; object_struct members (see macros/wram.asm) const_def const OBJECT_SPRITE ; 00 const OBJECT_MAP_OBJECT_INDEX ; 01 const OBJECT_SPRITE_TILE ; 02 const OBJECT_MOVEMENTTYPE ; 03 const OBJECT_FLAGS1 ; 04 const OBJECT_FLAGS2 ; 05 const OBJECT_PALETTE ; 06 const OBJECT_DIRECTION_WALKING ; 07 const OBJECT_FACING ; 08 const OBJECT_STEP_TYPE ; 09 const OBJECT_STEP_DURATION ; 0a const OBJECT_ACTION ; 0b const OBJECT_STEP_FRAME ; 0c const OBJECT_FACING_STEP ; 0d const OBJECT_NEXT_TILE ; 0e const OBJECT_STANDING_TILE ; 0f const OBJECT_NEXT_MAP_X ; 10 const OBJECT_NEXT_MAP_Y ; 11 const OBJECT_MAP_X ; 12 const OBJECT_MAP_Y ; 13 const OBJECT_INIT_X ; 14 const OBJECT_INIT_Y ; 15 const OBJECT_RADIUS ; 16 const OBJECT_SPRITE_X ; 17 const OBJECT_SPRITE_Y ; 18 const OBJECT_SPRITE_X_OFFSET ; 19 const OBJECT_SPRITE_Y_OFFSET ; 1a const OBJECT_MOVEMENT_BYTE_INDEX ; 1b const OBJECT_1C ; 1c const OBJECT_1D ; 1d const OBJECT_1E ; 1e const OBJECT_1F ; 1f const OBJECT_RANGE ; 20 ; 21-27 are not used OBJECT_STRUCT_LENGTH EQU 40 NUM_OBJECT_STRUCTS EQU 13 ; see wObjectStructs ; object_struct OBJECT_FACING values OW_DOWN EQU DOWN << 2 OW_UP EQU UP << 2 OW_LEFT EQU LEFT << 2 OW_RIGHT EQU RIGHT << 2 ; object_struct OBJECT_FLAGS1 bit flags const_def const INVISIBLE_F ; 0 const WONT_DELETE_F ; 1 const FIXED_FACING_F ; 2 const SLIDING_F ; 3 const NOCLIP_TILES_F ; 4 const MOVE_ANYWHERE_F ; 5 const NOCLIP_OBJS_F ; 6 const EMOTE_OBJECT_F ; 7 INVISIBLE EQU 1 << INVISIBLE_F WONT_DELETE EQU 1 << WONT_DELETE_F FIXED_FACING EQU 1 << FIXED_FACING_F SLIDING EQU 1 << SLIDING_F NOCLIP_TILES EQU 1 << NOCLIP_TILES_F MOVE_ANYWHERE EQU 1 << MOVE_ANYWHERE_F NOCLIP_OBJS EQU 1 << NOCLIP_OBJS_F EMOTE_OBJECT EQU 1 << EMOTE_OBJECT_F ; object_struct OBJECT_FLAGS2 bit flags const_def const LOW_PRIORITY_F ; 0 const HIGH_PRIORITY_F ; 1 const OBJ_FLAGS2_2 ; 2 const OVERHEAD_F ; 3 const USE_OBP1_F ; 4 LOW_PRIORITY EQU 1 << LOW_PRIORITY_F HIGH_PRIORITY EQU 1 << HIGH_PRIORITY_F OVERHEAD EQU 1 << OVERHEAD_F USE_OBP1 EQU 1 << USE_OBP1_F ; object_struct OBJECT_PALETTE bit flags const_def 5 const SWIMMING_F ; 5 const STRENGTH_BOULDER_F ; 6 const BIG_OBJECT_F ; 7 SWIMMING EQU 1 << SWIMMING_F STRENGTH_BOULDER EQU 1 << STRENGTH_BOULDER_F BIG_OBJECT EQU 1 << BIG_OBJECT_F ; facing attribute bit flags RELATIVE_ATTRIBUTES_F EQU 1 ABSOLUTE_TILE_ID_F EQU 2 RELATIVE_ATTRIBUTES EQU 1 << RELATIVE_ATTRIBUTES_F ABSOLUTE_TILE_ID EQU 1 << ABSOLUTE_TILE_ID_F ; map_object struct members (see macros/wram.asm) const_def const MAPOBJECT_OBJECT_STRUCT_ID ; 0 const MAPOBJECT_SPRITE ; 1 const MAPOBJECT_Y_COORD ; 2 const MAPOBJECT_X_COORD ; 3 const MAPOBJECT_MOVEMENT ; 4 const MAPOBJECT_RADIUS ; 5 const MAPOBJECT_HOUR ; 6 const MAPOBJECT_TIMEOFDAY ; 7 const MAPOBJECT_COLOR ; 8 const MAPOBJECT_RANGE ; 9 const MAPOBJECT_SCRIPT_POINTER ; a const MAPOBJECT_POINTER_HI ; b const MAPOBJECT_EVENT_FLAG ; c const