const_value set 2 const GOLDENRODDEPTSTORE6F_LASS const GOLDENRODDEPTSTORE6F_SUPER_NERD GoldenrodDeptStore6F_MapScripts: .SceneScripts: db 0 .MapCallbacks: db 0 GoldenrodVendingMachine: opentext writetext GoldenrodVendingText .Start: special Special_PlaceMoneyTopRight loadmenudata .MenuData verticalmenu closewindow if_equal 1, .FreshWater if_equal 2, .SodaPop if_equal 3, .Lemonade closetext end .FreshWater: checkmoney YOUR_MONEY, 200 if_equal HAVE_LESS, .NotEnoughMoney giveitem FRESH_WATER iffalse .NotEnoughSpace takemoney YOUR_MONEY, 200 itemtotext FRESH_WATER, MEM_BUFFER_0 jump .VendItem .SodaPop: checkmoney YOUR_MONEY, 300 if_equal HAVE_LESS, .NotEnoughMoney giveitem SODA_POP iffalse .NotEnoughSpace takemoney YOUR_MONEY, 300 itemtotext SODA_POP, MEM_BUFFER_0 jump .VendItem .Lemonade: checkmoney YOUR_MONEY, 350 if_equal HAVE_LESS, .NotEnoughMoney giveitem LEMONADE iffalse .NotEnoughSpace takemoney YOUR_MONEY, 350 itemtotext LEMONADE, MEM_BUFFER_0 jump .VendItem .VendItem: pause 10 playsound SFX_ENTER_DOOR writetext GoldenrodClangText buttonsound itemnotify jump .Start .NotEnoughMoney: writetext GoldenrodVendingNoMoneyText waitbutton jump .Start .NotEnoughSpace: writetext GoldenrodVendingNoSpaceText waitbutton jump .Start .MenuData: db MENU_BACKUP_TILES ; flags menu_coords 0, 2, SCREEN_WIDTH - 1, TEXTBOX_Y - 1 dw .MenuData2 db 1 ; default option .MenuData2: db STATICMENU_CURSOR ; flags db 4 ; items db "FRESH WATER ¥200@" db "SODA POP ¥300@" db "LEMONADE ¥350@" db "CANCEL@" GoldenrodDeptStore6FLassScript: jumptextfaceplayer GoldenrodDeptStore6FLassText GoldenrodDeptStore6FSuperNerdScript: jumptextfaceplayer GoldenrodDeptStore6FSuperNerdText GoldenrodDeptStore6FDirectory: jumptext GoldenrodDeptStore6FDirectoryText GoldenrodDeptStore6FElevatorButton: jumpstd elevatorbutton GoldenrodVendingText: text "A vending machine!" line "Here's the menu." done GoldenrodClangText: text "Clang! A can of" line "@" text_from_ram StringBuffer3 text "" cont "popped out!" done GoldenrodVendingNoMoneyText: text "Oops, not enough" line "money." done GoldenrodVendingNoSpaceText: text "There's no more" line "room for stuff." done GoldenrodDeptStore6FLassText: text "Do you listen to" line "LUCKY CHANNEL?" para "If you want to" line "win, trade #MON" para "with as many peo-" line "ple as possible to" para "get different ID" line "numbers." done GoldenrodDeptStore6FSuperNerdText: text "If you're tired," line "try the vending" cont "machine's drinks." para "Your #MON will" line "love them too." done GoldenrodDeptStore6FDirectoryText: text "Take a Break from" line "Shopping!" para "6F TRANQUIL SQUARE" done GoldenrodDeptStore6F_MapEvents: ; filler db 0, 0 .Warps: db 3 warp_def 15, 0, 2, GOLDENROD_DEPT_STORE_5F warp_def 2, 0, 1, GOLDENROD_DEPT_STORE_ELEVATOR warp_def 13, 0, 1, GOLDENROD_DEPT_STORE_ROOF .CoordEvents: db 0 .BGEvents: db 6 bg_event 14, 0, BGEVENT_READ, GoldenrodDeptStore6FDirectory bg_event 3, 0, BGEVENT_READ, GoldenrodDeptStore6FElevatorButton bg_event 8, 1, BGEVENT_UP, GoldenrodVendingMachine bg_event 9, 1, BGEVENT_UP, GoldenrodVendingMachine bg_event 10, 1, BGEVENT_UP, GoldenrodVendingMachine bg_event 11, 1, BGEVENT_UP, GoldenrodVendingMachine .ObjectEvents: db 2 object_event 10, 2, SPRITE_LASS, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, GoldenrodDeptStore6FLassScript, -1 object_event 8, 2, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GoldenrodDeptStore6FSuperNerdScript, -1