; Event scripting commands. EnableScriptMode:: push af ld a, SCRIPT_READ ld [wScriptMode], a pop af ret ScriptEvents:: call StartScript .loop ld a, [wScriptMode] ld hl, .modes rst JumpTable call CheckScript jr nz, .loop ret .modes dw EndScript dw RunScriptCommand dw WaitScriptMovement dw WaitScript EndScript: call StopScript ret WaitScript: call StopScript ld hl, wScriptDelay dec [hl] ret nz farcall Function58b9 ld a, SCRIPT_READ ld [wScriptMode], a call StartScript ret WaitScriptMovement: call StopScript ld hl, wVramState bit 7, [hl] ret nz farcall Function58b9 ld a, SCRIPT_READ ld [wScriptMode], a call StartScript ret RunScriptCommand: call GetScriptByte ld hl, ScriptCommandTable rst JumpTable ret ScriptCommandTable: ; entries correspond to macros/scripts/events.asm enumeration dw Script_scall ; 00 dw Script_farscall ; 01 dw Script_ptcall ; 02 dw Script_jump ; 03 dw Script_farjump ; 04 dw Script_ptjump ; 05 dw Script_ifequal ; 06 dw Script_ifnotequal ; 07 dw Script_iffalse ; 08 dw Script_iftrue ; 09 dw Script_ifgreater ; 0a dw Script_ifless ; 0b dw Script_jumpstd ; 0c dw Script_callstd ; 0d dw Script_callasm ; 0e dw Script_special ; 0f dw Script_ptcallasm ; 10 dw Script_checkmapscene ; 11 dw Script_setmapscene ; 12 dw Script_checkscene ; 13 dw Script_setscene ; 14 dw Script_writebyte ; 15 dw Script_addvar ; 16 dw Script_random ; 17 dw Script_checkver ; 18 dw Script_copybytetovar ; 19 dw Script_copyvartobyte ; 1a dw Script_loadvar ; 1b dw Script_checkcode ; 1c dw Script_writevarcode ; 1d dw Script_writecode ; 1e dw Script_giveitem ; 1f dw Script_takeitem ; 20 dw Script_checkitem ; 21 dw Script_givemoney ; 22 dw Script_takemoney ; 23 dw Script_checkmoney ; 24 dw Script_givecoins ; 25 dw Script_takecoins ; 26 dw Script_checkcoins ; 27 dw Script_addcellnum ; 28 dw Script_delcellnum ; 29 dw Script_checkcellnum ; 2a dw Script_checktime ; 2b dw Script_checkpoke ; 2c dw Script_givepoke ; 2d dw Script_giveegg ; 2e dw Script_givepokeitem ; 2f dw Script_checkpokeitem ; 30 dw Script_checkevent ; 31 dw Script_clearevent ; 32 dw Script_setevent ; 33 dw Script_checkflag ; 34 dw Script_clearflag ; 35 dw Script_setflag ; 36 dw Script_wildon ; 37 dw Script_wildoff ; 38 dw Script_xycompare ; 39 dw Script_warpmod ; 3a dw Script_blackoutmod ; 3b dw Script_warp ; 3c dw Script_readmoney ; 3d dw Script_readcoins ; 3e dw Script_vartomem ; 3f dw Script_pokenamemem ; 40 dw Script_itemtotext ; 41 dw Script_mapnametotext ; 42 dw Script_trainertotext ; 43 dw Script_stringtotext ; 44 dw Script_itemnotify ; 45 dw Script_pocketisfull ; 46 dw Script_opentext ; 47 dw Script_refreshscreen ; 48 dw Script_closetext ; 49 dw Script_loadbytec2cf ; 4a dw Script_farwritetext ; 4b dw Script_writetext ; 4c dw Script_repeattext ; 4d dw Script_yesorno ; 4e dw Script_loadmenuheader ; 4f dw Script_closewindow ; 50 dw Script_jumptextfaceplayer ; 51 if _CRYSTAL dw Script_farjumptext ; 52 endc dw Script_jumptext ; 53 dw Script_waitbutton ; 54 dw Script_buttonsound ; 55 dw Script_pokepic ; 56 dw Script_closepokepic ; 57 dw Script__2dmenu ; 58 dw Script_verticalmenu ; 59 dw Script_loadpikachudata ; 5a dw Script_randomwildmon ; 5b dw Script_loadmemtrainer ; 5c dw Script_loadwildmon ; 5d dw Script_loadtrainer ; 5e dw Script_startbattle ; 5f dw Script_reloadmapafterbattle ; 60 dw Script_catchtutorial ; 61 dw Script_trainertext ; 62 dw Script_trainerflagaction ; 63 dw Script_winlosstext ; 64 dw Script_scripttalkafter ; 65 dw Script_endifjustbattled ; 66 dw Script_checkjustbattled ; 67 dw Script_setlasttalked ; 68 dw Script_applymovement ; 69 dw Script_applymovement2 ; 6a dw Script_faceplayer ; 6b dw Script_faceobject ; 6c dw Script_variablesprite ; 6d dw Script_disappear ; 6e dw Script_appear ; 6f dw Script_follow ; 70 dw Script_stopfollow ; 71 dw Script_moveobject ; 72 dw Script_writeobjectxy ; 73 dw Script_loademote ; 74 dw Script_showemote ; 75 dw Script_objectface ; 76 dw Script_follownotexact ; 77 dw Script_earthquake ; 78 dw Script_changemap ; 79 dw Script_changeblock ; 7a dw Script_reloadmap ; 7b dw Script_reloadmappart ; 7c dw Script_writecmdqueue ; 7d dw Script_delcmdqueue ; 7e dw Script_playmusic ; 7f dw Script_encountermusic ; 80 dw Script_musicfadeout ; 81 dw Script_playmapmusic ; 82 dw Script_dontrestartmapmusic ; 83 dw Script_cry ; 84 dw Script_playsound ; 85 dw Script_waitsfx ; 86 dw Script_warpsound ; 87 dw Script_specialsound ; 88 dw Script_passtoengine ; 89 dw Script_newloadmap ; 8a dw Script_pause ; 8b dw Script_deactivatefacing ; 8c dw Script_priorityjump ; 8d dw Script_warpcheck ; 8e dw Script_ptpriorityjump ; 8f dw Script_return ; 90 dw Script_end ; 91 dw Script_reloadandreturn ; 92 dw Script_endall ; 93 dw Script_pokemart ; 94 dw Script_elevator ; 95 dw Script_trade ; 96 dw Script_askforphonenumber ; 97 dw Script_phonecall ; 98 dw Script_hangup ; 99 dw Script_describedecoration ; 9a dw Script_fruittree ; 9b dw Script_specialphonecall ; 9c dw Script_checkphonecall ; 9d dw Script_verbosegiveitem ; 9e dw Script_verbosegiveitem2 ; 9f dw Script_swarm ; a0 dw Script_halloffame ; a1 dw Script_credits ; a2 dw Script_warpfacing ; a3 dw Script_battletowertext ; a4 dw Script_landmarktotext ; a5 dw Script_trainerclassname ; a6 dw Script_name ; a7 dw