ElmsHouse_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 0 ElmsWife: jumptextfaceplayer ElmsWifeText ElmsSon: jumptextfaceplayer ElmsSonText ElmsHousePC: jumptext ElmsHousePCText ElmsHouseBookshelf: jumpstd difficultbookshelf ElmsWifeText: text "Hi, ! My" line "husband's always" para "so busy--I hope" line "he's OK." para "When he's caught" line "up in his #MON" para "research, he even" line "forgets to eat." done ElmsSonText: text "When I grow up," line "I'm going to help" cont "my dad!" para "I'm going to be a" line "great #MON" cont "professor!" done ElmsHouseLabFoodText: ; unused text "There's some food" line "here. It must be" cont "for the LAB." done ElmsHousePokemonFoodText: ; unused text "There's some food" line "here. This must be" cont "for #MON." done ElmsHousePCText: text "#MON. Where do" line "they come from? " para "Where are they" line "going?" para "Why has no one" line "ever witnessed a" cont "#MON's birth?" para "I want to know! I" line "will dedicate my" para "life to the study" line "of #MON!" para "…" para "It's a part of" line "PROF.ELM's re-" cont "search papers." done ElmsHouse_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $7, $2, 4, NEW_BARK_TOWN warp_def $7, $3, 4, NEW_BARK_TOWN .XYTriggers: db 0 .Signposts: db 3 signpost 1, 0, SIGNPOST_READ, ElmsHousePC signpost 1, 6, SIGNPOST_READ, ElmsHouseBookshelf signpost 1, 7, SIGNPOST_READ, ElmsHouseBookshelf .PersonEvents: db 2 person_event SPRITE_TEACHER, 5, 1, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, ElmsWife, -1 person_event SPRITE_BUG_CATCHER, 4, 5, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, ElmsSon, -1