const_value set 2 const CELADONDEPTSTORE3F_CLERK const CELADONDEPTSTORE3F_YOUNGSTER const CELADONDEPTSTORE3F_GAMEBOY_KID1 const CELADONDEPTSTORE3F_GAMEBOY_KID2 const CELADONDEPTSTORE3F_SUPER_NERD CeladonDeptStore3F_MapScripts: db 0 ; scene scripts db 0 ; callbacks ClerkScript_0x70d29: faceplayer opentext pokemart MARTTYPE_STANDARD, MART_CELADON_3F closetext end CeladonDeptStore3FYoungsterScript: jumptextfaceplayer CeladonDeptStore3FYoungsterText CeladonDeptStore3FGameboyKid1Script: faceplayer opentext writetext CeladonDeptStore3FGameboyKid1Text waitbutton closetext spriteface CELADONDEPTSTORE3F_GAMEBOY_KID1, DOWN end CeladonDeptStore3FGameboyKid2Script: faceplayer opentext writetext CeladonDeptStore3FGameboyKid2Text waitbutton closetext spriteface CELADONDEPTSTORE3F_GAMEBOY_KID2, DOWN end CeladonDeptStore3FSuperNerdScript: jumptextfaceplayer CeladonDeptStore3FSuperNerdText CeladonDeptStore3FElevatorButton: jumpstd elevatorbutton CeladonDeptStore3FDirectory: jumptext CeladonDeptStore3FDirectoryText CeladonDeptStore3FYoungsterText: text "I can't decide" line "which #MON I" para "should use this TM" line "on…" done CeladonDeptStore3FGameboyKid1Text: text "Uh-oh! I traded my" line "#MON without" para "removing the UP-" line "GRADE from it." done CeladonDeptStore3FGameboyKid2Text: text "Yeah! I'm finally" line "getting a PORYGON!" para "I'm no good at the" line "slots, so I could" para "never get enough" line "coins…" para "…Huh?" para "The traded PORYGON" line "turned into a dif-" cont "ferent #MON!" done CeladonDeptStore3FSuperNerdText: text "The TM SHOP sells" line "some rare moves." done CeladonDeptStore3FDirectoryText: text "3F: TM SHOP" para "Make Your #MON" line "Stronger!" done CeladonDeptStore3F_MapEvents: db 0, 0 ; filler db 3 ; warp events warp_event 12, 0, 1, CELADON_DEPT_STORE_2F warp_event 15, 0, 2, CELADON_DEPT_STORE_4F warp_event 2, 0, 1, CELADON_DEPT_STORE_ELEVATOR db 0 ; coord events db 2 ; bg events bg_event 14, 0, BGEVENT_READ, CeladonDeptStore3FDirectory bg_event 3, 0, BGEVENT_READ, CeladonDeptStore3FElevatorButton db 5 ; object events object_event 7, 1, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ClerkScript_0x70d29, -1 object_event 6, 4, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore3FYoungsterScript, -1 object_event 9, 1, SPRITE_GAMEBOY_KID, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore3FGameboyKid1Script, -1 object_event 10, 1, SPRITE_GAMEBOY_KID, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore3FGameboyKid2Script, -1 object_event 13, 4, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore3FSuperNerdScript, -1