Route1_MapScriptHeader: ; trigger count db 0 ; callback count db 0 TrainerSchoolboyDanny: ; bit/flag number dw EVENT_BEAT_SCHOOLBOY_DANNY ; trainer group && trainer id db SCHOOLBOY, DANNY ; text when seen dw SchoolboyDannySeenText ; text when trainer beaten dw SchoolboyDannyBeatenText ; script when lost dw $0000 ; script when talk again dw SchoolboyDannyScript SchoolboyDannyScript: talkaftercancel loadfont writetext UnknownText_0x1ac5d7 closetext loadmovesprites end TrainerCooltrainerfQuinn: ; bit/flag number dw EVENT_BEAT_COOLTRAINERF_QUINN ; trainer group && trainer id db COOLTRAINERF, QUINN ; text when seen dw CooltrainerfQuinnSeenText ; text when trainer beaten dw CooltrainerfQuinnBeatenText ; script when lost dw $0000 ; script when talk again dw CooltrainerfQuinnScript CooltrainerfQuinnScript: talkaftercancel loadfont writetext UnknownText_0x1ac640 closetext loadmovesprites end MapRoute1Signpost0Script: jumptext UnknownText_0x1ac675 FruitTreeScript_0x1ac581: fruittree $1a SchoolboyDannySeenText: text "If trainers meet," line "the first thing to" cont "do is battle." done SchoolboyDannyBeatenText: text "Awww… I've got a" line "losing record…" done UnknownText_0x1ac5d7: text "For trainers, it's" line "a given that we'll" para "battle whenever we" line "meet." done CooltrainerfQuinnSeenText: text "You there!" line "Want to battle?" done CooltrainerfQuinnBeatenText: text "Down and out…" done UnknownText_0x1ac640: text "You're strong." para "You obviously must" line "have trained hard." done UnknownText_0x1ac675: text "ROUTE 1" para "PALLET TOWN -" line "VIRIDIAN CITY" done Route1_MapEventHeader: ; filler db 0, 0 ; warps db 0 ; xy triggers db 0 ; signposts db 1 signpost 27, 7, $0, MapRoute1Signpost0Script ; people-events db 3 person_event SPRITE_YOUNGSTER, 16, 8, $9, $0, 255, 255, $92, 4, TrainerSchoolboyDanny, $ffff person_event SPRITE_COOLTRAINER_F, 29, 13, $a, $0, 255, 255, $82, 2, TrainerCooltrainerfQuinn, $ffff person_event SPRITE_FRUIT_TREE, 11, 7, $1, $0, 255, 255, $0, 0, FruitTreeScript_0x1ac581, $ffff