_AnimateHPBar: ; d627 call Functiond65f jr c, .do_player call Functiond670 .enemy_loop push bc push hl call Functiond6e2 pop hl pop bc push af push bc push hl call Functiond730 call Functiond7c9 pop hl pop bc pop af jr nc, .enemy_loop ret .do_player call Functiond670 .player_loop push bc push hl call Functiond6f5 pop hl pop bc ret c push af push bc push hl call Functiond749 call Functiond7c9 pop hl pop bc pop af jr nc, .player_loop ret ; d65f Functiond65f: ; d65f ld a, [Buffer2] and a jr nz, .player ld a, [Buffer1] cp 6 * 8 jr nc, .player and a ret .player scf ret ; d670 Functiond670: ; d670 ; Buffer1-2: Max HP ; Buffer3-4: Old HP ; Buffer5-6: New HP push hl ld hl, Buffer1 ld a, [hli] ld e, a ld a, [hli] ld d, a ld a, [hli] ld c, a ld a, [hli] ld b, a pop hl call ComputeHPBarPixels ld a, e ld [wd1f1], a ld a, [Buffer5] ld c, a ld a, [Buffer6] ld b, a ld a, [Buffer1] ld e, a ld a, [Buffer2] ld d, a call ComputeHPBarPixels ld a, e ld [wd1f2], a push hl ld hl, Buffer3 ld a, [hli] ld c, a ld a, [hli] ld b, a ld a, [hli] ld e, a ld a, [hli] ld d, a pop hl ld a, e sub c ld e, a ld a, d sbc b ld d, a jr c, .asm_d6c1 ld a, [Buffer3] ld [wd1f5], a ld a, [Buffer5] ld [wd1f6], a ld bc, 1 jr .asm_d6d9 .asm_d6c1 ld a, [Buffer3] ld [wd1f6], a ld a, [Buffer5] ld [wd1f5], a ld a, e xor $ff inc a ld e, a ld a, d xor $ff ld d, a ld bc, rIE .asm_d6d9 ld a, d ld [wd1f3], a ld a, e ld [wd1f4], a ret ; d6e2 Functiond6e2: ; d6e2 ld hl, wd1f1 ld a, [wd1f2] cp [hl] jr nz, .asm_d6ed scf ret .asm_d6ed ld a, c add [hl] ld [hl], a call Functiond839 and a ret ; d6f5 Functiond6f5: ; d6f5 .asm_d6f5 ld hl, Buffer3 ld a, [hli] ld e, a ld a, [hli] ld d, a ld a, e cp [hl] jr nz, .asm_d707 inc hl ld a, d cp [hl] jr nz, .asm_d707 scf ret .asm_d707 ld l, e ld h, d add hl, bc ld a, l ld [Buffer3], a ld a, h ld [wd1ed], a push hl push de push bc ld hl, Buffer1 ld a, [hli] ld e, a ld a, [hli] ld d, a ld a, [hli] ld c, a ld a, [hli] ld b, a call ComputeHPBarPixels pop bc pop de pop hl ld a, e ld hl, wd1f1 cp [hl] jr z, .asm_d6f5 ld [hl], a and a ret ; d730 Functiond730: ; d730 call Functiond784 ld d, $6 ld a, [wd10a] and $1 ld b, a ld a, [wd1f1] ld e, a ld c, a push de call Functiond771 pop de call Functiond7b4 ret ; d749 Functiond749: ; d749 call Functiond784 ld a, [Buffer3] ld c, a ld a, [wd1ed] ld b, a ld a, [Buffer1] ld e, a ld a, [Buffer2] ld d, a call ComputeHPBarPixels ld c, e ld d, $6 ld a, [wd10a] and $1 ld b, a push de call Functiond771 pop de call Functiond7b4 ret ; d771 Functiond771: ; d771 ld a, [wd10a] cp $2 jr nz, .skip ld a, $28 add l ld l, a ld a, $0 adc h ld h, a .skip call DrawBattleHPBar ret ; d784 Functiond784: ; d784 ld a, [wd10a] and a ret z cp $1 jr z, .load_15 ld de, $16 jr .loaded_de .load_15 ld de, $15 .loaded_de push hl add hl, de ld a, " " rept 2 ld [hli], a endr ld [hld], a dec hl ld a, [Buffer3] ld [StringBuffer2 + 1], a ld a, [wd1ed] ld [StringBuffer2], a ld de, StringBuffer2 lb bc, 2, 3 call PrintNum pop hl ret ; d7b4 Functiond7b4: ; d7b4 ld a, [hCGB] and a ret z ld hl, wd1f0 call SetHPPal ld a, [wd1f0] ld c, a callba Function8c43 ret ; d7c9 Functiond7c9: ; d7c9 ld a, [hCGB] and a jr nz, .cgb call DelayFrame call DelayFrame ret .cgb ld a, [wd10a] and a jr z, .load_0 cp $1 jr z, .load_1 ld a, [CurPartyMon] cp $3 jr nc, .c_is_1 ld c, $0 jr .c_is_0 .c_is_1 ld c, $1 .c_is_0 push af cp $2 jr z, .skip_delay cp $5 jr z, .skip_delay ld a, $2 ld [hBGMapMode], a ld a, c ld [hBGMapThird], a call DelayFrame .skip_delay ld a, $1 ld [hBGMapMode], a ld a, c ld [hBGMapThird], a call DelayFrame pop af cp $2 jr z, .two_frames cp $5 jr z, .two_frames ret .two_frames inc c ld a, $2 ld [hBGMapMode], a ld a, c ld [hBGMapThird], a call DelayFrame ld a, $1 ld [hBGMapMode], a ld a, c ld [hBGMapThird], a call DelayFrame ret .load_0 ld c, $0 jr .finish .load_1 ld c, $1 .finish call DelayFrame ld a, c ld [hBGMapThird], a call DelayFrame ret ; d839 Functiond839: ; d839 ld a, [Buffer1] ld c, a ld b, 0 ld hl, 0 ld a, [wd1f1] cp 6 * 8 jr nc, .coppy_buffer and a jr z, .return_zero call AddNTimes ld b, 0 .loop ld a, l sub 6 * 8 ld l, a ld a, h sbc $0 ld h, a jr c, .done inc b jr .loop .done push bc ld bc, $80 add hl, bc pop bc ld a, l sub 6 * 8 ld l, a ld a, h sbc $0 ld h, a jr c, .no_carry inc b .no_carry ld a, [wd1f5] cp b jr nc, .finish ld a, [wd1f6] cp b jr c, .finish ld a, b .finish ld [Buffer3], a ret .return_zero xor a ld [Buffer3], a ret .coppy_buffer ld a, [Buffer1] ld [Buffer3], a ret ; d88c