MoveDeletion: ld hl, .IntroText call PrintText call YesNoBox jr c, .declined ld hl, .AskWhichMonText call PrintText callba SelectMonFromParty jr c, .declined ld a, [CurPartySpecies] cp EGG jr z, .egg ld a, [CurPartyMon] ld hl, PartyMon1Moves + 1 ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes ld a, [hl] and a jr z, .onlyonemove ld hl, .AskWhichMoveText call PrintText call LoadStandardMenuDataHeader callba ChooseMoveToDelete push af call ReturnToMapWithSpeechTextbox pop af jr c, .declined ld a, [wMenuCursorY] push af ld a, [CurSpecies] ld [wd265], a call GetMoveName ld hl, .ConfirmDeleteText call PrintText call YesNoBox pop bc jr c, .declined call .DeleteMove call WaitSFX ld de, SFX_MOVE_DELETED call PlaySFX call WaitSFX ld hl, .MoveDeletedText call PrintText ret .egg ld hl, .EggText call PrintText ret .declined ld hl, .DeclinedDeletionText call PrintText ret .onlyonemove ld hl, .OnlyOneMoveText call PrintText ret .OnlyOneMoveText: ; 0x2c5d1 ; That #MON knows only one move. text_jump UnknownText_0x1c5eba db "@" ; 0x2c5d6 .ConfirmDeleteText: ; 0x2c5d6 ; Oh, make it forget @ ? text_jump UnknownText_0x1c5eda db "@" ; 0x2c5db .MoveDeletedText: ; 0x2c5db ; Done! Your #MON forgot the move. text_jump UnknownText_0x1c5ef5 db "@" ; 0x2c5e0 .EggText: ; 0x2c5e0 ; An EGG doesn't know any moves! text_jump UnknownText_0x1c5f17 db "@" ; 0x2c5e5 .DeclinedDeletionText: ; 0x2c5e5 ; No? Come visit me again. text_jump UnknownText_0x1c5f36 db "@" ; 0x2c5ea .AskWhichMoveText: ; 0x2c5ea ; Which move should it forget, then? text_jump UnknownText_0x1c5f50 db "@" ; 0x2c5ef .IntroText: ; 0x2c5ef ; Um… Oh, yes, I'm the MOVE DELETER. I can make #MON forget moves. Shall I make a #MON forget? text_jump UnknownText_0x1c5f74 db "@" ; 0x2c5f4 .AskWhichMonText: ; 0x2c5f4 ; Which #MON? text_jump UnknownText_0x1c5fd1 db "@" ; 0x2c5f9 .DeleteMove: ; 2c5f9 ld a, b push bc dec a ld c, a ld b, 0 ld hl, PartyMon1Moves add hl, bc ld a, [CurPartyMon] ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes pop bc push bc inc b .loop ld a, b cp NUM_MOVES + 1 jr z, .okay inc hl ld a, [hld] ld [hl], a inc hl inc b jr .loop .okay xor a ld [hl], a pop bc ld a, b push bc dec a ld c, a ld b, 0 ld hl, PartyMon1PP add hl, bc ld a, [CurPartyMon] ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes pop bc inc b .loop2 ld a, b cp NUM_MOVES + 1 jr z, .done inc hl ld a, [hld] ld [hl], a inc hl inc b jr .loop2 .done xor a ld [hl], a ret