Music_GymLeaderVictory: channel_count 4 channel 1, Music_GymLeaderVictory_Ch1 channel 2, Music_GymLeaderVictory_Ch2 channel 3, Music_GymLeaderVictory_Ch3 channel 4, Music_GymLeaderVictory_Ch4 Music_GymLeaderVictory_Ch1: tempo 116 volume 7, 7 vibrato 18, 3, 4 duty_cycle 3 pitch_offset 1 note_type 12, 11, 7 octave 4 note D_, 6 octave 3 note A_, 1 octave 4 note D_, 1 note F#, 6 note D_, 1 note F#, 1 note A_, 6 note F#, 1 note A_, 1 octave 5 note D_, 8 stereo_panning FALSE, TRUE .mainloop: .loop1: duty_cycle 1 sound_call .sub1 octave 4 note C#, 4 note E_, 4 sound_call .sub1 note F#, 8 sound_loop 2, .loop1 duty_cycle 2 sound_call .sub2 note A_, 4 note G_, 4 note F#, 6 note D_, 1 note E_, 1 note F#, 6 note E_, 2 note D_, 8 note C#, 8 duty_cycle 3 sound_call .sub2 note C#, 4 note E_, 4 note G_, 6 note A_, 1 note G_, 1 note A_, 6 note G_, 2 volume_envelope 8, 7 note F#, 16 sound_loop 0, .mainloop .sub1: volume_envelope 9, 1 octave 3 note F#, 2 note A_, 2 octave 4 note D_, 2 octave 3 note A_, 1 note F#, 1 note E_, 2 note A_, 2 octave 4 note C#, 2 octave 3 note A_, 1 note E_, 1 note D_, 2 note G_, 2 note B_, 2 note G_, 1 note D_, 1 sound_ret .sub2: volume_envelope 8, 7 octave 3 note F#, 14 note D_, 1 note F#, 1 note A_, 8 note F#, 4 note A_, 1 note G#, 1 note F#, 1 note A_, 1 note G#, 14 note E_, 1 note G#, 1 note B_, 8 octave 4 note D_, 4 note E_, 1 note D_, 1 note E_, 1 note D_, 1 note C#, 14 octave 3 note A_, 1 octave 4 note C#, 1 note E_, 8 sound_ret Music_GymLeaderVictory_Ch2: vibrato 18, 3, 4 duty_cycle 3 note_type 12, 13, 7 octave 4 note A_, 6 note F#, 1 note A_, 1 octave 5 note D_, 6 octave 4 note A_, 1 octave 5 note D_, 1 note F#, 16 .mainloop: duty_cycle 3 volume_envelope 10, 1 sound_call .sub1 note A_, 4 note A_, 4 sound_call .sub1 note D_, 6 duty_cycle 2 note B_, 1 octave 5 note C#, 1 sound_call .sub1 note A_, 4 note A_, 4 sound_call .sub1 note D_, 8 duty_cycle 3 sound_call .sub2 note F#, 4 note E_, 4 note D_, 14 octave 4 note B_, 2 volume_envelope 10, 7 note A_, 16 duty_cycle 2 sound_call .sub2 octave 4 note A_, 4 octave 5 note C#, 4 note D_, 14 note E_, 2 volume_envelope 10, 6 note D_, 12 rest 2 duty_cycle 3 octave 4 note B_, 1 octave 5 note C#, 1 sound_loop 0, .mainloop .sub1: octave 5 note D_, 2 note C#, 2 octave 4 note B_, 4 octave 5 note C#, 2 octave 4 note B_, 2 note A_, 4 note B_, 2 note A_, 2 note G_, 2 note F#, 2 sound_ret .sub2: volume_envelope 9, 8 note A_, 6 note F#, 1 note A_, 1 octave 5 note D_, 8 note D_, 16 octave 4 note B_, 6 note G#, 1 note B_, 1 octave 5 note E_, 8 note E_, 16 octave 4 note G_, 6 note E_, 1 note G_, 1 octave 5 note C#, 8 note C#, 8 sound_ret Music_GymLeaderVictory_Ch3: note_type 12, 2, 5 octave 3 note F#, 16 note D_, 10 octave 2 note A_, 2 note B_, 2 octave 3 note C#, 2 stereo_panning TRUE, FALSE .mainloop: .loop1: note D_, 2 rest 4 octave 2 note A_, 2 octave 3 note C#, 2 rest 4 octave 2 note A_, 2 note B_, 2 rest 4 note G_, 2 note A_, 2 rest 2 octave 3 note C#, 4 note D_, 2 rest 4 octave 2 note A_, 2 octave 3 note C#, 2 rest 4 octave 2 note A_, 2 note B_, 2 rest 4 note G_, 2 octave 3 note D_, 2 rest 6 sound_loop 2, .loop1 sound_call .sub1 octave 3 note D_, 2 rest 2 note D_, 2 octave 4 note D_, 2 rest 2 octave 3 note D_, 2 note F#, 2 note D_, 2 note A_, 2 rest 2 octave 2 note A_, 2 octave 3 note E_, 2 rest 2 octave 2 note A_, 2 octave 3 note C#, 2 octave 2 note A_, 2 sound_call .sub1 octave 3 note D_, 2 rest 2 note G_, 2 octave 4 note D_, 2 rest 2 octave 3 note D_, 2 note G_, 2 note E_, 2 note D_, 2 rest 2 note D_, 2 note A_, 2 rest 2 octave 2 note A_, 2 note B_, 2 octave 3 note C#, 2 sound_loop 0, .mainloop .sub1: octave 3 note D_, 2 rest 2 note D_, 2 octave 4 note D_, 2 rest 2 octave 3 note D_, 2 note F#, 2 note D_, 2 note A_, 2 rest 2 note D_, 2 note F#, 2 rest 2 octave 2 note A_, 2 octave 3 note D_, 2 octave 2 note A_, 2 octave 3 note E_, 2 rest 2 note E_, 2 octave 4 note E_, 2 rest 2 octave 3 note E_, 2 note G#, 2 note E_, 2 note B_, 2 rest 2 note E_, 2 note G#, 2 rest 2 octave 2 note B_, 2 octave 3 note E_, 2 octave 2 note B_, 2 note A_, 2 rest 2 note A_, 2 octave 3 note A_, 2 rest 2 octave 2 note A_, 2 octave 3 note C#, 2 octave 2 note A_, 2 octave 3 note A_, 2 rest 2 octave 2 note A_, 2 octave 3 note E_, 2 rest 2 octave 2 note A_, 2 octave 3 note C#, 2 octave 2 note A_, 2 sound_ret Music_GymLeaderVictory_Ch4: toggle_noise 4 drum_speed 12 drum_note 12, 16 drum_note 12, 16 .mainloop: sound_call .sub1 drum_note 4, 6 drum_note 4, 2 drum_note 4, 8 sound_call .sub1 drum_note 4, 6 drum_note 4, 2 drum_note 4, 4 drum_note 2, 1 drum_note 2, 1 drum_note 2, 1 drum_note 2, 1 .loop1: drum_note 4, 2 drum_note 8, 2 drum_note 3, 2 drum_note 4, 2 drum_note 8, 2 drum_note 4, 2 drum_note 3, 2 drum_note 8, 2 sound_loop 16, .loop1 sound_loop 0, .mainloop .sub1: .sub1loop1: drum_note 4, 6 drum_note 4, 2 drum_note 4, 4 drum_note 3, 2 drum_note 4, 2 sound_loop 3, .sub1loop1 sound_ret