const_value set 2 const PALLETTOWN_TEACHER const PALLETTOWN_FISHER PalletTown_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 1 dbw MAPCALLBACK_NEWMAP, .FlyPoint .FlyPoint: setflag ENGINE_FLYPOINT_PALLET return PalletTownTeacherScript: jumptextfaceplayer PalletTownTeacherText PalletTownFisherScript: jumptextfaceplayer PalletTownFisherText PalletTownSign: jumptext PalletTownSignText RedsHouseSign: jumptext RedsHouseSignText OaksLabSign: jumptext OaksLabSignText BluesHouseSign: jumptext BluesHouseSignText PalletTownTeacherText: text "I'm raising #-" line "MON too." para "They serve as my" line "private guards." done PalletTownFisherText: text "Technology is" line "incredible!" para "You can now trade" line "#MON across" cont "time like e-mail." done PalletTownSignText: text "PALLET TOWN" para "A Tranquil Setting" line "of Peace & Purity" done RedsHouseSignText: text "RED'S HOUSE" done OaksLabSignText: text "OAK #MON" line "RESEARCH LAB" done BluesHouseSignText: text "BLUE'S HOUSE" done PalletTown_MapEventHeader: ; filler db 0, 0 .Warps: db 3 warp_def $5, $5, 1, REDS_HOUSE_1F warp_def $5, $d, 1, BLUES_HOUSE warp_def $b, $c, 1, OAKS_LAB .XYTriggers: db 0 .Signposts: db 4 signpost 9, 7, SIGNPOST_READ, PalletTownSign signpost 5, 3, SIGNPOST_READ, RedsHouseSign signpost 13, 13, SIGNPOST_READ, OaksLabSign signpost 5, 11, SIGNPOST_READ, BluesHouseSign .PersonEvents: db 2 person_event SPRITE_TEACHER, 8, 3, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, PERSONTYPE_SCRIPT, 0, PalletTownTeacherScript, -1 person_event SPRITE_FISHER, 14, 12, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 2, -1, -1, PAL_NPC_GREEN, PERSONTYPE_SCRIPT, 0, PalletTownFisherScript, -1