OlivineLighthouse6F_MapScriptHeader: ; trigger count db 0 ; callback count db 0 JasmineScript_0x60b91: faceplayer loadfont checkitem SECRETPOTION iftrue UnknownScript_0x60bab checkevent $0037 iftrue UnknownScript_0x60ba5 writetext UnknownText_0x60c81 keeptextopen setevent $0037 UnknownScript_0x60ba5: writetext UnknownText_0x60d64 closetext loadmovesprites end UnknownScript_0x60bab: writetext UnknownText_0x60d99 yesorno iffalse UnknownScript_0x60c25 writetext UnknownText_0x60dc3 keeptextopen takeitem SECRETPOTION, 1 writetext UnknownText_0x60dea closetext loadmovesprites spriteface $2, RIGHT pause 15 spriteface $3, LEFT loadfont playmusic MUSIC_HEAL writetext UnknownText_0x60e44 pause 60 keeptextopen loadmovesprites special RestartMapMusic cry AMPHAROS special Function8c084 pause 10 special Function8c079 loadfont writetext UnknownText_0x60f3d closetext loadmovesprites spriteface $3, RIGHT pause 10 spriteface $3, LEFT pause 10 spriteface $3, RIGHT pause 10 spriteface $3, LEFT pause 10 faceplayer loadfont writetext UnknownText_0x60e6c closetext loadmovesprites setevent EVENT_JASMINE_RETURNED_TO_GYM clearevent $06d3 checkcode VAR_FACING if_equal $0, UnknownScript_0x60c17 if_equal $3, UnknownScript_0x60c1e applymovement $2, MovementData_0x60c68 disappear $2 end UnknownScript_0x60c17: applymovement $2, MovementData_0x60c70 disappear $2 end UnknownScript_0x60c1e: applymovement $2, MovementData_0x60c79 disappear $2 end UnknownScript_0x60c25: writetext UnknownText_0x60edf closetext loadmovesprites spriteface $2, RIGHT pause 15 spriteface $3, LEFT loadfont writetext UnknownText_0x60ef1 closetext loadmovesprites end UnknownScript_0x60c39: end MonsterScript_0x60c3a: faceplayer loadfont checkevent EVENT_JASMINE_RETURNED_TO_GYM iftrue UnknownScript_0x60c51 writetext UnknownText_0x60f03 writebyte AMPHAROS special Functionfb841 keeptextopen writetext UnknownText_0x60f19 closetext loadmovesprites end UnknownScript_0x60c51: writetext UnknownText_0x60f3d cry AMPHAROS closetext loadmovesprites special Function8c084 special Function8c079 special Function8c084 special Function8c079 end ItemFragment_0x60c66: db SUPER_POTION, 1 MovementData_0x60c68: slow_step_up slow_step_up slow_step_right slow_step_up slow_step_up accelerate_last accelerate_last step_end MovementData_0x60c70: slow_step_down slow_step_right slow_step_right slow_step_right slow_step_up slow_step_right slow_step_right slow_step_right step_end MovementData_0x60c79: slow_step_up slow_step_up slow_step_right slow_step_up slow_step_up slow_step_up accelerate_last step_end UnknownText_0x60c81: text "JASMINE: … This" line "#MON always" para "kept the sea lit" line "at night." para "…But it suddenly" line "got sick… It's" cont "gasping for air…" para "…I understand" line "that there is a" para "wonderful PHARMACY" line "in CIANWOOD…" para "But that's across" line "the sea…" para "And I can't leave" line "AMPHY unattended…" done UnknownText_0x60d64: text "…May I ask you to" line "get some medicine" cont "for me? Please?" done UnknownText_0x60d99: text "JASMINE: …Will" line "that medicine cure" cont "AMPHY?" done UnknownText_0x60dc3: text " handed the" line "SECRETPOTION to" cont "JASMINE." done UnknownText_0x60dea: text "JASMINE: …Um," line "please don't be" cont "offended…" para "…AMPHY will not" line "take anything from" cont "anyone but me…" done UnknownText_0x60e44: text "JASMINE: …" para "AMPHY, how are you" line "feeling?" done UnknownText_0x60e6c: text "JASMINE: …Oh, I'm" line "so relieved…" para "This is just so" line "wonderful…" para "Thank you so very," line "very much." para "…I will return to" line "the GYM…" done UnknownText_0x60edf: text "JASMINE: …I see…" done UnknownText_0x60ef1: text "…AMPHY, hang on!" done UnknownText_0x60f03: text "AMPHY: …" line "…Pa… paloo…" done UnknownText_0x60f19: text "Its breathing is" line "terribly labored…" done UnknownText_0x60f3d: text "AMPHY: Palu!" line "Palulu!" done OlivineLighthouse6F_MapEventHeader: ; filler db 0, 0 ; warps db 3 warp_def $f, $9, 1, GROUP_OLIVINE_LIGHTHOUSE_5F, MAP_OLIVINE_LIGHTHOUSE_5F warp_def $5, $10, 6, GROUP_OLIVINE_LIGHTHOUSE_5F, MAP_OLIVINE_LIGHTHOUSE_5F warp_def $5, $11, 7, GROUP_OLIVINE_LIGHTHOUSE_5F, MAP_OLIVINE_LIGHTHOUSE_5F ; xy triggers db 0 ; signposts db 0 ; people-events db 3 person_event SPRITE_JASMINE, 12, 12, $6, $0, 255, 255, $80, 0, JasmineScript_0x60b91, $06d2 person_event SPRITE_MONSTER, 12, 13, $6, $0, 255, 255, $b0, 0, MonsterScript_0x60c3a, $ffff person_event SPRITE_POKE_BALL, 8, 7, $1, $0, 255, 255, $1, 0, ItemFragment_0x60c66, $0668