RepelWoreOffScript:: opentext writetext .text waitbutton closetext end .text ; REPEL's effect wore off. text_far _RepelWoreOffText text_end HiddenItemScript:: opentext readmem wHiddenItemID getitemname STRING_BUFFER_3, USE_SCRIPT_VAR writetext .found_text giveitem ITEM_FROM_MEM iffalse .bag_full callasm SetMemEvent specialsound itemnotify sjump .finish .bag_full buttonsound writetext .no_room_text waitbutton .finish closetext end .found_text ; found @ ! text_far _PlayerFoundItemText text_end .no_room_text ; But has no space left… text_far _ButNoSpaceText text_end SetMemEvent: ld hl, wHiddenItemEvent ld a, [hli] ld d, [hl] ld e, a ld b, SET_FLAG call EventFlagAction ret