Script_wait ; a8 dw Script_checksave ; a9 StartScript: ld hl, wScriptFlags set SCRIPT_RUNNING, [hl] ret CheckScript: ld hl, wScriptFlags bit SCRIPT_RUNNING, [hl] ret StopScript: ld hl, wScriptFlags res SCRIPT_RUNNING, [hl] ret Script_callasm: ; script command 0xe ; parameters: asm call GetScriptByte ld b, a call GetScriptByte ld l, a call GetScriptByte ld h, a ld a, b rst FarCall ret Script_special: ; script command 0xf ; parameters: predefined_script call GetScriptByte ld e, a call GetScriptByte ld d, a farcall Special ret Script_ptcallasm: ; script command 0x10 ; parameters: asm call GetScriptByte ld l, a call GetScriptByte ld h, a ld b, [hl] inc hl ld a, [hli] ld h, [hl] ld l, a ld a, b rst FarCall ret Script_jumptextfaceplayer: ; script command 0x51 ; parameters: text_pointer ld a, [wScriptBank] ld [wScriptTextBank], a call GetScriptByte ld [wScriptTextAddr], a call GetScriptByte ld [wScriptTextAddr + 1], a ld b, BANK(JumpTextFacePlayerScript) ld hl, JumpTextFacePlayerScript jp ScriptJump Script_jumptext: ; script command 0x53 ; parameters: text_pointer ld a, [wScriptBank] ld [wScriptTextBank], a call GetScriptByte ld [wScriptTextAddr], a call GetScriptByte ld [wScriptTextAddr + 1], a ld b, BANK(JumpTextScript) ld hl, JumpTextScript jp ScriptJump JumpTextFacePlayerScript: faceplayer JumpTextScript: opentext repeattext -1, -1 waitbutton closetext end if _CRYSTAL Script_farjumptext: ; script command 0x52 ; parameters: text_pointer call GetScriptByte ld [wScriptTextBank], a call GetScriptByte ld [wScriptTextAddr], a call GetScriptByte ld [wScriptTextAddr + 1], a ld b, BANK(JumpTextScript) ld hl, JumpTextScript jp ScriptJump endc Script_writetext: ; script command 0x4c ; parameters: text_pointer call GetScriptByte ld l, a call GetScriptByte ld h, a ld a, [wScriptBank] ld b, a call MapTextbox ret Script_farwritetext: ; script command 0x4b ; parameters: text_pointer call GetScriptByte ld b, a call GetScriptByte ld l, a call GetScriptByte ld h, a call MapTextbox ret Script_repeattext: ; script command 0x4d ; parameters: byte, byte call GetScriptByte ld l, a call GetScriptByte ld h, a cp -1 jr nz, .done ld a, l cp -1 jr nz, .done ld hl, wScriptTextBank ld a, [hli] ld b, a ld a, [hli] ld h, [hl] ld l, a call MapTextbox ret .done ret Script_waitbutton: ; script command 0x54 jp WaitButton Script_buttonsound: ; script command 0x55 ld a, [hOAMUpdate] push af ld a, $1 ld [hOAMUpdate], a call WaitBGMap call ButtonSound pop af ld [hOAMUpdate], a ret Script_yesorno: ; script command 0x4e call YesNoBox ld a, FALSE jr c, .no ld a, TRUE .no ld [wScriptVar], a ret Script_loadmenuheader: ; script command 0x4f ; parameters: menu_header call GetScriptByte ld l, a call GetScriptByte ld h, a ld de, LoadMenuHeader ld a, [wScriptBank] call Call_a_de call UpdateSprites ret Script_closewindow: ; script command 0x50 call CloseWindow call UpdateSprites ret Script_pokepic: ; script command 0x56 ; parameters: pokemon call GetScriptByte and a jr nz, .ok ld a, [wScriptVar] .ok ld [wCurPartySpecies], a farcall Pokepic ret Script_closepokepic: ; script command 0x57 farcall ClosePokepic ret Script_verticalmenu: ; script command 0x59 ld a, [wScriptBank] ld hl, VerticalMenu rst FarCall ld a, [wMenuCursorY] jr nc, .ok xor a .ok ld [wScriptVar], a ret Script__2dmenu: ; script command 0x58 ld a, [wScriptBank] ld hl, _2DMenu rst FarCall ld a, [wMenuCursorBuffer] jr nc, .ok xor a .ok ld [wScriptVar], a ret Script_battletowertext: ; script command 0xa4 ; parameters: pointer, memory call SetUpTextBox call GetScriptByte ld c, a farcall BattleTowerText ret Script_verbosegiveitem: ; script command 0x9e ; parameters: item, quantity call Script_giveitem call CurItemName ld de, wStringBuffer1 ld a, 1 call CopyConvertedText ld b, BANK(GiveItemScript) ld de, GiveItemScript jp ScriptCall ret_96f76: ret GiveItemScript: callasm ret_96f76 writetext ReceivedItemText iffalse .Full waitsfx specialsound waitbutton itemnotify end .Full: buttonsound pocketisfull end ReceivedItemText: text_jump UnknownText_0x1c4719 db "@" Script_verbosegiveitem2: ; script command 0x9f ; parameters: item, var call GetScriptByte cp -1 jr nz, .ok ld a, [wScriptVar] .ok ld [wCurItem], a call GetScriptByte call GetVarAction ld a, [de] ld [wItemQuantityChangeBuffer], a ld hl, wNumItems call ReceiveItem ld a, TRUE jr c, .ok2 xor a .ok2 ld [wScriptVar], a call CurItemName ld de, wStringBuffer1 ld a, 1 call CopyConvertedText ld b, BANK(GiveItemScript) ld de, GiveItemScript jp ScriptCall Script_itemnotify: ; script command 0x45 call GetPocketName call CurItemName ld b, BANK(PutItemInPocketText) ld hl, PutItemInPocketText call MapTextbox ret Script_pocketisfull: ; script command 0x46 call GetPocketName call CurItemName ld b, BANK(PocketIsFullText) ld hl, PocketIsFullText call MapTextbox ret Script_specialsound: ; script command 0x88 farcall CheckItemPocket ld a, [wItemAttributeParamBuffer] cp TM_HM ld de, SFX_GET_TM jr z, .play ld de, SFX_ITEM .play call PlaySFX call WaitSFX ret GetPocketName: farcall CheckItemPocket ld a, [wItemAttributeParamBuffer] dec a ld hl, .Pockets maskbits NUM_POCKETS add a ld e, a ld d, 0 add hl, de ld a, [hli] ld d, [hl] ld e, a ld hl, wStringBuffer3 call CopyName2 ret .Pockets: dw .Item dw .Key dw .Ball dw .TM .Item: db "ITEM POCKET@" .Key: db "KEY POCKET@" .Ball: db "BALL POCKET@" .TM: db "TM POCKET@" CurItemName: ld a, [wCurItem] ld [wd265], a call GetItemName ret PutItemInPocketText: text_jump UnknownText_0x1c472c db "@" PocketIsFullText: text_jump UnknownText_0x1c474b db "@" Script_pokemart: ; script command 0x94 ; parameters: dialog_id, mart_id call GetScriptByte ld c, a call GetScriptByte ld e, a call GetScriptByte ld d, a ld a, [wScriptBank] ld b, a farcall OpenMartDialog ret Script_elevator: ; script command 0x95 ; parameters: floor_list_pointer xor a ld [wScriptVar], a call GetScriptByte ld e, a call GetScriptByte ld d, a ld a, [wScriptBank] ld b, a farcall Elevator ret c ld a, TRUE ld [wScriptVar], a ret Script_trade: ; script command 0x96 ; parameters: trade_id call GetScriptByte ld e, a farcall NPCTrade ret Script_phonecall: ; script command 0x98 ; parameters: caller_name call GetScriptByte ld e, a call GetScriptByte ld d, a ld a, [wScriptBank] ld b, a farcall PhoneCall ret Script_hangup: ; script command 0x99 farcall HangUp ret Script_askforphonenumber: ; script command 0x97 ; parameters: number call YesNoBox jr c, .refused call GetScriptByte ld c, a farcall AddPhoneNumber jr c, .phonefull xor a ; PHONE_CONTACT_GOT jr .done .phonefull ld a, PHONE_CONTACTS_FULL jr .done .refused call GetScriptByte ld a, PHONE_CONTACT_REFUSED .done ld [wScriptVar], a ret Script_describedecoration: ; script command 0x9a ; parameters: byte call GetScriptByte ld b, a farcall DescribeDecoration ld h, d ld l, e jp ScriptJump Script_fruittree: ; script command 0x9b ; parameters: tree_id call GetScriptByte ld [wCurFruitTree], a ld b, BANK(FruitTreeScript) ld hl, FruitTreeScript jp ScriptJump Script_swarm: ; script command 0xa0 ; parameters: flag, map_group, map_id call GetScriptByte ld c, a call GetScriptByte ld d, a call GetScriptByte ld e, a farcall StoreSwarmMapIndices ret Script_trainertext: ; script command 0x62 ; parameters: which_text call GetScriptByte ld c, a ld b, 0 ld hl, wWalkingX add hl, bc add hl, bc ld a, [hli] ld h, [hl] ld l, a ld a, [wEngineBuffer1] ld b, a call MapTextbox ret Script_scripttalkafter: ; script command 0x65 ld hl, wScriptAfterPointer ld a, [hli] ld h, [hl] ld l, a ld a, [wEngineBuffer1] ld b, a jp ScriptJump Script_trainerflagaction: ; script command 0x63 ; parameters: action xor a ld [wScriptVar], a ld hl, wd041 ld e, [hl] inc hl ld d, [hl] call GetScriptByte ld b, a call EventFlagAction ld a, c and a ret z ld a, TRUE ld [wScriptVar], a ret Script_winlosstext: ; script command 0x64 ; parameters: win_text_pointer, loss_text_pointer ld hl, wWinTextPointer call GetScriptByte ld [hli], a call GetScriptByte ld [hli], a ld hl, wLossTextPointer call GetScriptByte ld [hli], a call GetScriptByte ld [hli], a ret Script_endifjustbattled: ; script command 0x66 ld a, [wRunningTrainerBattleScript] and a ret z jp Script_end Script_checkjustbattled: ; script command 0x67 ld a, TRUE ld [wScriptVar], a ld a, [wRunningTrainerBattleScript] and a ret nz xor a ld [wScriptVar], a ret Script_encountermusic: ; script command 0x80 ld a, [wOtherTrainerClass] ld e, a farcall PlayTrainerEncounterMusic ret Script_playmapmusic: ; script command 0x82 call PlayMapMusic ret Script_playmusic: ; script command 0x7f ; parameters: music_pointer ld de, MUSIC_NONE call PlayMusic xor a ld [wMusicFade], a call MaxVolume call GetScriptByte ld e, a call GetScriptByte ld d, a call PlayMusic ret Script_musicfadeout: ; script command 0x81 ; parameters: music, fadetime call GetScriptByte ld [wMusicFadeID], a call GetScriptByte ld [wMusicFadeID + 1], a call GetScriptByte and $ff ^ (1 << MUSIC_FADE_IN_F) ld [wMusicFade], a ret Script_playsound: ; script command 0x85 ; parameters: sound_pointer call GetScriptByte ld e, a call GetScriptByte ld d, a call PlaySFX ret Script_waitsfx: ; script command 0x86 call WaitSFX ret Script_warpsound: ; script command 0x87 farcall GetWarpSFX call PlaySFX ret Script_cry: ; script command 0x84 ; parameters: cry_id call GetScriptByte push af call GetScriptByte pop af and a jr nz, .ok ld a, [wScriptVar] .ok call PlayMonCry ret GetScriptObject: and a ; PLAYER? ret z cp LAST_TALKED ret z dec a ret Script_setlasttalked: ; script command 0x68 ; parameters: object_id call GetScriptByte call GetScriptObject ld [hLastTalked], a ret Script_applymovement: ; script command 0x69 ; parameters: object_id, data call GetScriptByte call GetScriptObject ld c, a ApplyMovement: push bc ld a, c farcall SetFlagsForMovement_1 pop bc push bc call SetFlagsForMovement_2 pop bc call GetScriptByte ld l, a call GetScriptByte ld h, a ld a, [wScriptBank] ld b, a call GetMovementData ret c ld a, SCRIPT_WAIT_MOVEMENT ld [wScriptMode], a call StopScript ret SetFlagsForMovement_2: farcall _SetFlagsForMovement_2 ret Script_applymovement2: ; script command 0x6a ; parameters: data ; apply movement to last talked ld a, [hLastTalked] ld c, a jp ApplyMovement Script_faceplayer: ; script command 0x6b ld a, [hLastTalked] and a ret z ld d, $0 ld a, [hLastTalked] ld e, a farcall GetRelativeFacing ld a, d add a add a ld e, a ld a, [hLastTalked] ld d, a call ApplyObjectFacing ret Script_faceobject: ; script command 