SlowpokeWellB1F_MapScriptHeader: ; trigger count db 0 ; callback count db 0 KurtScript_0x5a5d5: jumptextfaceplayer UnknownText_0x5a6b5 TrainerGruntM29: ; bit/flag number dw EVENT_BEAT_ROCKET_GRUNTM_22 ; trainer group && trainer id db GRUNTM, 29 ; text when seen dw GruntM29SeenText ; text when trainer beaten dw GruntM29BeatenText ; script when lost dw $0000 ; script when talk again dw GruntM29Script GruntM29Script: talkaftercancel loadfont writetext TrainerGruntM29SlowpokeProfitText closetext loadmovesprites end TrainerGruntM1: ; bit/flag number dw EVENT_BEAT_ROCKET_GRUNTM_1 ; trainer group && trainer id db GRUNTM, 1 ; text when seen dw GruntM1SeenText ; text when trainer beaten dw GruntM1BeatenText ; script when lost dw $0000 ; script when talk again dw GruntM1Script GruntM1Script: loadfont writetext TrainerGruntM1WhenTalkText closetext loadmovesprites special Function8c0b6 special Functiond91 disappear $2 disappear $3 disappear $4 disappear $5 pause 15 special Function8c0ab disappear $8 moveperson $8, $b, $6 appear $8 applymovement $8, KurtSlowpokeWellVictoryMovementData spriteface $0, RIGHT loadfont writetext KurtLeaveSlowpokeWellText closetext loadmovesprites setevent EVENT_CLEARED_SLOWPOKE_WELL variablesprite $6, $4 domaptrigger GROUP_AZALEA_TOWN, MAP_AZALEA_TOWN, $1 clearevent $06f3 clearevent $06e9 setevent $06f5 setevent $06f6 setevent $06fb setevent $0740 clearevent $06f9 clearevent $06fd clearevent $073e special Function8c084 special HealParty pause 15 warp GROUP_KURTS_HOUSE, MAP_KURTS_HOUSE, $3, $3 end TrainerGruntM2: ; bit/flag number dw EVENT_BEAT_ROCKET_GRUNTM_2 ; trainer group && trainer id db GRUNTM, 2 ; text when seen dw GruntM2SeenText ; text when trainer beaten dw GruntM2BeatenText ; script when lost dw $0000 ; script when talk again dw GruntM2Script GruntM2Script: talkaftercancel loadfont writetext UnknownText_0x5aaf2 closetext loadmovesprites end TrainerGruntF1: ; bit/flag number dw EVENT_BEAT_ROCKET_GRUNTF_1 ; trainer group && trainer id db GRUNTF, 1 ; text when seen dw GruntF1SeenText ; text when trainer beaten dw GruntF1BeatenText ; script when lost dw $0000 ; script when talk again dw GruntF1Script GruntF1Script: talkaftercancel loadfont writetext UnknownText_0x5ab8d closetext loadmovesprites end SlowpokeScript_0x5a681: faceplayer loadfont cry SLOWPOKE writetext UnknownText_0x5abcb yesorno iftrue UnknownScript_0x5a68f loadmovesprites end UnknownScript_0x5a68f: writetext UnknownText_0x5ac09 closetext loadmovesprites end SlowpokeScript_0x5a695: faceplayer loadfont writetext UnknownText_0x5ac61 cry SLOWPOKE closetext loadmovesprites end SlowpokeWellB1FBoulder: jumpstd strengthboulder ItemFragment_0x5a6a3: db SUPER_POTION, 1 KurtSlowpokeWellVictoryMovementData: step_left step_left step_left step_left step_up accelerate_last accelerate_last accelerate_last step_left step_up step_up accelerate_last accelerate_last accelerate_last turn_head_left step_end UnknownText_0x5a6b5: text "KURT: Hey there," line "!" para "The guard up top" line "took off when I" cont "shouted at him." para "But then I took a" line "tumble down the" cont "WELL." para "I slammed down" line "hard on my back," cont "so I can't move." para "Rats! If I were" line "fit, my #MON" para "would've punished" line "them…" para "Ah, it can't