const_value set 2 const VERMILIONPORT_SAILOR1 const VERMILIONPORT_SAILOR2 const VERMILIONPORT_SUPER_NERD VermilionPort_MapScripts: db 2 ; scene scripts scene_script .DummyScene0 scene_script .LeaveFastShip db 1 ; callbacks callback MAPCALLBACK_NEWMAP, .FlyPoint .DummyScene0: end .LeaveFastShip: priorityjump .LeaveFastShipScript end .FlyPoint: setflag ENGINE_FLYPOINT_VERMILION return .LeaveFastShipScript: applymovement PLAYER, MovementData_0x74ef3 appear VERMILIONPORT_SAILOR1 setscene 0 setevent EVENT_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN_TWIN_1 setevent EVENT_FAST_SHIP_CABINS_SE_SSE_GENTLEMAN setevent EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP clearevent EVENT_OLIVINE_PORT_PASSAGE_POKEFAN_M setevent EVENT_FAST_SHIP_FIRST_TIME setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 blackoutmod VERMILION_CITY end SailorScript_0x74dc4: faceplayer opentext checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 iftrue UnknownScript_0x74e1a writetext UnknownText_0x74f06 waitbutton closetext spriteface VERMILIONPORT_SAILOR1, DOWN pause 10 playsound SFX_EXIT_BUILDING disappear VERMILIONPORT_SAILOR1 waitsfx applymovement PLAYER, MovementData_0x74ef1 playsound SFX_EXIT_BUILDING special FadeOutPalettes waitsfx setevent EVENT_FAST_SHIP_PASSENGERS_EASTBOUND clearevent EVENT_FAST_SHIP_PASSENGERS_WESTBOUND clearevent EVENT_BEAT_POKEMANIAC_ETHAN clearevent EVENT_BEAT_BURGLAR_COREY clearevent EVENT_BEAT_BUG_CATCHER_KEN clearevent EVENT_BEAT_GUITARIST_CLYDE clearevent EVENT_BEAT_POKEFANM_JEREMY clearevent EVENT_BEAT_POKEFANF_GEORGIA clearevent EVENT_BEAT_SAILOR_KENNETH clearevent EVENT_BEAT_TEACHER_SHIRLEY clearevent EVENT_BEAT_SCHOOLBOY_NATE clearevent EVENT_BEAT_SCHOOLBOY_RICKY setevent EVENT_FAST_SHIP_DESTINATION_OLIVINE appear VERMILIONPORT_SAILOR1 setmapscene FAST_SHIP_1F, 1 warp FAST_SHIP_1F, 25, 1 end UnknownScript_0x74e1a: writetext UnknownText_0x74f31 waitbutton closetext end UnknownScript_0x74e20: spriteface VERMILIONPORT_SAILOR2, RIGHT checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 iftrue UnknownScript_0x74e86 checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 iftrue UnknownScript_0x74e86 spriteface PLAYER, LEFT opentext checkcode VAR_WEEKDAY if_equal MONDAY, UnknownScript_0x74e72 if_equal TUESDAY, UnknownScript_0x74e72 if_equal THURSDAY, UnknownScript_0x74e7c if_equal FRIDAY, UnknownScript_0x74e7c if_equal SATURDAY, UnknownScript_0x74e7c writetext UnknownText_0x74f4d yesorno iffalse UnknownScript_0x74e8d writetext UnknownText_0x74f8b buttonsound checkitem S_S_TICKET iffalse UnknownScript_0x74e68 writetext UnknownText_0x74fc2 waitbutton closetext setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 applymovement PLAYER, MovementData_0x74ef8 jump SailorScript_0x74dc4 UnknownScript_0x74e68: writetext UnknownText_0x74ff2 waitbutton closetext applymovement PLAYER, MovementData_0x74ef5 end UnknownScript_0x74e72: writetext UnknownText_0x75059 waitbutton closetext applymovement PLAYER, MovementData_0x74ef5 end UnknownScript_0x74e7c: writetext UnknownText_0x75080 waitbutton closetext applymovement PLAYER, MovementData_0x74ef5 end UnknownScript_0x74e86: end UnknownScript_0x74e87: