RedsHouse2F_MapScripts: def_scene_scripts def_callbacks RedsHouse2FN64Script: jumptext RedsHouse2FN64Text RedsHouse2FPCScript: jumptext RedsHouse2FPCText RedsHouse2FN64Text: text " played the" line "N64." para "Better get going--" line "no time to lose!" done RedsHouse2FPCText: text "It looks like it" line "hasn't been used" cont "in a long timeā€¦" done RedsHouse2F_MapEvents: db 0, 0 ; filler def_warp_events warp_event 7, 0, REDS_HOUSE_1F, 3 def_coord_events def_bg_events bg_event 3, 5, BGEVENT_READ, RedsHouse2FN64Script bg_event 0, 1, BGEVENT_READ, RedsHouse2FPCScript def_object_events