INCLUDE "macros/enum.asm" INCLUDE "macros/basestats.asm" INCLUDE "macros/event.asm" INCLUDE "macros/sound.asm" INCLUDE "macros/text.asm" INCLUDE "macros/charmap.asm" INCLUDE "macros/move_effect.asm" INCLUDE "macros/move_anim.asm" INCLUDE "macros/movement.asm" INCLUDE "macros/map.asm" INCLUDE "macros/pic.asm" INCLUDE "macros/predef.asm" INCLUDE "macros/rst.asm" INCLUDE "macros/mobile.asm" INCLUDE "macros/trainer.asm" RGB: MACRO dw ((\3) << 10) + ((\2) << 5) + (\1) ENDM percent EQUS "* $ff / 100" dwb: MACRO dw \1 db \2 ENDM dbw: MACRO db \1 dw \2 ENDM dbbw: MACRO db \1, \2 dw \3 ENDM dbww: MACRO db \1 dw \2, \3 ENDM dbwww: MACRO db \1 dw \2, \3, \4 ENDM dn: MACRO rept _NARG / 2 db (\1) << 4 + (\2) shift shift endr ENDM dx: MACRO x = 8 * ((\1) - 1) rept \1 db ((\2) >> x) & $ff x = x + -8 endr ENDM dt: MACRO ; three-byte (big-endian) dx 3, \1 ENDM dd: MACRO ; four-byte (big-endian) dx 4, \1 ENDM bigdw: MACRO ; big-endian word dx 2, \1 ENDM lb: MACRO ; r, hi, lo ld \1, (\2) << 8 + (\3) ENDM bccoord equs "coord bc," decoord equs "coord de," hlcoord equs "coord hl," coord: MACRO if _NARG < 4 ld \1, TileMap + SCREEN_WIDTH * (\3) + (\2) else ld \1, \4 + SCREEN_WIDTH * (\3) + (\2) endc ENDM dwcoord: MACRO rept _NARG / 2 dw TileMap + SCREEN_WIDTH * (\2) + (\1) shift shift endr ENDM ; pic animations frame: MACRO db \1 db \2 ENDM setrepeat: MACRO db $fe db \1 ENDM dorepeat: MACRO db $fd db \1 ENDM endanim: MACRO db $ff ENDM sine_wave: MACRO ; \1: amplitude x = 0 rept $20 ; Round up. dw (sin(x) + (sin(x) & $ff)) >> 8 x = x + (\1) * $40000 endr ENDM bcd: MACRO rept _NARG dn ((\1) % 100) / 10, (\1) % 10 shift endr ENDM