const_value set 2 const SILVERCAVEROOM3_RED SilverCaveRoom3_MapScripts: .SceneScripts: db 0 .MapCallbacks: db 0 Red: special FadeOutMusic faceplayer opentext writetext .Text1 waitbutton closetext winlosstext .Text2, .Text2 loadtrainer RED, RED1 startbattle dontrestartmapmusic reloadmapafterbattle special FadeOutMusic opentext writetext .Text3 waitbutton closetext special FadeBlackQuickly special ReloadSpritesNoPalettes disappear SILVERCAVEROOM3_RED pause 15 special FadeInQuickly pause 30 special HealParty refreshscreen credits end .Text1: text "<……>" line "<……>" done .Text2: text "…" done .Text3: text "<……>" line "<……>" done SilverCaveRoom3_MapEvents: ; filler db 0, 0 .Warps: db 1 warp_def 9, 33, 2, SILVER_CAVE_ROOM_2 .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 1 object_event 9, 10, SPRITE_RED, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Red, EVENT_RED_IN_MT_SILVER