VermilionGym_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 0 SurgeScript_0x1920a5: faceplayer loadfont checkflag ENGINE_THUNDERBADGE iftrue .FightDone writetext UnknownText_0x192142 closetext loadmovesprites winlosstext UnknownText_0x192238, 0 loadtrainer LT_SURGE, 1 startbattle returnafterbattle setevent EVENT_BEAT_LTSURGE setevent EVENT_BEAT_GENTLEMAN_GREGORY setevent EVENT_BEAT_GUITARIST_VINCENT setevent EVENT_BEAT_JUGGLER_HORTON loadfont writetext UnknownText_0x192277 playsound SFX_GET_BADGE waitbutton setflag ENGINE_THUNDERBADGE writetext UnknownText_0x192291 closetext loadmovesprites end .FightDone writetext UnknownText_0x192303 closetext loadmovesprites end TrainerGentlemanGregory: trainer EVENT_BEAT_GENTLEMAN_GREGORY, GENTLEMAN, GREGORY, GentlemanGregorySeenText, GentlemanGregoryBeatenText, 0, GentlemanGregoryScript GentlemanGregoryScript: talkaftercancel loadfont writetext UnknownText_0x1923b0 closetext loadmovesprites end TrainerGuitaristVincent: trainer EVENT_BEAT_GUITARIST_VINCENT, GUITARIST, VINCENT, GuitaristVincentSeenText, GuitaristVincentBeatenText, 0, GuitaristVincentScript GuitaristVincentScript: talkaftercancel loadfont writetext UnknownText_0x19244b closetext loadmovesprites end TrainerJugglerHorton: trainer EVENT_BEAT_JUGGLER_HORTON, JUGGLER, HORTON, JugglerHortonSeenText, JugglerHortonBeatenText, 0, JugglerHortonScript JugglerHortonScript: talkaftercancel loadfont writetext UnknownText_0x1924d6 closetext loadmovesprites end VermilionGymGuyScript: faceplayer loadfont checkevent EVENT_BEAT_LTSURGE iftrue .VermilionGymGuyWinScript writetext VermilionGymGuyText closetext loadmovesprites end .VermilionGymGuyWinScript writetext VermilionGymGuyWinText closetext loadmovesprites end MapVermilionGymSignpost14Script: jumptext UnknownText_0x19261e VermilionGymStatue: checkflag ENGINE_THUNDERBADGE iftrue .Beaten jumpstd gymstatue1 .Beaten trainertotext LT_SURGE, 1, $1 jumpstd gymstatue2 UnknownText_0x192142: text "SURGE: Hey, you" line "little tyke!" para "I have to hand it" line "to you. It may not" para "be very smart to" line "challenge me, but" cont "it takes guts!" para "When it comes to" line "electric #MON," cont "I'm number one!" para "I've never lost on" line "the battlefield." para "I'll zap you just" line "like I did my" cont "enemies in war!" done UnknownText_0x192238: text "SURGE: Arrrgh!" line "You are strong!" para "OK, kid. You get" line "THUNDERBADGE!" done UnknownText_0x192277: text " received" line "THUNDERBADGE." done UnknownText_0x192291: text "SURGE: THUNDER-" line "BADGE increases" cont "#MON's speed. " para "Consider it proof" line "that you defeated" para "me. You wear it" line "proudly, hear?" done UnknownText_0x192303: text "SURGE: Hey, kid!" line "Still slugging and" cont "chugging away?" para "My #MON and I" line "are still at it!" done GentlemanGregorySeenText: text "You're here to" line "defeat LT.SURGE?" para "Not if I can help" line "it!" done GentlemanGregoryBeatenText: text "Sorry I failed" line "you, LT.SURGE," cont "sir!" done UnknownText_0x1923b0: text "When I was still" line "in the army, LT." para "SURGE saved my" line "life." done GuitaristVincentSeenText: text "LT.SURGE recog-" line "nized my potential" para "with electric" line "#MON." para "Think you can beat" line "me?" done GuitaristVincentBeatenText: text "Ooh, how shocking!" done UnknownText_0x19244b: text "If the GYM's traps" line "were working, you" para "would have been" line "toast…" done JugglerHortonSeenText: text "I'm going to take" line "you down! Prepare" cont "to be shocked!" done JugglerHortonBeatenText: text "Gwaaah!" line "I was overpowered…" done UnknownText_0x1924d6: text "Don't get too com-" line "fortable about" para "beating me…" line "LT.SURGE is tough." done VermilionGymGuyText: text "Yo! CHAMP in" line "making!" para "You lucked out" line "this time." para "LT.SURGE is very" line "cautious. He has" para "traps set all over" line "the GYM." para "But--he-heh--the" line "traps aren't" cont "active right now." para "You'll have no" line "problem getting to" cont "LT.SURGE." done VermilionGymGuyWinText: text "Whew! That was an" line "electrifying bout!" para "It sure made me" line "nervous." done UnknownText_0x19261e: text "Nope! Nothing here" line "but trash." done VermilionGym_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $11, $4, 7, VERMILION_CITY warp_def $11, $5, 7, VERMILION_CITY .XYTriggers: db 0 .Signposts: db 17 signpost 7, 1, SIGNPOST_READ, MapVermilionGymSignpost14Script signpost 7, 3, SIGNPOST_READ, MapVermilionGymSignpost14Script signpost 7, 5, SIGNPOST_READ, MapVermilionGymSignpost14Script signpost 7, 7, SIGNPOST_READ, MapVermilionGymSignpost14Script signpost 7, 9, SIGNPOST_READ, MapVermilionGymSignpost14Script signpost 9, 1, SIGNPOST_READ, MapVermilionGymSignpost14Script signpost 9, 3, SIGNPOST_READ, MapVermilionGymSignpost14Script signpost 9, 5, SIGNPOST_READ, MapVermilionGymSignpost14Script signpost 9, 7, SIGNPOST_READ, MapVermilionGymSignpost14Script signpost 9, 9, SIGNPOST_READ, MapVermilionGymSignpost14Script signpost 11, 1, SIGNPOST_READ, MapVermilionGymSignpost14Script signpost 11, 3, SIGNPOST_READ, MapVermilionGymSignpost14Script signpost 11, 5, SIGNPOST_READ, MapVermilionGymSignpost14Script signpost 11, 7, SIGNPOST_READ, MapVermilionGymSignpost14Script signpost 11, 9, SIGNPOST_READ, MapVermilionGymSignpost14Script signpost 15, 3, SIGNPOST_READ, VermilionGymStatue signpost 15, 6, SIGNPOST_READ, VermilionGymStatue .PersonEvents: db 5 person_event SPRITE_SURGE, 2, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, SurgeScript_0x1920a5, -1 person_event SPRITE_GENTLEMAN, 8, 8, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_TRAINER, 4, TrainerGentlemanGregory, -1 person_event SPRITE_ROCKER, 7, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 3, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_TRAINER, 3, TrainerGuitaristVincent, -1 person_event SPRITE_SUPER_NERD, 10, 0, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_TRAINER, 4, TrainerJugglerHorton, -1 person_event SPRITE_GYM_GUY, 15, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 1, VermilionGymGuyScript, -1