0x6c ; parameters: object1, object2 call GetScriptByte call GetScriptObject cp LAST_TALKED jr c, .ok ld a, [hLastTalked] .ok ld e, a call GetScriptByte call GetScriptObject cp LAST_TALKED jr nz, .ok2 ld a, [hLastTalked] .ok2 ld d, a push de farcall GetRelativeFacing pop bc ret c ld a, d add a add a ld e, a ld d, c call ApplyObjectFacing ret Script_objectface: ; script command 0x76 ; parameters: object_id, facing call GetScriptByte call GetScriptObject cp LAST_TALKED jr nz, .ok ld a, [hLastTalked] .ok ld d, a call GetScriptByte add a add a ld e, a call ApplyObjectFacing ret ApplyObjectFacing: ld a, d push de call CheckObjectVisibility jr c, .not_visible ld hl, OBJECT_SPRITE add hl, bc ld a, [hl] push bc call DoesSpriteHaveFacings pop bc jr c, .not_visible ; STILL_SPRITE ld hl, OBJECT_FLAGS1 add hl, bc bit FIXED_FACING, [hl] jr nz, .not_visible pop de ld a, e call SetSpriteDirection ld hl, wVramState bit 6, [hl] jr nz, .text_state call .DisableTextTiles .text_state call UpdateSprites ret .not_visible pop de scf ret .DisableTextTiles: call LoadMapPart hlcoord 0, 0 ld bc, SCREEN_WIDTH * SCREEN_HEIGHT .loop res 7, [hl] inc hl dec bc ld a, b or c jr nz, .loop ret Script_variablesprite: ; script command 0x6d ; parameters: byte, sprite call GetScriptByte ld e, a ld d, $0 ld hl, wVariableSprites add hl, de call GetScriptByte ld [hl], a ret Script_appear: ; script command 0x6f ; parameters: object_id call GetScriptByte call GetScriptObject call _CopyObjectStruct ld a, [hMapObjectIndexBuffer] ld b, 0 ; clear call ApplyEventActionAppearDisappear ret Script_disappear: ; script command 0x6e ; parameters: object_id call GetScriptByte call GetScriptObject cp LAST_TALKED jr nz, .ok ld a, [hLastTalked] .ok call DeleteObjectStruct ld a, [hMapObjectIndexBuffer] ld b, 1 ; set call ApplyEventActionAppearDisappear farcall _UpdateSprites ret ApplyEventActionAppearDisappear: push bc call GetMapObject ld hl, MAPOBJECT_EVENT_FLAG add hl, bc pop bc ld e, [hl] inc hl ld d, [hl] ld a, -1 cp e jr nz, .okay cp d jr nz, .okay xor a ret .okay call EventFlagAction ret Script_follow: ; script command 0x70 ; parameters: object2, object1 call GetScriptByte call GetScriptObject ld b, a call GetScriptByte call GetScriptObject ld c, a farcall StartFollow ret Script_stopfollow: ; script command 0x71 farcall StopFollow ret Script_moveobject: ; script command 0x72 ; parameters: object id, x, y call GetScriptByte call GetScriptObject ld b, a call GetScriptByte add 4 ld d, a call GetScriptByte add 4 ld e, a farcall CopyDECoordsToMapObject ret Script_writeobjectxy: ; script command 0x73 ; parameters: object_id call GetScriptByte call GetScriptObject cp LAST_TALKED jr nz, .ok ld a, [hLastTalked] .ok ld b, a farcall WriteObjectXY ret Script_follownotexact: ; script command 0x77 ; parameters: object2, object1 call GetScriptByte call GetScriptObject ld b, a call GetScriptByte call GetScriptObject ld c, a farcall FollowNotExact ret Script_loademote: ; script command 0x74 ; parameters: bubble call GetScriptByte cp -1 jr nz, .not_var_emote ld a, [wScriptVar] .not_var_emote ld c, a farcall LoadEmote ret Script_showemote: ; script command 0x75 ; parameters: bubble, object_id, time call GetScriptByte ld [wScriptVar], a call GetScriptByte call GetScriptObject cp LAST_TALKED jr z, .ok ld [hLastTalked], a .ok call GetScriptByte ld [wScriptDelay], a ld b, BANK(ShowEmoteScript) ld de, ShowEmoteScript jp ScriptCall ShowEmoteScript: loademote EMOTE_MEM applymovement2 .Show pause 0 applymovement2 .Hide end .Show: show_emote step_sleep 1 step_end .Hide: hide_emote step_sleep 1 step_end Script_earthquake: ; script command 0x78 ; parameters: param ld hl, EarthquakeMovement ld de, wEarthquakeMovementDataBuffer ld bc, EarthquakeMovement.End - EarthquakeMovement call CopyBytes call GetScriptByte ld [wEarthquakeMovementDataBuffer + 1], a and %00111111 ld [wEarthquakeMovementDataBuffer + 3], a ld b, BANK(.script) ld de, .script jp ScriptCall .script applymovement PLAYER, wEarthquakeMovementDataBuffer end EarthquakeMovement: step_shake 16 ; the 16 gets overwritten with the script byte step_sleep 16 ; the 16 gets overwritten with the lower 6 bits of the script byte step_end .End Script_loadpikachudata: ; script command 0x5a ld a, PIKACHU ld [wTempWildMonSpecies], a ld a, 5 ld [wCurPartyLevel], a ret Script_randomwildmon: ; script command 0x5b xor a ld [wBattleScriptFlags], a ret Script_loadmemtrainer: ; script command 0x5c ld a, (1 << 7) | 1 ld [wBattleScriptFlags], a ld a, [wTempTrainerClass] ld [wOtherTrainerClass], a ld a, [wTempTrainerID] ld [wOtherTrainerID], a ret Script_loadwildmon: ; script command 0x5d ; parameters: pokemon, level ld a, (1 << 7) ld [wBattleScriptFlags], a call GetScriptByte ld [wTempWildMonSpecies], a call GetScriptByte ld [wCurPartyLevel], a ret Script_loadtrainer: ; script command 0x5e ; parameters: trainer_group, trainer_id ld a, (1 << 7) | 1 ld [wBattleScriptFlags], a call GetScriptByte ld [wOtherTrainerClass], a call GetScriptByte ld [wOtherTrainerID], a ret Script_startbattle: ; script command 0x5f call BufferScreen predef StartBattle ld a, [wBattleResult] and $3f ld [wScriptVar], a ret Script_catchtutorial: ; script command 0x61 ; parameters: