object_const_def ; object_event constants const FASTSHIP1F_SAILOR1 const FASTSHIP1F_SAILOR2 const FASTSHIP1F_SAILOR3 const FASTSHIP1F_GENTLEMAN FastShip1F_MapScripts: db 3 ; scene scripts scene_script .DummyScene0 ; SCENE_DEFAULT scene_script .EnterFastShip ; SCENE_FASTSHIP1F_ENTER_SHIP scene_script .DummyScene2 ; SCENE_FASTSHIP1F_MEET_GRANDPA db 0 ; callbacks .DummyScene0: end .EnterFastShip: prioritysjump .EnterFastShipScript end .DummyScene2: end .EnterFastShipScript: applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e applymovement PLAYER, MovementData_0x75217 applymovement FASTSHIP1F_SAILOR1, MovementData_0x75211 pause 30 playsound SFX_BOAT earthquake 30 blackoutmod FAST_SHIP_CABINS_SW_SSW_NW clearevent EVENT_FAST_SHIP_HAS_ARRIVED checkevent EVENT_FAST_SHIP_FIRST_TIME iftrue .SkipGrandpa setscene SCENE_FASTSHIP1F_MEET_GRANDPA end .SkipGrandpa: setscene SCENE_DEFAULT end FastShip1FSailor1Script: faceplayer opentext checkevent EVENT_FAST_SHIP_HAS_ARRIVED iftrue .Arrived checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE iftrue .Olivine writetext FastShip1FSailor1Text_ToVermilion waitbutton closetext end .Olivine: writetext FastShip1FSailor1Text_ToOlivine waitbutton closetext end .Arrived: checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE iftrue ._Olivine writetext FastShip1FSailor1Text_InVermilion waitbutton closetext scall .LetThePlayerOut playsound SFX_EXIT_BUILDING special FadeOutPalettes waitsfx setevent EVENT_VERMILION_PORT_SAILOR_AT_GANGWAY setmapscene VERMILION_PORT, SCENE_VERMILIONPORT_LEAVE_SHIP warp VERMILION_PORT, 7, 17 end ._Olivine: writetext FastShip1FSailor1Text_InOlivine waitbutton closetext scall .LetThePlayerOut playsound SFX_EXIT_BUILDING special FadeOutPalettes waitsfx setevent EVENT_OLIVINE_PORT_SAILOR_AT_GANGWAY setmapscene OLIVINE_PORT, SCENE_OLIVINEPORT_LEAVE_SHIP warp OLIVINE_PORT, 7, 23 end .LetThePlayerOut: readvar VAR_FACING ifequal RIGHT, .YouAreFacingRight applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e applymovement PLAYER, MovementData_0x75235 end .YouAreFacingRight: applymovement FASTSHIP1F_SAILOR1, MovementData_0x75214 applymovement PLAYER, MovementData_0x75238 end FastShip1FSailor2Script: faceplayer opentext checkevent EVENT_FAST_SHIP_FIRST_TIME iftrue .Vermilion writetext FastShip1FSailor2Text_FirstTime waitbutton closetext end .Vermilion: writetext FastShip1FSailor2Text waitbutton closetext end FastShip1FSailor3Script: jumptextfaceplayer FastShip1FSailor3Text WorriedGrandpaSceneRight: moveobject FASTSHIP1F_GENTLEMAN, 20, 6 WorriedGrandpaSceneLeft: appear FASTSHIP1F_GENTLEMAN applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x7521b playsound SFX_TACKLE applymovement PLAYER, MovementData_0x7522e applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75220 opentext writetext FastShip1FGrandpaText waitbutton closetext turnobject PLAYER, RIGHT applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75222 disappear FASTSHIP1F_GENTLEMAN setscene SCENE_DEFAULT end MovementData_0x7520e: slow_step LEFT turn_head RIGHT step_end MovementData_0x75211: slow_step RIGHT turn_head DOWN step_end MovementData_0x75214: slow_step DOWN turn_head UP step_end MovementData_0x75217: step DOWN step DOWN turn_head DOWN step_end MovementData_0x7521b: big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT step_end MovementData_0x75220: step RIGHT step_end MovementData_0x75222: big_step DOWN big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step DOWN big_step DOWN big_step DOWN big_step DOWN step_end MovementData_0x7522e: big_step RIGHT turn_head LEFT step_end MovementData_0x75231: step UP step_end MovementData_0x75233: step DOWN step_end MovementData_0x75235: step UP step UP step_end MovementData_0x75238: step RIGHT step UP step_end FastShip1FSailor1Text_ToVermilion: text "FAST SHIP S.S.AQUA" line "is en route to" cont "VERMILION CITY." para "We will make an" line "announcement when" cont "we arrive." done FastShip1FSailor1Text_ToOlivine: text "FAST SHIP S.S.AQUA" line "is en route to" cont "OLIVINE CITY." para "We will make an" line "announcement when" cont "we arrive." done FastShip1FSailor2Text_FirstTime: text "Here's your cabin." para "If your #MON" line "are hurt, take a" cont "nap in the bed." para "That will heal" line "them." done FastShip1FSailor2Text: text "Here's your cabin." para "You can heal your" line "#MON by taking" cont "a nap in the bed." para "The ship will" line "arrive while" cont "you're sleeping." done FastShip1FSailor3Text: text "The passengers are" line "all trainers." para "They're all itch-" line "ing to battle in" cont "their cabins." done FastShip1FGrandpaText: text "Whoa! Excuse me." line "I was in a hurry!" para "My granddaughter" line "is missing!" para "She's just a wee" line "girl. If you see" para "her, please let me" line "know!" done FastShip1FSailor1Text_InOlivine: text "FAST SHIP S.S.AQUA" line "has arrived in" cont "OLIVINE CITY." done FastShip1FSailor1Text_InVermilion: text "FAST SHIP S.S.AQUA" line "has arrived in" cont "VERMILION CITY." done FastShip1F_MapEvents: db 0, 0 ; filler db 12 ; warp events warp_event 25, 1, FAST_SHIP_1F, -1 warp_event 27, 8, FAST_SHIP_CABINS_NNW_NNE_NE, 1 warp_event 23, 8, FAST_SHIP_CABINS_NNW_NNE_NE, 2 warp_event 19, 8, FAST_SHIP_CABINS_NNW_NNE_NE, 3 warp_event 15, 8, FAST_SHIP_CABINS_SW_SSW_NW, 1 warp_event 15, 15, FAST_SHIP_CABINS_SW_SSW_NW, 2 warp_event 19, 15, FAST_SHIP_CABINS_SW_SSW_NW, 4 warp_event 23, 15, FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN, 1 warp_event 27, 15, FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN, 3 warp_event 3, 13, FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN, 5 warp_event 6, 12, FAST_SHIP_B1F, 1 warp_event 30, 14, FAST_SHIP_B1F, 2 db 2 ; coord events coord_event 24, 6, SCENE_FASTSHIP1F_MEET_GRANDPA, WorriedGrandpaSceneLeft coord_event 25, 6, SCENE_FASTSHIP1F_MEET_GRANDPA, WorriedGrandpaSceneRight db 0 ; bg events db 4 ; object events object_event 25, 2, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FastShip1FSailor1Script, -1 object_event 14, 7, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FastShip1FSailor2Script, -1 object_event 22, 17, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FastShip1FSailor3Script, -1 object_event 19, 6, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_FAST_SHIP_1F_GENTLEMAN