object_const_def const ECRUTEAKPOKECENTER1F_NURSE const ECRUTEAKPOKECENTER1F_POKEFAN_M const ECRUTEAKPOKECENTER1F_COOLTRAINER_F const ECRUTEAKPOKECENTER1F_GYM_GUIDE const ECRUTEAKPOKECENTER1F_BILL EcruteakPokecenter1F_MapScripts: def_scene_scripts scene_script EcruteakPokecenter1FMeetBillScene, SCENE_ECRUTEAKPOKECENTER1F_MEET_BILL scene_script EcruteakPokecenter1FNoopScene, SCENE_ECRUTEAKPOKECENTER1F_NOOP def_callbacks EcruteakPokecenter1FMeetBillScene: sdefer EcruteakPokcenter1FBillActivatesTimeCapsuleScript end EcruteakPokecenter1FNoopScene: end EcruteakPokcenter1FBillActivatesTimeCapsuleScript: pause 30 playsound SFX_EXIT_BUILDING appear ECRUTEAKPOKECENTER1F_BILL waitsfx applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokecenter1FBillMovement1 applymovement PLAYER, EcruteakPokecenter1FPlayerMovement1 turnobject ECRUTEAKPOKECENTER1F_NURSE, UP pause 10 turnobject ECRUTEAKPOKECENTER1F_NURSE, DOWN pause 30 turnobject ECRUTEAKPOKECENTER1F_NURSE, UP pause 10 turnobject ECRUTEAKPOKECENTER1F_NURSE, DOWN pause 20 turnobject ECRUTEAKPOKECENTER1F_BILL, DOWN pause 10 opentext writetext EcruteakPokecenter1F_BillText1 promptbutton sjump .PointlessJump .PointlessJump: writetext EcruteakPokecenter1F_BillText2 waitbutton closetext turnobject PLAYER, DOWN applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokecenter1FBillMovement2 playsound SFX_EXIT_BUILDING disappear ECRUTEAKPOKECENTER1F_BILL clearevent EVENT_MET_BILL setflag ENGINE_TIME_CAPSULE setscene SCENE_ECRUTEAKPOKECENTER1F_NOOP waitsfx end EcruteakPokecenter1FNurseScript: jumpstd PokecenterNurseScript EcruteakPokecenter1FPokefanMScript: special Mobile_DummyReturnFalse iftrue .mobile jumptextfaceplayer EcruteakPokecenter1FPokefanMText .mobile jumptextfaceplayer EcruteakPokecenter1FPokefanMTextMobile EcruteakPokecenter1FCooltrainerFScript: jumptextfaceplayer EcruteakPokecenter1FCooltrainerFText EcruteakPokecenter1FGymGuideScript: jumptextfaceplayer EcruteakPokecenter1FGymGuideText EcruteakPokecenter1FBillMovement1: step UP step UP step UP step UP step RIGHT step RIGHT step RIGHT turn_head UP step_end EcruteakPokecenter1FBillMovement2: step RIGHT step DOWN step DOWN step DOWN step DOWN step_end EcruteakPokecenter1FPlayerMovement1: step UP step UP step UP step_end EcruteakPokecenter1F_BillText1: text "Hi, I'm BILL. And" line "who are you?" para "Hmm, , huh?" line "You've come at the" cont "right time." done EcruteakPokecenter1F_BillText2: text "I just finished" line "adjustments on my" cont "TIME CAPSULE." para "You know that" line "#MON can be" cont "traded, right?" para "My TIME CAPSULE" line "was developed to" para "enable trades with" line "the past." para "But you can't send" line "anything that" para "didn't exist in" line "the past." para "If you did, the PC" line "in the past would" cont "have a breakdown." para "So you have to" line "remove anything" para "that wasn't around" line "in the past." para "Put simply, no" line "sending new moves" para "or new #MON in" line "the TIME CAPSULE." para "Don't you worry." line "I'm done with the" cont "adjustments." para "Tomorrow, TIME" line "CAPSULES will be" para "running at all" line "#MON CENTERS." para "I have to hurry on" line "back to GOLDENROD" cont "and see my folks." para "Buh-bye!" done EcruteakPokecenter1FPokefanMText: text "The way the KIMONO" line "GIRLS dance is" para "marvelous. Just" line "like the way they" cont "use their #MON." done EcruteakPokecenter1FPokefanMTextMobile: text "You must be hoping" line "to battle more" para "people, right?" line "There's apparently" para "some place where" line "trainers gather." para "Where, you ask?" para "It's a little past" line "OLIVINE CITY." done EcruteakPokecenter1FCooltrainerFText: text "MORTY, the GYM" line "LEADER, is soooo" cont "cool." para "His #MON are" line "really tough too." done EcruteakPokecenter1FGymGuideText: text "LAKE OF RAGE…" para "The appearance of" line "a GYARADOS swarm…" para "I smell a conspir-" line "acy. I know it!" done EcruteakPokecenter1F_MapEvents: db 0, 0 ; filler def_warp_events warp_event 3, 7, ECRUTEAK_CITY, 6 warp_event 4, 7, ECRUTEAK_CITY, 6 warp_event 0, 7, POKECENTER_2F, 1 def_coord_events def_bg_events def_object_events object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FNurseScript, -1 object_event 7, 6, SPRITE_POKEFAN_M, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FPokefanMScript, -1 object_event 1, 4, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FCooltrainerFScript, -1 object_event 7, 1, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FGymGuideScript, -1 object_event 0, 7, SPRITE_BILL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ECRUTEAK_POKE_CENTER_BILL