MAPOBJECT_FLAG_HI ; d const MAPOBJECT_E ; unused const MAPOBJECT_F ; unused OBJECT_LENGTH EQU const_value ; SpriteMovementData struct members (see data/sprites/map_objects.asm) const_def const SPRITEMOVEATTR_MOVEMENT ; 0 const SPRITEMOVEATTR_FACING ; 1 const SPRITEMOVEATTR_ACTION ; 2 const SPRITEMOVEATTR_FLAGS1 ; 3 const SPRITEMOVEATTR_FLAGS2 ; 4 const SPRITEMOVEATTR_PALFLAGS ; 5 NUM_SPRITEMOVEDATA_FIELDS EQU const_value MAPOBJECT_SCREEN_WIDTH EQU (SCREEN_WIDTH / 2) + 2 MAPOBJECT_SCREEN_HEIGHT EQU (SCREEN_HEIGHT / 2) + 2 ; SpriteMovementData indexes (see data/sprites/map_objects.asm) const_def const SPRITEMOVEDATA_00 ; 00 const SPRITEMOVEDATA_STILL ; 01 const SPRITEMOVEDATA_WANDER ; 02 const SPRITEMOVEDATA_SPINRANDOM_SLOW ; 03 const SPRITEMOVEDATA_WALK_UP_DOWN ; 04 const SPRITEMOVEDATA_WALK_LEFT_RIGHT ; 05 const SPRITEMOVEDATA_STANDING_DOWN ; 06 const SPRITEMOVEDATA_STANDING_UP ; 07 const SPRITEMOVEDATA_STANDING_LEFT ; 08 const SPRITEMOVEDATA_STANDING_RIGHT ; 09 const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a const SPRITEMOVEDATA_PLAYER ; 0b const SPRITEMOVEDATA_0C ; 0c const SPRITEMOVEDATA_0D ; 0d const SPRITEMOVEDATA_0E ; 0e const SPRITEMOVEDATA_0F ; 0f const SPRITEMOVEDATA_10 ; 10 const SPRITEMOVEDATA_11 ; 11 const SPRITEMOVEDATA_12 ; 12 const SPRITEMOVEDATA_FOLLOWING ; 13 const SPRITEMOVEDATA_SCRIPTED ; 14 const SPRITEMOVEDATA_BIGDOLLSYM ; 15 const SPRITEMOVEDATA_POKEMON ; 16 const SPRITEMOVEDATA_SUDOWOODO ; 17 const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18 const SPRITEMOVEDATA_STRENGTH_BOULDER ; 19 const SPRITEMOVEDATA_FOLLOWNOTEXACT ; 1a const SPRITEMOVEDATA_SHADOW ; 1b const SPRITEMOVEDATA_EMOTE ; 1c const SPRITEMOVEDATA_SCREENSHAKE ; 1d const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f const SPRITEMOVEDATA_BIGDOLLASYM ; 20 const SPRITEMOVEDATA_BIGDOLL ; 21 const SPRITEMOVEDATA_BOULDERDUST ; 22 const SPRITEMOVEDATA_GRASS ; 23 const SPRITEMOVEDATA_SWIM_WANDER ; 24 NUM_SPRITEMOVEDATA EQU const_value ; MapObjectMovementPattern.Pointers indexes (see engine/overworld/map_objects.asm) const_def const SPRITEMOVEFN_00 ; 00 const SPRITEMOVEFN_RANDOM_WALK_Y ; 01 const SPRITEMOVEFN_RANDOM_WALK_X ; 02 const SPRITEMOVEFN_RANDOM_WALK_XY ; 03 const SPRITEMOVEFN_SLOW_RANDOM_SPIN ; 04 const SPRITEMOVEFN_FAST_RANDOM_SPIN ; 05 const SPRITEMOVEFN_STANDING ; 06 const SPRITEMOVEFN_OBEY_DPAD ; 07 const SPRITEMOVEFN_08 ; 08 const SPRITEMOVEFN_09 ; 09 const SPRITEMOVEFN_0A ; 0a const SPRITEMOVEFN_0B ; 0b const SPRITEMOVEFN_0C ; 0c const SPRITEMOVEFN_0D ; 0d const SPRITEMOVEFN_0E ; 0e const SPRITEMOVEFN_FOLLOW ; 0f const SPRITEMOVEFN_SCRIPTED ; 10 const SPRITEMOVEFN_STRENGTH ; 11 const SPRITEMOVEFN_FOLLOWNOTEXACT ; 12 const SPRITEMOVEFN_SHADOW ; 13 const SPRITEMOVEFN_EMOTE ; 14 const SPRITEMOVEFN_BIG_SNORLAX ; 15 const SPRITEMOVEFN_BOUNCE ; 16 const SPRITEMOVEFN_SCREENSHAKE ; 17 const SPRITEMOVEFN_SPIN_CLOCKWISE ; 18 const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; 19 const SPRITEMOVEFN_BOULDERDUST ; 1a const SPRITEMOVEFN_GRASS ; 1b ; StepTypesJumptable indexes (see engine/overworld/map_objects.asm) const_def const STEP_TYPE_00 ; 00 const STEP_TYPE_SLEEP ; 01 const STEP_TYPE_NPC_WALK ; 02 const STEP_TYPE_03 ; 03 const STEP_TYPE_04 ; 04 const STEP_TYPE_05 ; 05 const STEP_TYPE_PLAYER_WALK ; 06 const STEP_TYPE_07 ; 07 const STEP_TYPE_NPC_JUMP ; 08 const STEP_TYPE_PLAYER_JUMP ; 09 const STEP_TYPE_HALF_STEP ; 0a const STEP_TYPE_BUMP ; 0b const STEP_TYPE_TELEPORT_FROM ; 0c const STEP_TYPE_TELEPORT_TO ; 0d const STEP_TYPE_SKYFALL ; 0e const STEP_TYPE_0F ; 0f const STEP_TYPE_GOT_BITE ; 10 const STEP_TYPE_ROCK_SMASH ; 11 const STEP_TYPE_RETURN_DIG ; 12 const STEP_TYPE_TRACKING_OBJECT ; 13 const STEP_TYPE_14 ; 14 const STEP_TYPE_15 ; 15 const STEP_TYPE_16 ; 16 const STEP_TYPE_17 ; 17 const STEP_TYPE_18 ; 18 const STEP_TYPE_SKYFALL_TOP ; 19 ; ObjectActionPairPointers indexes (see engine/overworld/map_object_action.asm) const_def const OBJECT_ACTION_00 ; 00 const OBJECT_ACTION_STAND ; 01 const OBJECT_ACTION_STEP ; 02 const OBJECT_ACTION_BUMP ; 03 const OBJECT_ACTION_SPIN ; 04 const OBJECT_ACTION_SPIN_FLICKER ; 05 const OBJECT_ACTION_FISHING ; 06 const OBJECT_ACTION_SHADOW ; 07 const OBJECT_ACTION_EMOTE ; 08 const OBJECT_ACTION_BIG_DOLL_SYM ; 09 const OBJECT_ACTION_BOUNCE ; 0a const OBJECT_ACTION_WEIRD_TREE ; 0b const OBJECT_ACTION_BIG_DOLL_ASYM ; 0c const OBJECT_ACTION_BIG_DOLL ; 0d const OBJECT_ACTION_BOULDER_DUST ; 0e const OBJECT_ACTION_GRASS_SHAKE ; 0f const OBJECT_ACTION_SKYFALL ; 10 ; Facings indexes (see data/sprites/facings.asm) const_def const FACING_STEP_DOWN_0 ; 00 const FACING_STEP_DOWN_1 ; 01 const FACING_STEP_DOWN_2 ; 02 const FACING_STEP_DOWN_3 ; 03 const FACING_STEP_UP_0 ; 04 const FACING_STEP_UP_1 ; 05 const FACING_STEP_UP_2 ; 06 const FACING_STEP_UP_3 ; 07 const FACING_STEP_LEFT_0 ; 08 const FACING_STEP_LEFT_1 ; 09 const FACING_STEP_LEFT_2 ; 0a const FACING_STEP_LEFT_3 ; 0b const FACING_STEP_RIGHT_0 ; 0c const FACING_STEP_RIGHT_1 ; 0d const FACING_STEP_RIGHT_2 ; 0e const FACING_STEP_RIGHT_3 ; 0f const FACING_FISH_DOWN ; 10 const FACING_FISH_UP ; 11 const FACING_FISH_LEFT ; 12 const FACING_FISH_RIGHT ; 13 const FACING_EMOTE ; 14 const FACING_SHADOW ; 15 const FACING_BIG_DOLL_ASYM ; 16 const FACING_BIG_DOLL_SYM ; 17 const FACING_WEIRD_TREE_0 ; 18 const FACING_WEIRD_TREE_1 ; 19 const FACING_WEIRD_TREE_2 ; 1a const FACING_WEIRD_TREE_3 ; 1b const FACING_BOULDER_DUST_1 ; 1c const FACING_BOULDER_DUST_2 ; 1d const FACING_GRASS_1 ; 1e const FACING_GRASS_2 ; 1f ; DoPlayerMovement.DoStep arguments (see engine/overworld/player_movement.asm) const_def const STEP_SLOW ; 0 const STEP_WALK ; 1 const STEP_BIKE ; 2 const STEP_LEDGE ; 3 const STEP_ICE ; 4 const STEP_TURN ; 5 const STEP_BACK_LEDGE ; 6 const STEP_WALK_IN_PLACE ; 7