writetext UnknownText_0x74fa7 waitbutton closetext end UnknownScript_0x74e8d: writetext UnknownText_0x74fa7 waitbutton closetext applymovement PLAYER, MovementData_0x74ef5 end SailorScript_0x74e97: faceplayer opentext checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 iftrue UnknownScript_0x74e1a checkcode VAR_WEEKDAY if_equal MONDAY, UnknownScript_0x74eda if_equal TUESDAY, UnknownScript_0x74eda if_equal THURSDAY, UnknownScript_0x74ee0 if_equal FRIDAY, UnknownScript_0x74ee0 if_equal SATURDAY, UnknownScript_0x74ee0 writetext UnknownText_0x74f4d yesorno iffalse UnknownScript_0x74e87 writetext UnknownText_0x74f8b buttonsound checkitem S_S_TICKET iffalse UnknownScript_0x74ed4 writetext UnknownText_0x74fc2 waitbutton closetext setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 applymovement PLAYER, MovementData_0x74efe jump SailorScript_0x74dc4 UnknownScript_0x74ed4: writetext UnknownText_0x74ff2 waitbutton closetext end UnknownScript_0x74eda: writetext UnknownText_0x75059 waitbutton closetext end UnknownScript_0x74ee0: writetext UnknownText_0x75080 waitbutton closetext end SuperNerdScript_0x74ee6: faceplayer opentext writetext UnknownText_0x750a6 waitbutton closetext end VermilionPortHiddenIron: hiddenitem IRON, EVENT_VERMILION_PORT_HIDDEN_IRON MovementData_0x74ef1: step DOWN step_end MovementData_0x74ef3: step UP step_end MovementData_0x74ef5: step RIGHT turn_head LEFT step_end MovementData_0x74ef8: step DOWN step DOWN step DOWN step DOWN step DOWN step_end MovementData_0x74efe: step RIGHT step DOWN step DOWN step DOWN step DOWN step DOWN step DOWN step_end UnknownText_0x74f06: text "We're departing" line "soon. Please get" cont "on board." done UnknownText_0x74f31: text "Sorry. You can't" line "board now." done UnknownText_0x74f4d: text "Welcome to FAST" line "SHIP S.S.AQUA." para "Will you be board-" line "ing today?" done UnknownText_0x74f8b: text "May I see your" line "S.S.TICKET?" done UnknownText_0x74fa7: text "We hope to see you" line "again!" done UnknownText_0x74fc2: text " flashed" line "the S.S.TICKET." para "That's it." line "Thank you!" done UnknownText_0x74ff2: text " tried to" line "show the S.S." cont "TICKET…" para "…But no TICKET!" para "Sorry!" line "You may board only" para "if you have an" line "S.S.TICKET." done UnknownText_0x75059: text "The FAST SHIP will" line "sail on Wednesday." done UnknownText_0x75080: text "The FAST SHIP will" line "sail next Sunday." done UnknownText_0x750a6: text "You came from" line "JOHTO?" para "I hear many rare" line "#MON live over" cont "there." done VermilionPort_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 9, 5, 5, VERMILION_PORT_PASSAGE warp_event 7, 17, 1, FAST_SHIP_1F db 1 ; coord events coord_event 7, 11, 0, UnknownScript_0x74e20 db 1 ; bg events bg_event 16, 13, BGEVENT_ITEM, VermilionPortHiddenIron db 3 ; object events object_event 7, 17, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SailorScript_0x74dc4, EVENT_VERMILION_PORT_SAILOR_AT_GANGWAY object_event 6, 11, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SailorScript_0x74e97, -1 object_event 11, 11, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SuperNerdScript_0x74ee6, -1