ItemFinder: ; 12580 farcall CheckForHiddenItems jr c, .found_something ld hl, .Script_FoundNothing jr .resume .found_something ld hl, .Script_FoundSomething .resume call QueueScript ld a, $1 ld [wItemEffectSucceeded], a ret ; 12599 .ItemfinderSound: ; 12599 ld c, 4 .sfx_loop push bc ld de, SFX_SECOND_PART_OF_ITEMFINDER call WaitPlaySFX ld de, SFX_TRANSACTION call WaitPlaySFX pop bc dec c jr nz, .sfx_loop ret ; 125ad .Script_FoundSomething: ; 0x125ad reloadmappart special UpdateTimePals callasm .ItemfinderSound writetext .Text_FoundSomething closetext end ; 0x125ba .Script_FoundNothing: ; 0x125ba reloadmappart special UpdateTimePals writetext .Text_FoundNothing closetext end ; 0x125c3 .Text_FoundSomething: ; 0x125c3 ; Yes! ITEMFINDER indicates there's an item nearby. text_jump UnknownText_0x1c0a77 db "@" ; 0x125c8 .Text_FoundNothing: ; 0x125c8 ; Nope! ITEMFINDER isn't responding. text_jump UnknownText_0x1c0aa9 db "@" ; 0x125cd