be" line "helped." para ", show them" line "how gutsy you are" cont "in my place!" done KurtLeaveSlowpokeWellText: text "KURT: Way to go," line "!" para "TEAM ROCKET has" line "taken off." para "My back's better" line "too. Let's get out" cont "of here." done GruntM29SeenText: text "Darn! I was stand-" line "ing guard up top" para "when some old coot" line "yelled at me." para "He startled me so" line "much that I fell" cont "down here." para "I think I'll vent" line "my anger by taking" cont "it out on you!" done GruntM29BeatenText: text "Arrgh! This is NOT" line "my day!" done TrainerGruntM29SlowpokeProfitText: text "Sure, we've been" line "hacking the tails" para "off SLOWPOKE and" line "selling them." para "Everything we do" line "is for profit." para "That's right!" line "We're TEAM ROCKET," para "and we'll do any-" line "thing for money!" done GruntM1SeenText: text "What do you want?" para "If you interrupt" line "our work, don't" cont "expect any mercy!" done GruntM1BeatenText: text "You did OK today," line "but wait till next" cont "time!" done TrainerGruntM1WhenTalkText: text "Yeah, TEAM ROCKET" line "was broken up" cont "three years ago." para "But we continued" line "our activities" cont "underground." para "Now you can have" line "fun watching us" cont "stir up trouble!" done GruntM2SeenText: text "Quit taking SLOW-" line "POKETAILS?" para "If we obeyed you," line "TEAM ROCKET's rep" cont "would be ruined!" done GruntM2BeatenText: text "Just…" line "Too strong…" done UnknownText_0x5aaf2: text "We need the money," line "but selling SLOW-" cont "POKETAILS?" para "It's tough being a" line "ROCKET GRUNT!" done GruntF1SeenText: text "Stop taking TAILS?" para "Yeah, just try to" line "defeat all of us!" done GruntF1BeatenText: text "You rotten brat!" done UnknownText_0x5ab8d: text "SLOWPOKETAILS" line "grow back fast!" para "What's wrong with" line "selling them?" done UnknownText_0x5abcb: text "A SLOWPOKE with" line "its TAIL cut off…" para "Huh? It has MAIL." line "Read it?" done UnknownText_0x5ac09: text " read the" line "MAIL." para "Be good and look" line "after the house" para "with Grandpa and" line "SLOWPOKE." para "Love, Dad" done UnknownText_0x5ac61: text "A SLOWPOKE with" line "its TAIL cut off…" done SlowpokeWellB1F_MapEventHeader: ; filler db 0, 0 ; warps db 2 warp_def $f, $11, 6, GROUP_AZALEA_TOWN, MAP_AZALEA_TOWN warp_def $b, $7, 1, GROUP_SLOWPOKE_WELL_B2F, MAP_SLOWPOKE_WELL_B2F ; xy triggers db 0 ; signposts db 0 ; people-events db 9 person_event SPRITE_ROCKET, 11, 19, $6, $0, 255, 255, $2, 3, TrainerGruntM29, $06fc person_event SPRITE_ROCKET, 6, 9, $6, $0, 255, 255, $2, 1, TrainerGruntM1, $06fc person_event SPRITE_ROCKET, 10, 9, $9, $0, 255, 255, $2, 2, TrainerGruntM2, $06fc person_event SPRITE_ROCKET_GIRL, 8, 14, $9, $0, 255, 255, $82, 4, TrainerGruntF1, $06fc person_event SPRITE_SLOWPOKE, 8, 11, $1, $0, 255, 255, $80, 0, SlowpokeScript_0x5a681, $06fb person_event SPRITE_SLOWPOKE, 6, 10, $1, $0, 255, 255, $80, 0, SlowpokeScript_0x5a695, $06fb person_event SPRITE_KURT, 18, 20, $7, $0, 255, 255, $0, 0, KurtScript_0x5a5d5, $0740 person_event SPRITE_BOULDER, 6, 7, $19, $0, 255, 255, $0, 0, SlowpokeWellB1FBoulder, $ffff person_event SPRITE_POKE_BALL, 7, 14, $1, $0, 255, 255, $1, 0, ItemFragment_0x5a6a3, $0662