object_const_def const OLIVINETIMSHOUSE_TIM OlivineTimsHouse_MapScripts: def_scene_scripts def_callbacks Tim: faceplayer opentext trade NPC_TRADE_TIM waitbutton closetext end TimsHouseBookshelf: jumpstd MagazineBookshelfScript OlivineTimsHouse_MapEvents: db 0, 0 ; filler def_warp_events warp_event 2, 7, OLIVINE_CITY, 3 warp_event 3, 7, OLIVINE_CITY, 3 def_coord_events def_bg_events bg_event 0, 1, BGEVENT_READ, TimsHouseBookshelf bg_event 1, 1, BGEVENT_READ, TimsHouseBookshelf def_object_events object_event 2, 3, SPRITE_FISHING_GURU, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Tim, -1