byte call GetScriptByte ld [wBattleType], a call BufferScreen farcall CatchTutorial jp Script_reloadmap Script_reloadmapafterbattle: ; script command 0x60 ld hl, wBattleScriptFlags ld d, [hl] ld [hl], $0 ld a, [wBattleResult] and $3f cp $1 jr nz, .notblackedout ld b, BANK(Script_BattleWhiteout) ld hl, Script_BattleWhiteout jp ScriptJump .notblackedout bit 0, d jr z, .was_wild farcall MomTriesToBuySomething jr .done .was_wild ld a, [wBattleResult] bit 7, a jr z, .done ld b, BANK(Script_SpecialBillCall) ld de, Script_SpecialBillCall farcall LoadScriptBDE .done jp Script_reloadmap Script_reloadmap: ; script command 0x7b xor a ld [wBattleScriptFlags], a ld a, MAPSETUP_RELOADMAP ld [hMapEntryMethod], a ld a, $1 call LoadMapStatus call StopScript ret Script_scall: ; script command 0x0 ; parameters: pointer ld a, [wScriptBank] ld b, a call GetScriptByte ld e, a call GetScriptByte ld d, a jr ScriptCall Script_farscall: ; script command 0x1 ; parameters: pointer call GetScriptByte ld b, a call GetScriptByte ld e, a call GetScriptByte ld d, a jr ScriptCall Script_ptcall: ; script command 0x2 ; parameters: pointer call GetScriptByte ld l, a call GetScriptByte ld h, a ld b, [hl] inc hl ld e, [hl] inc hl ld d, [hl] ; fallthrough ScriptCall: ; Bug: The script stack has a capacity of 5 scripts, yet there is ; nothing to stop you from pushing a sixth script. The high part ; of the script address can then be overwritten by modifications ; to wScriptDelay, causing the script to return to the rst/interrupt ; space. push de ld hl, wScriptStackSize ld e, [hl] inc [hl] ld d, $0 ld hl, wScriptStack add hl, de add hl, de add hl, de pop de ld a, [wScriptBank] ld [hli], a ld a, [wScriptPos] ld [hli], a ld a, [wScriptPos + 1] ld [hl], a ld a, b ld [wScriptBank], a ld a, e ld [wScriptPos], a ld a, d ld [wScriptPos + 1], a ret CallCallback:: ld a, [wScriptBank] or $80 ld [wScriptBank], a jp ScriptCall Script_jump: ; script command 0x3 ; parameters: pointer call GetScriptByte ld l, a call GetScriptByte ld h, a ld a, [wScriptBank] ld b, a jp ScriptJump Script_farjump: ; script command 0x4 ; parameters: pointer call GetScriptByte ld b, a call GetScriptByte ld l, a call GetScriptByte ld h, a jp ScriptJump Script_ptjump: ; script command 0x5 ; parameters: pointer call GetScriptByte ld l, a call GetScriptByte ld h, a ld b, [hl] inc hl ld a, [hli] ld h, [hl] ld l, a jp ScriptJump Script_iffalse: ; script command 0x8 ; parameters: pointer ld a, [wScriptVar] and a jp nz, SkipTwoScriptBytes jp Script_jump Script_iftrue: ; script command 0x9 ; parameters: pointer ld a, [wScriptVar] and a jp nz, Script_jump jp SkipTwoScriptBytes Script_ifequal: ; script command 0x6 ; parameters: byte, pointer call GetScriptByte ld hl, wScriptVar cp [hl] jr z, Script_jump jr SkipTwoScriptBytes Script_ifnotequal: ; script command 0x7 ; parameters: byte, pointer call GetScriptByte ld hl, wScriptVar cp [hl] jr nz, Script_jump jr SkipTwoScriptBytes Script_ifgreater: ; script command 0xa ; parameters: byte, pointer ld a, [wScriptVar] ld b, a call GetScriptByte cp b jr c, Script_jump jr SkipTwoScriptBytes Script_ifless: ; script command 0xb ; parameters: byte, pointer call GetScriptByte ld b, a ld a, [wScriptVar] cp b jr c, Script_jump jr SkipTwoScriptBytes Script_jumpstd: ; script command 0xc ; parameters: predefined_script call StdScript jr ScriptJump Script_callstd: ; script command 0xd ; parameters: predefined_script call StdScript ld d, h ld e, l jp ScriptCall StdScript: call GetScriptByte ld e, a call GetScriptByte ld d, a ld hl, StdScripts add hl, de add hl, de add hl, de ld a, BANK(StdScripts) call GetFarByte ld b, a inc hl ld a, BANK(StdScripts) call GetFarHalfword ret SkipTwoScriptBytes: call GetScriptByte call GetScriptByte ret ScriptJump: ld a, b ld [wScriptBank], a ld a, l ld [wScriptPos], a ld a, h ld [wScriptPos + 1], a ret Script_priorityjump: ; script command 0x8d ; parameters: pointer ld a, [wScriptBank] ld [wPriorityScriptBank], a call GetScriptByte ld [wPriorityScriptAddr], a call GetScriptByte ld [wPriorityScriptAddr + 1], a ld hl, wScriptFlags set 3, [hl] ret Script_checkscene: ; script command 0x13 call CheckScenes jr z, .no_scene ld [wScriptVar], a ret .no_scene ld a, $ff ld [wScriptVar], a ret Script_checkmapscene: ; script command 0x11 ; parameters: map_group, map_id call GetScriptByte ld b, a call GetScriptByte ld c, a call GetMapSceneID ld a, d or e jr z, .no_scene ld a, [de] ld [wScriptVar], a ret .no_scene ld a, $ff ld [wScriptVar], a ret Script_setscene: ; script command 0x14 ; parameters: scene_id ld a, [wMapGroup] ld b, a ld a, [wMapNumber] ld c, a jr DoScene Script_setmapscene: ; script command 0x12 ; parameters: map_group, map_id, scene_id call GetScriptByte ld b, a call GetScriptByte ld c, a DoScene: call GetMapSceneID ld a, d or e jr z, .no_scene call GetScriptByte ld [de], a .no_scene ret Script_copybytetovar: ; script command 0x19 ; parameters: address call GetScriptByte ld l, a call GetScriptByte ld h, a ld a, [hl] ld [wScriptVar], a ret Script_copyvartobyte: ; script command 0x1a ; parameters: address call GetScriptByte ld l, a call GetScriptByte ld h, a ld a, [wScriptVar] ld [hl], a ret Script_loadvar: ; script command 0x1b ; parameters: address, value call GetScriptByte ld l, a call GetScriptByte ld h, a call GetScriptByte ld [hl], a ret Script_writebyte: ; script command 0x15 ; parameters: value call GetScriptByte ld [wScriptVar], a ret Script_addvar: ; script command 0x16 ; parameters: value call GetScriptByte ld hl, wScriptVar add [hl] ld [hl], a ret Script_random: ; script command 0x17 ; parameters: input call GetScriptByte ld [wScriptVar], a and a ret z ld c, a call .Divide256byC and a jr z, .no_restriction ; 256 % b == 0 ld b, a xor a sub b ld b, a .loop push bc call Random pop bc ld a, [hRandomAdd] cp b jr nc, .loop jr .finish .no_restriction push bc call Random pop bc ld a, [hRandomAdd] .finish push af ld a, [wScriptVar] ld c, a pop af call SimpleDivide ld [wScriptVar], a ret .Divide256byC: xor a ld b, a sub c .mod_loop inc b sub c jr nc, .mod_loop dec b add c ret Script_checkcode: ; script command 0x1c ; parameters: variable_id call GetScriptByte call GetVarAction ld a, [de] ld [wScriptVar], a ret Script_writevarcode: ; script command 0x1d ; parameters: variable_id call GetScriptByte call GetVarAction ld a, [wScriptVar] ld [de], a ret Script_writecode: ; script command 0x1e ; parameters: variable_id, value call GetScriptByte call GetVarAction call GetScriptByte ld [de], a ret GetVarAction: ld c, a farcall _GetVarAction ret Script_checkver: ; script command 0x18 ld a, [.gs_version] ld [wScriptVar], a ret .gs_version: db GS_VERSION Script_pokenamemem: ; script command 0x40 ; parameters: pokemon (0 aka USE_SCRIPT_VAR to use wScriptVar), memory call GetScriptByte and a jr nz, .gotit ld a, [wScriptVar] .gotit ld [wd265], a call GetPokemonName ld de, wStringBuffer1 ConvertMemToText: call GetScriptByte cp NUM_MEM_BUFFERS jr c, .ok xor a .ok CopyConvertedText: ld hl, wStringBuffer3 ld bc, wStringBuffer4 - wStringBuffer3 call AddNTimes call CopyName2 ret Script_itemtotext: ; script command 0x41 ; parameters: item (0 aka USE_SCRIPT_VAR to use wScriptVar), memory call GetScriptByte and a ; USE_SCRIPT_VAR jr nz, .ok ld a, [wScriptVar] .ok ld [wd265], a call GetItemName ld de, wStringBuffer1 jr ConvertMemToText Script_mapnametotext: ; script command 0x42 ; parameters: memory ld a, [wMapGroup] ld b, a ld a, [wMapNumber] ld c, a call GetWorldMapLocation ConvertLandmarkToText: ld e, a farcall GetLandmarkName ld de, wStringBuffer1 jp ConvertMemToText Script_landmarktotext: ; script command 0xa5 ; parameters: id, memory call GetScriptByte jr ConvertLandmarkToText Script_trainertotext: ; script command 0x43 ; parameters: trainer_id, trainer_group, memory call GetScriptByte ld c, a call GetScriptByte ld b, a farcall GetTrainerName jr ConvertMemToText Script_name: ; script command 0xa7 ; parameters: type, id, memory call GetScriptByte ld [wNamedObjectTypeBuffer], a ContinueToGetName: call GetScriptByte ld [wCurSpecies], a call GetName ld de, wStringBuffer1 jp ConvertMemToText Script_trainerclassname: ; script command 0xa6 ; parameters: id, memory ld a, TRAINER_NAME ld [wNamedObjectTypeBuffer], a jr ContinueToGetName Script_readmoney: ; script command 0x3d ; parameters: account, memory call ResetStringBuffer1 call GetMoneyAccount ld hl, wStringBuffer1 lb bc, PRINTNUM_RIGHTALIGN | 3, 6 call PrintNum ld de, wStringBuffer1 jp ConvertMemToText Script_readcoins: ; script command 0x3e ; parameters: memory call ResetStringBuffer1 ld hl, wStringBuffer1 ld de, wCoins lb bc, PRINTNUM_RIGHTALIGN | 2, 6 call PrintNum ld de, wStringBuffer1 jp ConvertMemToText Script_vartomem: ; script command 0x3f ; parameters: memory call ResetStringBuffer1 ld de, wScriptVar ld hl, wStringBuffer1 lb bc, PRINTNUM_RIGHTALIGN | 1, 3 call PrintNum ld de, wStringBuffer1 jp ConvertMemToText ResetStringBuffer1: ld hl, wStringBuffer1 ld bc, NAME_LENGTH ld a, "@" call ByteFill ret Script_stringtotext: ; script command 0x44 ; parameters: text_pointer, memory call GetScriptByte ld e, a call GetScriptByte ld d, a ld a, [wScriptBank] ld hl, CopyName1 rst FarCall ld de, wStringBuffer2 jp ConvertMemToText Script_givepokeitem: ; script command 0x2f ; parameters: pointer call GetScriptByte ld l, a call GetScriptByte ld h, a ld a, [wScriptBank] call GetFarByte ld b, a push bc inc hl ld bc, MAIL_MSG_LENGTH ld de, wd002 ld a, [wScriptBank] call FarCopyBytes pop bc farcall GivePokeItem ret Script_checkpokeitem: ; script command 0x30 ; parameters: pointer call GetScriptByte ld e, a call GetScriptByte ld d, a ld a, [wScriptBank] ld b, a farcall CheckPokeItem ret Script_giveitem: ; script command 0x1f ; parameters: item, quantity call GetScriptByte cp ITEM_FROM_MEM jr nz, .ok ld a, [wScriptVar] .ok ld [wCurItem], a call GetScriptByte ld [wItemQuantityChangeBuffer], a ld hl, wNumItems call ReceiveItem jr nc, .full ld a, TRUE ld [wScriptVar], a ret .full xor a ld [wScriptVar], a ret Script_takeitem: ; script command 0x20 ; parameters: item, quantity xor a ld [wScriptVar], a call GetScriptByte ld [wCurItem], a call GetScriptByte ld [wItemQuantityChangeBuffer], a ld a, -1 ld [wCurItemQuantity], a ld hl, wNumItems call TossItem ret nc ld a, TRUE ld [wScriptVar], a ret Script_checkitem: ; script command 0x21 ; parameters: item xor a ld [wScriptVar], a call GetScriptByte ld [wCurItem], a ld hl, wNumItems