; name lengths NAME_LENGTH EQU 11 PLAYER_NAME_LENGTH EQU 8 BOX_NAME_LENGTH EQU 9 MON_NAME_LENGTH EQU 11 MOVE_NAME_LENGTH EQU 13 ITEM_NAME_LENGTH EQU 13 TRAINER_CLASS_NAME_LENGTH EQU 13 NAME_LENGTH_JAPANESE EQU 6 ; GetName types (see home/names.asm) const_def 1 const MON_NAME ; 1 const MOVE_NAME ; 2 const DUMMY_NAME ; 3 const ITEM_NAME ; 4 const PARTY_OT_NAME ; 5 const ENEMY_OT_NAME ; 6 const TRAINER_NAME ; 7 const MOVE_DESC_NAME_BROKEN ; 8 ; see home/text.asm BORDER_WIDTH EQU 2 TEXTBOX_WIDTH EQU SCREEN_WIDTH TEXTBOX_INNERW EQU TEXTBOX_WIDTH - BORDER_WIDTH TEXTBOX_HEIGHT EQU 6 TEXTBOX_INNERH EQU TEXTBOX_HEIGHT - BORDER_WIDTH TEXTBOX_X EQU 0 TEXTBOX_INNERX EQU TEXTBOX_X + 1 TEXTBOX_Y EQU SCREEN_HEIGHT - TEXTBOX_HEIGHT TEXTBOX_INNERY EQU TEXTBOX_Y + 2 ; PrintNum bit flags const_def 5 const PRINTNUM_MONEY_F ; 5 const PRINTNUM_LEFTALIGN_F ; 6 const PRINTNUM_LEADINGZEROS_F ; 7 ; PrintNum arguments (see engine/math/print_num.asm) PRINTNUM_MONEY EQU 1 << PRINTNUM_MONEY_F PRINTNUM_LEFTALIGN EQU 1 << PRINTNUM_LEFTALIGN_F PRINTNUM_LEADINGZEROS EQU 1 << PRINTNUM_LEADINGZEROS_F ; character sets (see charmap.asm) FIRST_REGULAR_TEXT_CHAR EQU $60 FIRST_HIRAGANA_DAKUTEN_CHAR EQU $20