; See also data/items/heal_status.asm HeldStatusHealingEffects: db HELD_HEAL_POISON, 1 << PSN db HELD_HEAL_FREEZE, 1 << FRZ db HELD_HEAL_BURN, 1 << BRN db HELD_HEAL_SLEEP, SLP_MASK db HELD_HEAL_PARALYZE, 1 << PAR db HELD_HEAL_STATUS, ALL_STATUS db -1 ; end