call CheckItem ret nc ld a, TRUE ld [wScriptVar], a ret Script_givemoney: ; script command 0x22 ; parameters: account, money call GetMoneyAccount call LoadMoneyAmountToMem farcall GiveMoney ret Script_takemoney: ; script command 0x23 ; parameters: account, money call GetMoneyAccount call LoadMoneyAmountToMem farcall TakeMoney ret Script_checkmoney: ; script command 0x24 ; parameters: account, money call GetMoneyAccount call LoadMoneyAmountToMem farcall CompareMoney CompareMoneyAction: jr c, .less jr z, .exact ld a, HAVE_MORE jr .done .exact ld a, HAVE_AMOUNT jr .done .less ld a, HAVE_LESS .done ld [wScriptVar], a ret GetMoneyAccount: call GetScriptByte and a ld de, wMoney ; YOUR_MONEY ret z ld de, wMomsMoney ; MOMS_MONEY ret LoadMoneyAmountToMem: ld bc, hMoneyTemp push bc call GetScriptByte ld [bc], a inc bc call GetScriptByte ld [bc], a inc bc call GetScriptByte ld [bc], a pop bc ret Script_givecoins: ; script command 0x25 ; parameters: coins call LoadCoinAmountToMem farcall GiveCoins ret Script_takecoins: ; script command 0x26 ; parameters: coins call LoadCoinAmountToMem farcall TakeCoins ret Script_checkcoins: ; script command 0x27 ; parameters: coins call LoadCoinAmountToMem farcall CheckCoins jr CompareMoneyAction LoadCoinAmountToMem: call GetScriptByte ld [hMoneyTemp + 1], a call GetScriptByte ld [hMoneyTemp], a ld bc, hMoneyTemp ret Script_checktime: ; script command 0x2b ; parameters: time xor a ld [wScriptVar], a farcall CheckTime call GetScriptByte and c ret z ld a, TRUE ld [wScriptVar], a ret Script_checkpoke: ; script command 0x2c ; parameters: pokemon xor a ld [wScriptVar], a call GetScriptByte ld hl, wPartySpecies ld de, 1 call IsInArray ret nc ld a, TRUE ld [wScriptVar], a ret Script_addcellnum: ; script command 0x28 ; parameters: person xor a ld [wScriptVar], a call GetScriptByte ld c, a farcall AddPhoneNumber ret nc ld a, TRUE ld [wScriptVar], a ret Script_delcellnum: ; script command 0x29 ; parameters: person xor a ld [wScriptVar], a call GetScriptByte ld c, a farcall DelCellNum ret nc ld a, TRUE ld [wScriptVar], a ret Script_checkcellnum: ; script command 0x2a ; parameters: person ; returns false if the cell number is not in your phone xor a ld [wScriptVar], a call GetScriptByte ld c, a farcall CheckCellNum ret nc ld a, TRUE ld [wScriptVar], a ret Script_specialphonecall: ; script command 0x9c ; parameters: call_id call GetScriptByte ld [wSpecialPhoneCallID], a call GetScriptByte ld [wSpecialPhoneCallID + 1], a ret Script_checkphonecall: ; script command 0x9d ; returns false if no special phone call is stored ld a, [wSpecialPhoneCallID] and a jr z, .ok ld a, TRUE .ok ld [wScriptVar], a ret Script_givepoke: ; script command 0x2d ; parameters: pokemon, level, item, trainer, trainer_name_pointer, pkmn_nickname call GetScriptByte ld [wCurPartySpecies], a call GetScriptByte ld [wCurPartyLevel], a call GetScriptByte ld [wCurItem], a call GetScriptByte and a ld b, a jr z, .ok ld hl, wScriptPos ld e, [hl] inc hl ld d, [hl] call GetScriptByte call GetScriptByte call GetScriptByte call GetScriptByte .ok farcall GivePoke ld a, b ld [wScriptVar], a ret Script_giveegg: ; script command 0x2e ; parameters: pokemon, level ; if no room in the party, return 0 in wScriptVar; else, return 2 xor a ; PARTYMON ld [wScriptVar], a ld [wMonType], a call GetScriptByte ld [wCurPartySpecies], a call GetScriptByte ld [wCurPartyLevel], a farcall GiveEgg ret nc ld a, 2 ld [wScriptVar], a ret Script_setevent: ; script command 0x33 ; parameters: bit_number call GetScriptByte ld e, a call GetScriptByte ld d, a ld b, SET_FLAG call EventFlagAction ret Script_clearevent: ; script command 0x32 ; parameters: bit_number call GetScriptByte ld e, a call GetScriptByte ld d, a ld b, RESET_FLAG call EventFlagAction ret Script_checkevent: ; script command 0x31 ; parameters: bit_number call GetScriptByte ld e, a call GetScriptByte ld d, a ld b, CHECK_FLAG call EventFlagAction ld a, c and a jr z, .false ld a, TRUE .false ld [wScriptVar], a ret Script_setflag: ; script command 0x36 ; parameters: bit_number call GetScriptByte ld e, a call GetScriptByte ld d, a ld b, SET_FLAG call _EngineFlagAction ret Script_clearflag: ; script command 0x35 ; parameters: bit_number call GetScriptByte ld e, a call GetScriptByte ld d, a ld b, RESET_FLAG call _EngineFlagAction ret Script_checkflag: ; script command 0x34 ; parameters: bit_number call GetScriptByte ld e, a call GetScriptByte ld d, a ld b, CHECK_FLAG call _EngineFlagAction ld a, c and a jr z, .false ld a, TRUE .false ld [wScriptVar], a ret _EngineFlagAction: farcall EngineFlagAction ret Script_wildoff: ; script command 0x38 ld hl, wStatusFlags set STATUSFLAGS_NO_WILD_ENCOUNTERS_F, [hl] ret Script_wildon: ; script command 0x37 ld hl, wStatusFlags res STATUSFLAGS_NO_WILD_ENCOUNTERS_F, [hl] ret Script_xycompare: ; script command 0x39 ; parameters: pointer call GetScriptByte ld [wXYComparePointer], a call GetScriptByte ld [wXYComparePointer + 1], a ret Script_warpfacing: ; script command 0xa3 ; parameters: facing, map_group, map_id, x, y call GetScriptByte maskbits NUM_DIRECTIONS ld c, a ld a, [wPlayerSpriteSetupFlags] set PLAYERSPRITESETUP_CUSTOM_FACING_F, a or c ld [wPlayerSpriteSetupFlags], a ; fall through Script_warp: ; script command 0x3c ; parameters: map_group, map_id, x, y ; This seems to be some sort of error handling case. call GetScriptByte and a jr z, .not_ok ld [wMapGroup], a call GetScriptByte ld [wMapNumber], a call GetScriptByte ld [wXCoord], a call GetScriptByte ld [wYCoord], a ld a, -1 ld [wDefaultSpawnpoint], a ld a, MAPSETUP_WARP ld [hMapEntryMethod], a ld a, 1 call LoadMapStatus call StopScript ret .not_ok call GetScriptByte call GetScriptByte call GetScriptByte ld a, -1 ld [wDefaultSpawnpoint], a ld a, MAPSETUP_BADWARP ld [hMapEntryMethod], a ld a, 1 call LoadMapStatus call StopScript ret Script_warpmod: ; script command 0x3a ; parameters: warp_id, map_group, map_id call GetScriptByte ld [wBackupWarpNumber], a call GetScriptByte ld [wBackupMapGroup], a call GetScriptByte ld [wBackupMapNumber], a ret Script_blackoutmod: ; script command 0x3b ; parameters: map_group, map_id call GetScriptByte ld [wLastSpawnMapGroup], a call GetScriptByte ld [wLastSpawnMapNumber], a ret Script_dontrestartmapmusic: ; script command 0x83 ld a, 1 ld [wDontPlayMapMusicOnReload], a ret Script_writecmdqueue: ; script command 0x7d ; parameters: queue_pointer call GetScriptByte ld e, a call GetScriptByte ld d, a ld a, [wScriptBank] ld b, a farcall WriteCmdQueue ; no need to farcall ret Script_delcmdqueue: ; script command 0x7e ; parameters: byte xor a ld [wScriptVar], a call GetScriptByte ld b, a farcall DelCmdQueue ; no need to farcall ret c ld a, 1 ld [wScriptVar], a ret Script_changemap: ; script command 0x79 ; parameters: map_data_pointer call GetScriptByte ld [wMapBlocksBank], a call GetScriptByte ld [wMapBlocksPointer], a call GetScriptByte ld [wMapBlocksPointer + 1], a call ChangeMap call BufferScreen ret Script_changeblock: ; script command 0x7a ; parameters: x, y, block call GetScriptByte add 4 ld d, a call GetScriptByte add 4 ld e, a call GetBlockLocation call GetScriptByte ld [hl], a call BufferScreen ret Script_reloadmappart:: ; script command 0x7c xor a ld [hBGMapMode], a call OverworldTextModeSwitch call GetMovementPermissions farcall ReloadMapPart call UpdateSprites ret Script_warpcheck: ; script command 0x8e call WarpCheck ret nc farcall EnableEvents ret Script_enableevents: ; unused farcall EnableEvents ret Script_newloadmap: ; script command 0x8a ; parameters: which_method call GetScriptByte ld [hMapEntryMethod], a ld a, 1 call LoadMapStatus call StopScript ret Script_reloadandreturn: ; script command 0x92 call Script_newloadmap jp Script_end Script_opentext: ; script command 0x47 call OpenText ret Script_refreshscreen: ; script command 0x48 ; parameters: dummy call RefreshScreen call GetScriptByte ret Script_loadbytec2cf: ; script command 0x4a ; parameters: byte call GetScriptByte ld [wc2cf], a ret db closetext_command ; unused Script_closetext: ; script command 0x49 call _OpenAndCloseMenu_HDMATransferTileMapAndAttrMap call CloseText ret Script_passtoengine: ; script command 0x89 ; parameters: data_pointer call GetScriptByte push af call GetScriptByte ld l, a call GetScriptByte ld h, a pop af call StartAutoInput ret Script_pause: ; script command 0x8b ; parameters: length call GetScriptByte and a jr z, .loop ld [wScriptDelay], a .loop ld c, 2 call DelayFrames ld hl, wScriptDelay dec [hl] jr nz, .loop ret Script_deactivatefacing: ; script command 0x8c ; parameters: time call GetScriptByte and a jr z, .no_time ld [wScriptDelay], a .no_time ld a, SCRIPT_WAIT ld [wScriptMode], a call StopScript ret Script_ptpriorityjump: ; script command 0x8f ; parameters: pointer call StopScript jp Script_jump Script_end: ; script command 0x91 call ExitScriptSubroutine jr c, .resume ret .resume xor a ld [wScriptRunning], a ld a, SCRIPT_OFF ld [wScriptMode], a ld hl, wScriptFlags res 0, [hl] call StopScript ret Script_return: ; script command 0x90 call ExitScriptSubroutine jr c, .dummy .dummy ld hl, wScriptFlags res 0, [hl] call StopScript ret ExitScriptSubroutine: ; Return carry if there's no parent to return to. ld hl, wScriptStackSize ld a, [hl] and a jr z, .done dec [hl] ld e, [hl] ld d, $0 ld hl, wScriptStack add hl, de add hl, de add hl, de ld a, [hli] ld b, a and " " ld [wScriptBank], a ld a, [hli] ld e, a ld [wScriptPos], a ld a, [hl] ld d, a ld [wScriptPos + 1], a and a ret .done scf ret Script_endall: ; script command 0x93 xor a ld [wScriptStackSize], a ld [wScriptRunning], a ld a, SCRIPT_OFF ld [wScriptMode], a ld hl, wScriptFlags res 0, [hl] call StopScript ret Script_halloffame: ; script command 0xa1 ld hl, wGameTimerPause res GAMETIMERPAUSE_TIMER_PAUSED_F, [hl] farcall StubbedTrainerRankings_HallOfFame farcall StubbedTrainerRankings_HallOfFame2 farcall HallOfFame ld hl, wGameTimerPause set GAMETIMERPAUSE_TIMER_PAUSED_F, [hl] jr ReturnFromCredits Script_credits: ; script command 0xa2 farcall RedCredits ReturnFromCredits: call Script_endall ld a, $3 call LoadMapStatus call StopScript ret Script_wait: ; script command 0xa8 ; parameters: unknown push bc call GetScriptByte .loop push af ld c, 6 call DelayFrames pop af dec a jr nz, .loop pop bc ret Script_checksave: ; script command 0xa9 farcall CheckSave ld a, c ld [wScriptVar], a ret ; unused ld a, [.byte] ld [wScriptVar], a ret .byte db 0