; WritePartyMenuTilemap.Jumptable indexes (see engine/pokemon/party_menu.asm) const_def const PARTYMENUQUALITY_NICKNAMES const PARTYMENUQUALITY_HP_BAR const PARTYMENUQUALITY_HP_DIGITS const PARTYMENUQUALITY_LEVEL const PARTYMENUQUALITY_STATUS const PARTYMENUQUALITY_TMHM_COMPAT const PARTYMENUQUALITY_EVO_STONE_COMPAT const PARTYMENUQUALITY_GENDER const PARTYMENUQUALITY_MOBILE_SELECTION partymenuqualities: MACRO rept _NARG db PARTYMENUQUALITY_\1 shift endr db -1 ; end ENDM PartyMenuQualityPointers: ; entries correspond to PARTYMENUACTION_* constants dw .Default ; PARTYMENUACTION_CHOOSE_POKEMON dw .Default ; PARTYMENUACTION_HEALING_ITEM dw .Default ; PARTYMENUACTION_SWITCH dw .TMHM ; PARTYMENUACTION_TEACH_TMHM dw .Default ; PARTYMENUACTION_MOVE dw .EvoStone ; PARTYMENUACTION_EVO_STONE dw .Gender ; PARTYMENUACTION_GIVE_MON dw .Gender ; PARTYMENUACTION_GIVE_MON_FEMALE dw .Default ; PARTYMENUACTION_GIVE_ITEM dw .Mobile ; PARTYMENUACTION_MOBILE .Default: partymenuqualities NICKNAMES, HP_BAR, HP_DIGITS, LEVEL, STATUS .TMHM: partymenuqualities NICKNAMES, TMHM_COMPAT, LEVEL, STATUS .EvoStone: partymenuqualities NICKNAMES, EVO_STONE_COMPAT, LEVEL, STATUS .Gender: partymenuqualities NICKNAMES, GENDER, LEVEL, STATUS .Mobile: partymenuqualities NICKNAMES, MOBILE_SELECTION, LEVEL, STATUS