const_def 2 ; object constants const HALLOFFAME_LANCE HallOfFame_MapScripts: db 2 ; scene scripts scene_script .EnterHallOfFame ; SCENE_DEFAULT scene_script .DummyScene ; SCENE_FINISHED db 0 ; callbacks .EnterHallOfFame: priorityjump .EnterHallOfFameScript end .DummyScene: end .EnterHallOfFameScript: follow HALLOFFAME_LANCE, PLAYER applymovement HALLOFFAME_LANCE, HallOfFame_WalkUpWithLance stopfollow objectface PLAYER, RIGHT opentext writetext HallOfFame_LanceText waitbutton closetext objectface HALLOFFAME_LANCE, UP applymovement PLAYER, HallOfFame_SlowlyApproachMachine setscene SCENE_FINISHED pause 15 writebyte HEALMACHINE_HALL_OF_FAME special HealMachineAnim setevent EVENT_BEAT_ELITE_FOUR setevent EVENT_TELEPORT_GUY setevent EVENT_RIVAL_SPROUT_TOWER clearevent EVENT_RED_IN_MT_SILVER setevent EVENT_OLIVINE_PORT_SPRITES_BEFORE_HALL_OF_FAME clearevent EVENT_OLIVINE_PORT_SPRITES_AFTER_HALL_OF_FAME setmapscene SPROUT_TOWER_3F, SCENE_FINISHED special HealParty checkevent EVENT_GOT_SS_TICKET_FROM_ELM iftrue .SkipPhoneCall specialphonecall SPECIALCALL_SSTICKET .SkipPhoneCall: halloffame end HallOfFame_WalkUpWithLance: step UP step UP step UP step UP step UP step UP step UP step UP step RIGHT turn_head LEFT step_end HallOfFame_SlowlyApproachMachine: slow_step UP step_end HallOfFame_LanceText: text "LANCE: It's been a" line "long time since I" cont "last came here." para "This is where we" line "honor the LEAGUE" para "CHAMPIONS for all" line "eternity." para "Their courageous" line "#MON are also" cont "inducted." para "Here today, we" line "witnessed the rise" para "of a new LEAGUE" line "CHAMPION--a" para "trainer who feels" line "compassion for," para "and trust toward," line "all #MON." para "A trainer who" line "succeeded through" para "perseverance and" line "determination." para "The new LEAGUE" line "CHAMPION who has" para "all the makings" line "of greatness!" para ", allow me" line "to register you" para "and your partners" line "as CHAMPIONS!" done HallOfFame_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 4, 13, LANCES_ROOM, 3 warp_event 5, 13, LANCES_ROOM, 4 db 0 ; coord events db 0 ; bg events db 1 ; object events object_event 4, 12, SPRITE_LANCE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1