const_value set 2 const ROUTE11_YOUNGSTER1 const ROUTE11_YOUNGSTER2 const ROUTE11_YOUNGSTER3 const ROUTE11_YOUNGSTER4 const ROUTE11_FRUIT_TREE Route11_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 0 TrainerYoungsterOwen: trainer EVENT_BEAT_YOUNGSTER_OWEN, YOUNGSTER, OWEN, YoungsterOwenSeenText, YoungsterOwenBeatenText, 0, YoungsterOwenScript YoungsterOwenScript: end_if_just_battled opentext writetext YoungsterOwenAfterBattleText waitbutton closetext end TrainerYoungsterJason: trainer EVENT_BEAT_YOUNGSTER_JASON, YOUNGSTER, JASON, YoungsterJasonSeenText, YoungsterJasonBeatenText, 0, YoungsterJasonScript YoungsterJasonScript: end_if_just_battled opentext writetext YoungsterJasonAfterBattleText waitbutton closetext end TrainerPsychicHerman: trainer EVENT_BEAT_PSYCHIC_HERMAN, PSYCHIC_T, HERMAN, PsychicHermanSeenText, PsychicHermanBeatenText, 0, PsychicHermanScript PsychicHermanScript: end_if_just_battled opentext writetext PsychicHermanAfterBattleText waitbutton closetext end TrainerPsychicFidel: trainer EVENT_BEAT_PSYCHIC_FIDEL, PSYCHIC_T, FIDEL, PsychicFidelSeenText, PsychicFidelBeatenText, 0, PsychicFidelScript PsychicFidelScript: end_if_just_battled opentext writetext PsychicFidelAfterBattleText waitbutton closetext end Route11Sign: jumptext Route11SignText FruitTreeScript_0x68055: fruittree FRUITTREE_ROUTE_11 Route11HiddenRevive: dwb EVENT_ROUTE_11_HIDDEN_REVIVE, REVIVE YoungsterOwenSeenText: text "There's no cheat-" line "ing in #MON." para "Let's keep it fair" line "and square!" done YoungsterOwenBeatenText: text "Huh? How did this" line "happen?" done YoungsterOwenAfterBattleText: text "I fought fair and" line "square with honor." para "I don't regret" line "this at all." done YoungsterJasonSeenText: text "It itches and" line "tickles a bit when" para "I wear shorts in" line "the grass." done YoungsterJasonBeatenText: text "Aiyaaah!" line "I got stomped!" done YoungsterJasonAfterBattleText: text "I'm going to catch" line "more #MON in" cont "the grass." done PsychicHermanSeenText: text "…" done PsychicHermanBeatenText: text "…" done PsychicHermanAfterBattleText: text "…" para "I lost while I had" line "my eyes closed…" done PsychicFidelSeenText: text "I can see it…" para "Everything to see" line "about you…" done PsychicFidelBeatenText: text "I couldn't foresee" line "your power…" done PsychicFidelAfterBattleText: text "Strength in con-" line "viction…" para "You're strong be-" line "cause you believe" cont "in your #MON." done Route11SignText: text "ROUTE 11" done Route11_MapEventHeader: ; filler db 0, 0 .Warps: db 0 .XYTriggers: db 0 .Signposts: db 2 signpost 7, 3, SIGNPOST_READ, Route11Sign signpost 5, 32, SIGNPOST_ITEM, Route11HiddenRevive .PersonEvents: db 5 person_event SPRITE_YOUNGSTER, 14, 22, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_TRAINER, 3, TrainerYoungsterOwen, -1 person_event SPRITE_YOUNGSTER, 4, 20, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_TRAINER, 3, TrainerYoungsterJason, -1 person_event SPRITE_YOUNGSTER, 7, 28, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_TRAINER, 1, TrainerPsychicHerman, -1 person_event SPRITE_YOUNGSTER, 6, 8, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_TRAINER, 3, TrainerPsychicFidel, -1 person_event SPRITE_FRUIT_TREE, 2, 32, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, FruitTreeScript_0x68055, -1