const_value set 2 const CELADONDEPTSTORE1F_RECEPTIONIST const CELADONDEPTSTORE1F_GENTLEMAN const CELADONDEPTSTORE1F_TEACHER CeladonDeptStore1F_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 CeladonDeptStore1FReceptionistScript: jumptextfaceplayer CeladonDeptStore1FReceptionistText CeladonDeptStore1FGentlemanScript: jumptextfaceplayer CeladonDeptStore1FGentlemanText CeladonDeptStore1FTeacherScript: jumptextfaceplayer CeladonDeptStore1FTeacherText CeladonDeptStore1FDirectory: jumptext CeladonDeptStore1FDirectoryText CeladonDeptStore1FElevatorButton: jumpstd elevatorbutton CeladonDeptStore1FReceptionistText: text "Hello! Welcome to" line "CELADON DEPT." cont "STORE!" para "The directory is" line "on the wall." done CeladonDeptStore1FGentlemanText: text "This DEPT.STORE is" line "part of the same" para "chain as the one" line "in GOLDENROD CITY." para "They were both" line "renovated at the" cont "same time." done CeladonDeptStore1FTeacherText: text "This is my first" line "time here." para "It's so big…" para "I'm afraid I'll" line "get lost." done CeladonDeptStore1FDirectoryText: text "1F: SERVICE" line " COUNTER" para "2F: TRAINER'S" line " MARKET" para "3F: TM SHOP" para "4F: WISEMAN GIFTS" para "5F: DRUG STORE" para "6F: ROOFTOP" line " SQUARE" done CeladonDeptStore1F_MapEventHeader: ; filler db 0, 0 .Warps: db 4 warp_def $7, $7, 1, CELADON_CITY warp_def $7, $8, 1, CELADON_CITY warp_def $0, $f, 2, CELADON_DEPT_STORE_2F warp_def $0, $2, 1, CELADON_DEPT_STORE_ELEVATOR .CoordEvents: db 0 .BGEvents: db 2 bg_event 0, 14, BGEVENT_READ, CeladonDeptStore1FDirectory bg_event 0, 3, BGEVENT_READ, CeladonDeptStore1FElevatorButton .ObjectEvents: db 3 object_event SPRITE_RECEPTIONIST, 1, 10, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore1FReceptionistScript, -1 object_event SPRITE_GENTLEMAN, 4, 11, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore1FGentlemanScript, -1 object_event SPRITE_TEACHER, 3, 5, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore1FTeacherScript, -1