INCLUDE "data/maps/spawn_points.asm" LoadSpawnPoint: ; 1531f ; loads the spawn point in DefaultSpawnpoint push hl push de ld a, [DefaultSpawnpoint] cp SPAWN_N_A jr z, .spawn_n_a ld l, a ld h, 0 add hl, hl add hl, hl ld de, SpawnPoints add hl, de ld a, [hli] ld [MapGroup], a ld a, [hli] ld [MapNumber], a ld a, [hli] ld [XCoord], a ld a, [hli] ld [YCoord], a .spawn_n_a pop de pop hl ret ; 15344 IsSpawnPoint: ; 15344 ; Checks if the map loaded in de is a spawn point. Returns carry if it's a spawn point. ld hl, SpawnPoints ld c, 0 .loop ld a, [hl] cp SPAWN_N_A jr z, .nope cp d jr nz, .next inc hl ld a, [hld] cp e jr z, .yes .next push bc ld bc, 4 ; length of a spawn table entry add hl, bc pop bc inc c jr .loop .nope and a ret .yes scf ret ; 15363