback_02 ; 16 dbw BANK(LoadSpawnPoint), LoadSpawnPoint ; 17 dbw BANK(EnterMapConnection), EnterMapConnection ; 18 dbw BANK(LoadWarpData), LoadWarpData ; 19 dbw BANK(LoadMapAttributes), LoadMapAttributes ; 1a dbw BANK(LoadMapAttributes_IgnoreHidden), LoadMapAttributes_IgnoreHidden ; 1b dbw BANK(WhiteBGMap), WhiteBGMap ; 1c dbw BANK(FadeBlackBGMap), FadeBlackBGMap ; 1d dbw BANK(FadeInBGMap), FadeInBGMap ; 1e dbw BANK(GetCoordOfUpperLeftCorner), GetCoordOfUpperLeftCorner ; 1f dbw BANK(RestoreFacingAfterWarp), RestoreFacingAfterWarp ; 20 dbw BANK(SpawnInFacingDown), SpawnInFacingDown ; 21 dbw BANK(GetSpawnCoord), GetSpawnCoord ; 22 dbw BANK(RefreshPlayerCoords), RefreshPlayerCoords ; 23 dbw BANK(DelayClearingOldSprites), DelayClearingOldSprites ; 24 dbw BANK(DelayLoadingNewSprites), DelayLoadingNewSprites ; 25 dbw BANK(UpdateRoamMons), UpdateRoamMons ; 26 dbw BANK(JumpRoamMons), JumpRoamMons ; 27 dbw BANK(FadeOldMapMusic), FadeOldMapMusic ; 28 dbw BANK(ActivateMapAnims), ActivateMapAnims ; 29 dbw BANK(SuspendMapAnims), SuspendMapAnims ; 2a dbw BANK(RetainOldPalettes), RetainOldPalettes ; 2b dbw BANK(DontScrollText), DontScrollText ; 2c dbw BANK(ReturnFromMapSetupScript), ReturnFromMapSetupScript ; 2d ; 154ca DontScrollText: ; 154ca xor a ld [wc2d7], a ret ; 154cf ActivateMapAnims: ; 154cf ld a, $1 ld [$ffde], a ret ; 154d3 SuspendMapAnims: ; 154d3 xor a ld [$ffde], a ret ; 154d7 LoadObjectsRunCallback_02: ; 154d7 ld a, $2 call RunMapCallback callba Function2454f callba Function8177 ret ; 154ea (5:54ea) Function154ea: ; 154ea ret ; 154eb DelayClearingOldSprites: ; 154eb ld hl, wd45b set 7, [hl] ret ; 154f1 DelayLoadingNewSprites: ; 154f1 ld hl, wd45b set 6, [hl] ret Function154f7: ; 154f7 nop call Function1550c jr c, .ok call Function1554e jr c, .ok call Function1551a jr c, .ok ret .ok call Special_ReplaceKrisSprite ret Function1550c: ; 1550c (5:550c) and a ld hl, BikeFlags bit 1, [hl] ret z ld a, PLAYER_BIKE ld [PlayerState], a scf ret Function1551a: ; 1551a (5:551a) ld a, [PlayerState] cp PLAYER_NORMAL jr z, .nope cp PLAYER_SLIP jr z, .nope cp PLAYER_SURF jr z, .surfing cp PLAYER_SURF_PIKA jr z, .surfing call GetMapPermission cp $3 jr z, .checkbiking cp $5 jr z, .checkbiking cp $7 jr z, .checkbiking jr .nope .checkbiking ld a, [PlayerState] cp PLAYER_BIKE jr nz, .nope .surfing ld a, PLAYER_NORMAL ld [PlayerState], a scf ret .nope and a ret Function1554e: ; 1554e (5:554e) call CheckOnWater jr nz, .ret_nc ld a, [PlayerState] cp PLAYER_SURF jr z, .surfing cp PLAYER_SURF_PIKA jr z, .surfing ld a, PLAYER_SURF ld [PlayerState], a .surfing scf ret .ret_nc and a ret ; 15567 FadeOldMapMusic: ; 15567 ld a, 6 call SkipMusic ret ; 1556d RetainOldPalettes: ; 1556d callba _UpdateTimePals ret FadeOutMapAndMusic: ; 15574 ld e, 0 ld a, [MusicFadeIDLo] ld d, 0 ld a, [MusicFadeIDHi] ld a, $4 ld [MusicFade], a call FadeToWhite ret ; 15587 ForceMapMusic: ; 15587 ld a, [PlayerState] cp PLAYER_BIKE jr nz, .notbiking call VolumeOff ld a, $88 ld [MusicFade], a .notbiking call TryRestartMapMusic ret ; 1559a